Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
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The Ruins <strong>of</strong> Achelos<br />
pursue trespassers beyond <strong>the</strong><br />
stairway.<br />
2. Temple: The temple contains a<br />
large statue <strong>of</strong> Chardastes,<br />
portrayed as <strong>the</strong> divine ancestor <strong>of</strong><br />
<strong>the</strong> Ivanoviches. A precious sword,<br />
its hilt and scabbard studded with<br />
gems, lays at <strong>the</strong> feet <strong>of</strong> <strong>the</strong> statue.<br />
The sword is merely ceremonial,<br />
but it is worth 800 royals, and up to<br />
1200 royals to a collector.<br />
3. Vault: This room is closed by<br />
massive dwarven-made double<br />
doors (-10% to Open Locks<br />
attempts), and fur<strong>the</strong>r secured with<br />
a 12th-level Wizard Lock spell.<br />
Inside is a small fortune, part <strong>of</strong> <strong>the</strong><br />
personal wealth <strong>of</strong> <strong>the</strong> Achelos<br />
kings. Two large, sturdy chests hold<br />
10,000 silver coins each, while a<br />
third chest holds 5,000 gold pieces.<br />
All three chests are protected by<br />
locks with poison needle traps (with<br />
standard chances <strong>of</strong> finding and<br />
removing <strong>the</strong>m for a Thief).<br />
4. Crypt: This crypt was originally<br />
used to hold <strong>the</strong> sarcophagi and<br />
corpses in preparation for <strong>the</strong><br />
funeral and burial. It is now empty.<br />
5. Tombs <strong>of</strong> <strong>the</strong> Achelos Royalty:<br />
This set <strong>of</strong> burial rooms holds <strong>the</strong><br />
sarcophagi <strong>of</strong> older kings and dukes<br />
<strong>of</strong> <strong>the</strong> Ivanovich dynasty.<br />
Unfortunately, due to <strong>the</strong><br />
necromantic energies invoked by<br />
both <strong>the</strong> Vampire Lord and Cimon<br />
Desitus, evil spirits from Limbo<br />
have taken residence in several <strong>of</strong><br />
<strong>the</strong> better preserved corpses. The<br />
are a total <strong>of</strong> four Wights in <strong>the</strong><br />
catacombs. They only attack if <strong>the</strong>ir<br />
sarcophagi are opened and <strong>the</strong>ir<br />
protective seals are broken, but in<br />
that case <strong>the</strong>y relentlessly pursue<br />
<strong>the</strong> characters.<br />
6. Tomb <strong>of</strong> Achelos II Ivanovich:<br />
The last king <strong>of</strong> Achelos rests in this<br />
crypt, or he would if not for <strong>the</strong><br />
necromantic energies that suffuse<br />
<strong>the</strong> graveyard. Achelos II has<br />
indeed risen as a ghost. Achelos is<br />
still Lawful, and will not attack<br />
unless <strong>the</strong> characters have<br />
depredated <strong>the</strong> tomb. His chief<br />
interest is protecting <strong>the</strong> tomb. To<br />
send him back to his final rest, <strong>the</strong><br />
Vampire Lord must be defeated,<br />
and <strong>the</strong> Wights that have risen in<br />
area 5 should also be destroyed<br />
(<strong>the</strong>y will not disappear with <strong>the</strong><br />
end <strong>of</strong> <strong>the</strong> Vampire Lord,<br />
unfortunately). Achelos will allow a<br />
descendant <strong>of</strong> his to take <strong>the</strong><br />
treasures <strong>of</strong> <strong>the</strong> Vault (area 3) and<br />
<strong>the</strong> Crown <strong>of</strong> Achelos, which his<br />
dead body holds in its mummified<br />
hands. He will not allow o<strong>the</strong>r<br />
characters to take <strong>the</strong>se items, and<br />
will haunt <strong>the</strong> area until <strong>the</strong><br />
treasures are restored to <strong>the</strong>ir<br />
rightful owners (assuming <strong>the</strong><br />
thieves are able to escape his<br />
wrath).<br />
Castle Ivanovich<br />
The castle was largely destroyed by <strong>the</strong><br />
Thyatians during <strong>the</strong> conquest <strong>of</strong> Achelos.<br />
An extended family <strong>of</strong> <strong>Cruth</strong> Ogres has<br />
taken residence in <strong>the</strong> ruins, using <strong>the</strong><br />
surviving outer walls to build rough<br />
shelters for <strong>the</strong>mselves and <strong>the</strong>ir livestock.<br />
There are 24 Ogres in total, <strong>of</strong> which 8<br />
adult males (NM), 9 adult females (NM), 6<br />
youngs (2 to 3 HD each), and <strong>the</strong> family<br />
chief, Gohkal (Ogre 3, C). Gohkal is not<br />
particularly intelligent, dislikes smaller and<br />
faster races and is quite wary <strong>of</strong> <strong>the</strong>m.<br />
However, he is not evil, and acts in his<br />
best interest, putting self-preservation (<strong>of</strong><br />
himself and his clan) first.<br />
His “treasure” is mostly a collection <strong>of</strong> old<br />
copper and silver coins, broken weapon or<br />
armor pieces, and o<strong>the</strong>r items <strong>of</strong> limited<br />
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