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Lords of the Cruth Lowlands - Vaults of Pandius

Lords of the Cruth Lowlands - Vaults of Pandius

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The Ruins <strong>of</strong> Achelos<br />

pursue trespassers beyond <strong>the</strong><br />

stairway.<br />

2. Temple: The temple contains a<br />

large statue <strong>of</strong> Chardastes,<br />

portrayed as <strong>the</strong> divine ancestor <strong>of</strong><br />

<strong>the</strong> Ivanoviches. A precious sword,<br />

its hilt and scabbard studded with<br />

gems, lays at <strong>the</strong> feet <strong>of</strong> <strong>the</strong> statue.<br />

The sword is merely ceremonial,<br />

but it is worth 800 royals, and up to<br />

1200 royals to a collector.<br />

3. Vault: This room is closed by<br />

massive dwarven-made double<br />

doors (-10% to Open Locks<br />

attempts), and fur<strong>the</strong>r secured with<br />

a 12th-level Wizard Lock spell.<br />

Inside is a small fortune, part <strong>of</strong> <strong>the</strong><br />

personal wealth <strong>of</strong> <strong>the</strong> Achelos<br />

kings. Two large, sturdy chests hold<br />

10,000 silver coins each, while a<br />

third chest holds 5,000 gold pieces.<br />

All three chests are protected by<br />

locks with poison needle traps (with<br />

standard chances <strong>of</strong> finding and<br />

removing <strong>the</strong>m for a Thief).<br />

4. Crypt: This crypt was originally<br />

used to hold <strong>the</strong> sarcophagi and<br />

corpses in preparation for <strong>the</strong><br />

funeral and burial. It is now empty.<br />

5. Tombs <strong>of</strong> <strong>the</strong> Achelos Royalty:<br />

This set <strong>of</strong> burial rooms holds <strong>the</strong><br />

sarcophagi <strong>of</strong> older kings and dukes<br />

<strong>of</strong> <strong>the</strong> Ivanovich dynasty.<br />

Unfortunately, due to <strong>the</strong><br />

necromantic energies invoked by<br />

both <strong>the</strong> Vampire Lord and Cimon<br />

Desitus, evil spirits from Limbo<br />

have taken residence in several <strong>of</strong><br />

<strong>the</strong> better preserved corpses. The<br />

are a total <strong>of</strong> four Wights in <strong>the</strong><br />

catacombs. They only attack if <strong>the</strong>ir<br />

sarcophagi are opened and <strong>the</strong>ir<br />

protective seals are broken, but in<br />

that case <strong>the</strong>y relentlessly pursue<br />

<strong>the</strong> characters.<br />

6. Tomb <strong>of</strong> Achelos II Ivanovich:<br />

The last king <strong>of</strong> Achelos rests in this<br />

crypt, or he would if not for <strong>the</strong><br />

necromantic energies that suffuse<br />

<strong>the</strong> graveyard. Achelos II has<br />

indeed risen as a ghost. Achelos is<br />

still Lawful, and will not attack<br />

unless <strong>the</strong> characters have<br />

depredated <strong>the</strong> tomb. His chief<br />

interest is protecting <strong>the</strong> tomb. To<br />

send him back to his final rest, <strong>the</strong><br />

Vampire Lord must be defeated,<br />

and <strong>the</strong> Wights that have risen in<br />

area 5 should also be destroyed<br />

(<strong>the</strong>y will not disappear with <strong>the</strong><br />

end <strong>of</strong> <strong>the</strong> Vampire Lord,<br />

unfortunately). Achelos will allow a<br />

descendant <strong>of</strong> his to take <strong>the</strong><br />

treasures <strong>of</strong> <strong>the</strong> Vault (area 3) and<br />

<strong>the</strong> Crown <strong>of</strong> Achelos, which his<br />

dead body holds in its mummified<br />

hands. He will not allow o<strong>the</strong>r<br />

characters to take <strong>the</strong>se items, and<br />

will haunt <strong>the</strong> area until <strong>the</strong><br />

treasures are restored to <strong>the</strong>ir<br />

rightful owners (assuming <strong>the</strong><br />

thieves are able to escape his<br />

wrath).<br />

Castle Ivanovich<br />

The castle was largely destroyed by <strong>the</strong><br />

Thyatians during <strong>the</strong> conquest <strong>of</strong> Achelos.<br />

An extended family <strong>of</strong> <strong>Cruth</strong> Ogres has<br />

taken residence in <strong>the</strong> ruins, using <strong>the</strong><br />

surviving outer walls to build rough<br />

shelters for <strong>the</strong>mselves and <strong>the</strong>ir livestock.<br />

There are 24 Ogres in total, <strong>of</strong> which 8<br />

adult males (NM), 9 adult females (NM), 6<br />

youngs (2 to 3 HD each), and <strong>the</strong> family<br />

chief, Gohkal (Ogre 3, C). Gohkal is not<br />

particularly intelligent, dislikes smaller and<br />

faster races and is quite wary <strong>of</strong> <strong>the</strong>m.<br />

However, he is not evil, and acts in his<br />

best interest, putting self-preservation (<strong>of</strong><br />

himself and his clan) first.<br />

His “treasure” is mostly a collection <strong>of</strong> old<br />

copper and silver coins, broken weapon or<br />

armor pieces, and o<strong>the</strong>r items <strong>of</strong> limited<br />

54

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