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Lords of the Cruth Lowlands - Vaults of Pandius

Lords of the Cruth Lowlands - Vaults of Pandius

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The Ruins <strong>of</strong> Achelos<br />

originally built as an armory and<br />

vault for <strong>the</strong> keep, to store<br />

impounded goods that were small<br />

and valuable enough to be stolen if<br />

left in <strong>the</strong> main enclosure. The<br />

Vampire refitted it with gloomy<br />

furniture and a c<strong>of</strong>fin. The Vampire<br />

can be found here during <strong>the</strong> day.<br />

The Graveyard<br />

This area comprises <strong>the</strong> graveyard that<br />

was once used by <strong>the</strong> noble families and<br />

<strong>the</strong> well-to-do merchants <strong>of</strong> Achelos, as<br />

well as by <strong>the</strong> royalty.<br />

Due to magical interference from <strong>the</strong><br />

Vampire Lord that has taken residence in<br />

<strong>the</strong> Achelos River Fort, <strong>the</strong> dead <strong>of</strong> this<br />

graveyard are raising as undead Skeletons<br />

and Zombies at an alarming rate. A Sons<br />

<strong>of</strong> Night Darker has been investigating <strong>the</strong><br />

phenomenon, and countering <strong>the</strong> magical<br />

influence <strong>of</strong> <strong>the</strong> Vampire Lord through his<br />

own necromantic rituals.<br />

Adventurers entering <strong>the</strong> Graveyard are<br />

attacked by a party <strong>of</strong> undead led by an<br />

Elder Ghoul who commands 6 Ghouls.<br />

Zombies and Skeletons abound in <strong>the</strong><br />

Graveyard, but wander aimlessly as long<br />

as <strong>the</strong> balance <strong>of</strong> magical power between<br />

<strong>the</strong> Vampire Lord in <strong>the</strong> River Fort (q.v.)<br />

and <strong>the</strong> Sons <strong>of</strong> Night is preserved.<br />

After dealing with <strong>the</strong> first threat, <strong>the</strong> PCs<br />

see a magic user (MU 7, N), 6 Orcs and 4<br />

Zombies fighting 3 Elder Ghouls and 9<br />

Ghouls. If <strong>the</strong>y help <strong>the</strong> magic user, he<br />

reveals that a powerful necromancer is<br />

trying to raise <strong>the</strong> dead <strong>of</strong> <strong>the</strong> Graveyard.<br />

He gives his own name as Cimon Desitus<br />

(an anagram for “Medius Noctis”, or “<strong>the</strong><br />

Dead <strong>of</strong> Night”), but he doesn’t reveal his<br />

affiliation to <strong>the</strong> Sons <strong>of</strong> Night, <strong>the</strong><br />

wizardly followers <strong>of</strong> Nyx.<br />

Cimon is trying to prevent <strong>the</strong> undead<br />

from wandering out, and putting as many<br />

as possible to rest. However, he cannot<br />

leave <strong>the</strong> Graveyard, or <strong>the</strong> walking dead<br />

will attack <strong>the</strong> settlement, or worse <strong>the</strong><br />

Ogres <strong>of</strong> Castle Ivanovich.<br />

Beyond hiding his connection to <strong>the</strong> Sons<br />

<strong>of</strong> Night, Cimon is relatively honest with<br />

<strong>the</strong> PCs, and will admit he does not really<br />

know who is trying to raise <strong>the</strong> dead,<br />

except that he was able to divine <strong>the</strong><br />

source <strong>of</strong> <strong>the</strong> necromantic magic to be<br />

somewhere in or near <strong>the</strong> fort on <strong>the</strong> o<strong>the</strong>r<br />

side <strong>of</strong> <strong>the</strong> Achelos River.<br />

Cimon also has a key to <strong>the</strong> Tomb <strong>of</strong><br />

Achelos II Ivanovich, and, if <strong>the</strong> PCs insist<br />

on getting a reward from him he will <strong>of</strong>fer<br />

to join <strong>the</strong>m to explore <strong>the</strong> tomb, in return<br />

for a share <strong>of</strong> <strong>the</strong> treasure, as well as a<br />

first choice <strong>of</strong> items. He will, however,<br />

point out that <strong>the</strong> authorities in Nova<br />

Achelos should reward <strong>the</strong> PCs, not him.<br />

Tomb <strong>of</strong> Achelos II Ivanovich<br />

The tomb <strong>of</strong> <strong>the</strong> Achelos royals appears<br />

outwardly as a small mausoleum, since<br />

most <strong>of</strong> it is an underground complex.<br />

Inside <strong>the</strong> mausoleum, a large stairway<br />

gives access to <strong>the</strong> actual burial complex.<br />

For <strong>the</strong> underground part, <strong>the</strong> Catacombs<br />

map from <strong>the</strong> “Heroes <strong>of</strong> Horror” Map<br />

Gallery 22 can be used.<br />

Key to <strong>the</strong> Tomb<br />

1. Great Hall: This large hall is<br />

decorated with scenes <strong>of</strong> <strong>the</strong><br />

history <strong>of</strong> Achelos and its ruling<br />

dynasty. There are human remains<br />

scattered across <strong>the</strong> hall, and<br />

clumps <strong>of</strong> rock with <strong>the</strong> telltale<br />

characteristics <strong>of</strong> solidified lava.<br />

Four Living Statues, Stone, protect<br />

<strong>the</strong> entrance to <strong>the</strong> temple at <strong>the</strong><br />

end <strong>of</strong> <strong>the</strong> Great Hall. They only<br />

allow a descendant <strong>of</strong> <strong>the</strong> Ivanovich<br />

line to pass (i.e., if Natalia<br />

Ivanovich is present, <strong>the</strong> statues do<br />

not activate). The statues do not<br />

22 http://www.wizards.com/dnd/images/ho<br />

h_maps/HoH_map8.jpg<br />

53

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