Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
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The Ruins <strong>of</strong> Achelos<br />
13. Sunset balcony: This balcony<br />
collapsed, and is not easily<br />
accessible, though a dexterous PC<br />
may walk on <strong>the</strong> outer wall, which<br />
is still standing, or drop into area 5.<br />
14. Bedroom: This room is relatively<br />
well kept. The human slaves <strong>of</strong> <strong>the</strong><br />
Vampire Lord are tasked to keep<br />
<strong>the</strong> area in good order, even<br />
though <strong>the</strong>ir master has no real<br />
need <strong>of</strong> it.<br />
15. Bathroom: Like <strong>the</strong> bedroom in<br />
area 13, this room is kept in good<br />
order by <strong>the</strong> Vampire Lord’s<br />
servants.<br />
16. Spiral staircase: This secret<br />
staircase connects <strong>the</strong> first and<br />
second floor.<br />
17. Parapet: The parapets are manned<br />
by 3 Skeleton archers each.<br />
18. Library: This area, toge<strong>the</strong>r with<br />
<strong>the</strong> study, is <strong>the</strong> only part <strong>of</strong> <strong>the</strong><br />
castle that is actually used by <strong>the</strong><br />
Vampire Lord.<br />
19. Study: The Vampire Lord is usually<br />
found here during <strong>the</strong> night,<br />
working at arcane research. The<br />
study itself and <strong>the</strong> library are<br />
worth 2000 gp as research libraries<br />
for magic users.<br />
20. Workroom: This area has been<br />
converted to serve as <strong>the</strong><br />
centerpoint <strong>of</strong> <strong>the</strong> necromantic<br />
rituals <strong>the</strong> Vampire Lord employs to<br />
raise <strong>the</strong> dead <strong>of</strong> <strong>the</strong> Old<br />
Graveyard. The materials and texts<br />
present in <strong>the</strong> area allow to<br />
research <strong>the</strong> Animate Dead spell at<br />
no cost. A Loot or similar skill check<br />
is needed to find all <strong>the</strong> useful<br />
items, which have a total<br />
encumbrance <strong>of</strong> 200 cn.<br />
21. Stone Bridge: This bridge<br />
collapsed during <strong>the</strong> siege, toge<strong>the</strong>r<br />
with <strong>the</strong> sou<strong>the</strong>rn tower.<br />
22. Prison Cells: The prison tower was<br />
shielded by <strong>the</strong> main body <strong>of</strong> <strong>the</strong><br />
keep from <strong>the</strong> worst <strong>of</strong> <strong>the</strong> Thyatian<br />
bombardment. It was originally<br />
used to hold ship captains and<br />
merchants that were suspected <strong>of</strong><br />
smuggling, until an investigation<br />
could be conducted. Crews were<br />
detained in pens in <strong>the</strong> main<br />
enclosure <strong>of</strong> <strong>the</strong> fort. This area is,<br />
<strong>the</strong>refore, reasonably well<br />
preserved. It is possible to rest<br />
here during <strong>the</strong> day, since <strong>the</strong><br />
mindless undead do not use it. If<br />
<strong>the</strong> PCs are captured by <strong>the</strong><br />
Vampire Lord and not immediately<br />
killed, <strong>the</strong>y will be imprisoned here.<br />
23. Master Bedroom: This area was<br />
destroyed during <strong>the</strong> siege. The<br />
ceiling collapsed into <strong>the</strong> rooms,<br />
which are now so full <strong>of</strong> rubble as<br />
to be fully impassable.<br />
24. Bathroom: See room 23.<br />
25. Gallery: See room 23. In addition,<br />
<strong>the</strong> floor in this area is also<br />
damaged. A PC <strong>of</strong> medium size<br />
carrying a medium load or more<br />
needs to roll a successful Dexterity<br />
check to avoid putting too much<br />
weight on an unstable part <strong>of</strong> <strong>the</strong><br />
floor, pushing through it and taking<br />
1d8 HP. Wearing armor decreases<br />
this damage to 1d6 (non-metal<br />
armor) or 1d4 (metal armor).<br />
26. Sou<strong>the</strong>rn tower peak: The<br />
sou<strong>the</strong>rn tower was hit by<br />
trebuchet shots and powerful<br />
magics which blasted its peak into<br />
<strong>the</strong> river. This area does not exist<br />
at <strong>the</strong> present time.<br />
27. Nor<strong>the</strong>rn tower ro<strong>of</strong>: The<br />
nor<strong>the</strong>rn tower was entirely<br />
destroyed, and this area does not<br />
exist in <strong>the</strong> castle at <strong>the</strong> present<br />
time.<br />
28. Secret staircase: this staircase<br />
leads to area 10.<br />
29. Hall with alcoves: this hall leads<br />
to area 7. The alcoves once held<br />
lanterns, which have disappeared<br />
long ago, replaced by 4 animated<br />
skeletons. The Vampire Lord has<br />
streng<strong>the</strong>ned <strong>the</strong>se skeletons with<br />
old armor, weapons, lea<strong>the</strong>r strips,<br />
as well as by magic (Improved<br />
skeleton AC 5, HD 1+2, Dmg<br />
1d6+2, XP value 15).<br />
30. Locked crypt: a Vampire Lord has<br />
taken residence here. This area was<br />
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