Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
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The Ruins <strong>of</strong> Achelos<br />
The Vampire Lord<br />
The identity <strong>of</strong> <strong>the</strong> Vampire that has taken<br />
residence in <strong>the</strong> Achelos River Fort is<br />
unknown. It is certainly a member <strong>of</strong> <strong>the</strong><br />
Koriszegy bloodline, and a moderately<br />
powerful Magic User. If <strong>the</strong> party played<br />
<strong>the</strong> Dymrak Dread campaign 21 , and Boris<br />
Popescu survived, <strong>the</strong>n he is <strong>the</strong> Vampire<br />
Lord. O<strong>the</strong>rwise, this vampire is a different<br />
character, who escaped Koriszegy’s control<br />
earlier on.<br />
The Vampire Lord is a standard 8 HD<br />
Vampire, able to cast spells as a MU7. He<br />
has <strong>the</strong> following salient powers: he can<br />
create Ghouls and Elder Ghouls, and<br />
controls <strong>the</strong>se undead as if <strong>the</strong>y had ½<br />
<strong>the</strong>ir HD; and he suffers from blood rage,<br />
as a consequence <strong>of</strong> <strong>the</strong> Koriszegy curse.<br />
Due to <strong>the</strong> blood rage, <strong>the</strong> Vampire must<br />
pass a Wisdom check (Wis 9) when taking<br />
more than 12 HP from a single wound,<br />
o<strong>the</strong>rwise he goes berserk, attacking in<br />
melee instead <strong>of</strong> using spells. Moreover,<br />
<strong>the</strong> raging vampire focuses on a single<br />
opponent (whoever damaged him),<br />
pursuing and killing him by preference.<br />
Key to <strong>the</strong> Vampire Lair<br />
1. Stone Causeway: The keep is<br />
connected to <strong>the</strong> mainland via a<br />
stone bridge. Three row <strong>of</strong> 5<br />
Skeletons each guard <strong>the</strong> passage.<br />
Behind <strong>the</strong>m, an Elder Ghoul acts<br />
as <strong>the</strong>ir commander.<br />
2. Main hall: This large hall is rarely<br />
used for its original purpose, since<br />
<strong>the</strong> Vampire Lord does not<br />
entertain guests that <strong>of</strong>ten. It is<br />
generally empty, though a servant<br />
may pass from this area<br />
occasionally. There is a hole under<br />
<strong>the</strong> wooden dais which allows <strong>the</strong><br />
Vampire to pass in gaseous form<br />
from <strong>the</strong> crypt to <strong>the</strong> throne.<br />
3. Kitchen: Since <strong>the</strong> servants’<br />
quarters are not accessible, <strong>the</strong><br />
Vampire Lord keeps his mortal<br />
21<br />
My version <strong>of</strong> <strong>the</strong> Dymrak Dread, not <strong>the</strong><br />
servants -- all enslaved by his<br />
charm power -- in this room. There<br />
are two NM, both Traladaran<br />
women, here.<br />
4. Garderobe: This area is used by<br />
<strong>the</strong> servants as a storage room for<br />
<strong>the</strong>ir own clothing.<br />
5. Servants’ Quarters: The ceiling<br />
collapsed over <strong>the</strong> servants’<br />
quarters, filling <strong>the</strong>m with rubble.<br />
Since <strong>the</strong>n, more rubble cleaned up<br />
from <strong>the</strong> upper story has be<br />
dropped in this room, so it is<br />
possible to climb to and from area<br />
13.<br />
6. Pantry: The pantry is stocked for<br />
<strong>the</strong> use <strong>of</strong> <strong>the</strong> Vampire Lord’s<br />
human servants.<br />
7. Trapdoor to Crypt: The door<br />
leading to this room is relatively<br />
well hidden (treat as a concealed<br />
door), and <strong>the</strong> same is true for <strong>the</strong><br />
trapdoor on <strong>the</strong> floor, which is also<br />
blocked from <strong>the</strong> inside.<br />
8. Courtyard: The courtyard is<br />
completely abandoned, except for<br />
<strong>the</strong> well, which is still in use.<br />
9. Secret hallway: This hallway is<br />
covered in dust. No one has used it<br />
since <strong>the</strong> times <strong>of</strong> <strong>the</strong> invasion.<br />
10. Tower study: The study is<br />
abandoned, but mostly intact. The<br />
desk holds <strong>the</strong> diary <strong>of</strong> one <strong>of</strong> <strong>the</strong><br />
Achelos <strong>of</strong>ficers, which sheds some<br />
light on <strong>the</strong> actual events in <strong>the</strong><br />
war (worth 50 gp to a collector<br />
such as Malika Alharbia).<br />
11. Jailer’s room: The Vampire Lord<br />
has raised <strong>the</strong> old jailer as an Elder<br />
Ghoul. However, <strong>the</strong> Vampire finds<br />
<strong>the</strong> ghoul’s appearance <strong>of</strong>fensive,<br />
and has chained <strong>the</strong> jailer to <strong>the</strong><br />
wall opposite <strong>the</strong> door, so it cannot<br />
leave <strong>the</strong> room.<br />
12. Upstairs hall: There is a large hall<br />
in <strong>the</strong> western wall where once was<br />
<strong>the</strong> access to <strong>the</strong> balcony.<br />
Moreover, <strong>the</strong> ceiling collapsed,<br />
though most <strong>of</strong> <strong>the</strong> rubble has been<br />
later removed by tossing it into<br />
room 5.<br />
original adventure!<br />
51