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Lords of the Cruth Lowlands - Vaults of Pandius

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History <strong>of</strong> <strong>the</strong> <strong>Cruth</strong> <strong>Lowlands</strong><br />

History <strong>of</strong> <strong>the</strong> <strong>Cruth</strong><br />

<strong>Lowlands</strong><br />

The Taymoran Age<br />

BC 2500 At this time, <strong>the</strong> major<br />

settlement <strong>of</strong> <strong>the</strong> <strong>Cruth</strong> <strong>Lowlands</strong> is a<br />

Giantish fort on <strong>the</strong> river Magos, part <strong>of</strong><br />

<strong>the</strong> borderlands <strong>of</strong> <strong>the</strong> Kingdom <strong>of</strong><br />

Sou<strong>the</strong>rn Grondheim.<br />

The Taymorans, a human nation with<br />

bronze age technology among stone age<br />

Azcans and Nithians, establish bronze age<br />

kingdoms south and west <strong>of</strong> <strong>the</strong><br />

Grondheim giants. Culturally, <strong>the</strong><br />

Taymorans are heavily influenced by <strong>the</strong><br />

priesthood <strong>of</strong> Nyx, known to <strong>the</strong>m as<br />

Zargos.<br />

BC 2400 The Taymorans use <strong>the</strong>ir magic<br />

and knowledge <strong>of</strong> metallurgy to establish a<br />

number <strong>of</strong> trade routes to <strong>the</strong> west (with<br />

Azcans and Huleans) and north (to <strong>the</strong><br />

newly created Antalian holdings in<br />

Heldann). In <strong>the</strong> process, <strong>the</strong>y discover<br />

<strong>the</strong> high magic point <strong>of</strong> Nightpeak, which<br />

prompts a tremendous advance in<br />

knowledge <strong>of</strong> necromantic magic. The<br />

order <strong>of</strong> <strong>the</strong> Zargosian Sorcerers is<br />

established, and its leader, a powerful<br />

necromancer, becomes <strong>the</strong> first Nosferatu.<br />

BC 2350: Taymoran leaders, who are by<br />

now mostly priests <strong>of</strong> Nyx and necromantic<br />

wizards, start joining <strong>the</strong> ranks <strong>of</strong> <strong>the</strong><br />

undead, under <strong>the</strong> tutelage <strong>of</strong> <strong>the</strong> original<br />

Nosferatu. The Zargosian Sorcerers<br />

dominate <strong>the</strong> Taymoran political scene for<br />

a while, but soon <strong>the</strong> Necromancer-Kings<br />

become so powerful that <strong>the</strong>y rely less and<br />

less on Nyx’s priesthood, and more on<br />

<strong>the</strong>ir own magic.<br />

Taymoran spies and scouts locate more<br />

high magic points in <strong>the</strong> <strong>Cruth</strong> <strong>Lowlands</strong><br />

and elsewhere in what is know<br />

Karameikos, prompting <strong>the</strong>ir kings to set<br />

<strong>the</strong>ir eyes on that land.<br />

BC 2250 The Sheyallia elves reach<br />

Taymor. The local Necromancer Kings <strong>of</strong>fer<br />

<strong>the</strong>m <strong>the</strong> lands to <strong>the</strong> east <strong>of</strong> <strong>the</strong>ir nation,<br />

provided that <strong>the</strong>y help opening new trade<br />

routes -- which will also allow access to<br />

<strong>the</strong> high magic points. Elven mercenary<br />

companies, armed with Taymoran bronze<br />

weaponry, invade <strong>the</strong> giant-held forests<br />

and mountains, chasing <strong>the</strong> giants from<br />

<strong>the</strong> region.<br />

The Giant King <strong>of</strong> Sou<strong>the</strong>rn Grondheim is<br />

defeated upon <strong>the</strong> banks <strong>of</strong> <strong>the</strong> Magos<br />

river by a combined force <strong>of</strong> Taymorans<br />

and elves, and <strong>the</strong> fort is destroyed. The<br />

surviving Giants entomb <strong>the</strong>ir king in a<br />

barrow north <strong>of</strong> <strong>the</strong> battle site.<br />

BC 2240 The Turnwood, a high magic<br />

point in <strong>the</strong> forests, becomes <strong>the</strong> center <strong>of</strong><br />

magical research and learning on<br />

shapechanging and alteration magics.<br />

BC 2200 The defeated giants (<strong>the</strong><br />

Fomorians) are finally enslaved by <strong>the</strong><br />

Taymorans, and forced to build megalithic<br />

fortresses and cities, including<br />

Kosmoteiros and Magos in <strong>the</strong> <strong>Cruth</strong><br />

<strong>Lowlands</strong>. Kosmoteiros, built over <strong>the</strong><br />

ruins <strong>of</strong> Koskatepetl, a pre-cataclysmic<br />

Azcan city, becomes a center <strong>of</strong> learning <strong>of</strong><br />

<strong>the</strong> Zargosian Sorcerers.<br />

Meanwhile, advances in <strong>the</strong> Turnwood<br />

facilities lead to <strong>the</strong> creation <strong>of</strong> <strong>the</strong> first<br />

Taymoran lycanthropes, <strong>the</strong> werewolves.<br />

With <strong>the</strong> influx <strong>of</strong> silver from <strong>the</strong> new trade<br />

routes to <strong>the</strong> north-east, research program<br />

are scaled up to tackle <strong>the</strong> creation <strong>of</strong> new<br />

species, or at least deep modification <strong>of</strong><br />

existing ones. The Taymoran Hairless and<br />

<strong>the</strong> Taymoran Hound Lupin breeds are<br />

created as <strong>the</strong> original Lupins fall under<br />

<strong>the</strong> sway <strong>of</strong> <strong>the</strong> Necromancer Kings <strong>of</strong><br />

Taymor.<br />

BC 2100 The Turnwood discoveries have<br />

now reached most <strong>of</strong> <strong>the</strong> Taymoran citystates,<br />

and various necromancer kings<br />

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