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Lords of the Cruth Lowlands - Vaults of Pandius

Lords of the Cruth Lowlands - Vaults of Pandius

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The Ruins <strong>of</strong> Achelos<br />

know <strong>the</strong> layout <strong>of</strong> <strong>the</strong> area well, and will<br />

react promptly to alarms. Once <strong>the</strong> PCs<br />

are discovered, it will be very difficult for<br />

<strong>the</strong>m to surprise anyone, and <strong>the</strong> major<br />

NPCs will start packing and moving<br />

through secret exits (or simply <strong>the</strong> main<br />

gate) as soon as it is clear that <strong>the</strong> camp is<br />

under a serious attack.<br />

1. Main Entrance. The entrance is<br />

guarded by two Hounds. Six goblin<br />

archers are posted on <strong>the</strong> ro<strong>of</strong> <strong>of</strong><br />

<strong>the</strong> guard post buildings.<br />

2. Goblin camp. 20 goblins <strong>of</strong> <strong>the</strong><br />

Nightseeker clan, with one chieftain<br />

(Goblin 5, C) and one wicca (Goblin<br />

3/Wicca 3, C) live in or around this<br />

area. The leader will deal with any<br />

party that asks to speak with an<br />

Iron Ring representative, calling<br />

one <strong>of</strong> <strong>the</strong> Reavers if in doubt.<br />

3. Granary. This building is used to<br />

store provisions for <strong>the</strong> slaves,<br />

goblinoids, and Hounds. There is<br />

plenty <strong>of</strong> rats (4d8).<br />

4. Ruined building. This building is<br />

partially collapsed. It is used by<br />

some <strong>of</strong> <strong>the</strong> goblins in area 2 to<br />

repair <strong>the</strong>mselves in rainy wea<strong>the</strong>r.<br />

5. Slave pen and Orc barracks. This<br />

buildings house both a group <strong>of</strong><br />

Orcs from <strong>the</strong> Greyslayer tribe, and<br />

a small number <strong>of</strong> slaves. There are<br />

8 Orcs and 1 Orc underchief (Orc 4,<br />

C). The 10 slaves are all<br />

Traladarans from various villages<br />

along <strong>the</strong> Volaga. They have been<br />

beaten and ill treated, and are not<br />

able to fight or even to run.<br />

6. Slave pen. There is a single slave<br />

here, an old Traladaran man. He is<br />

ill and has been left here to die, as<br />

<strong>the</strong> o<strong>the</strong>r slaves have been already<br />

transferred elsewhere. The man,<br />

Dimitri Marinescu (C3, L), is a<br />

village priest <strong>of</strong> <strong>the</strong> Church <strong>of</strong><br />

Traladara. If saved, he remains in<br />

<strong>the</strong> area, as <strong>the</strong> hamlet where he<br />

lived has been destroyed by<br />

goblinoids in <strong>the</strong> employ <strong>of</strong> <strong>the</strong> Iron<br />

Ring, and all <strong>the</strong> inhabitants have<br />

been enslaved. Dimitri may become<br />

a minor ally for <strong>the</strong> PCs, especially<br />

if <strong>the</strong>y help him save his relatives<br />

and friends from <strong>the</strong> slavers.<br />

7. Guard post. This room is guarded<br />

by 6 Hounds <strong>of</strong> <strong>the</strong> Iron Ring and 4<br />

goblin archers. One <strong>of</strong> <strong>the</strong> goblin<br />

flees and alerts <strong>the</strong> Reavers as<br />

soon as <strong>the</strong> first Hound falls.<br />

8. Baths. This ill-kept building<br />

includes a large pool, that is used<br />

to bath <strong>the</strong> Hounds and slaves. It is<br />

not used very <strong>of</strong>ten, though.<br />

9. Slave pen. This complex was used<br />

as <strong>the</strong> main holding area for <strong>the</strong><br />

slaves. It is presently abandoned.<br />

10. Reavers lodgings. Three Reavers<br />

(F5, C) use this area, though <strong>the</strong>y<br />

are rarely present, except at night.<br />

One <strong>of</strong> <strong>the</strong>m, Igor Pyotrevich (T6,<br />

C), though, is always present in <strong>the</strong><br />

camp. Roll 1d4 to choose <strong>the</strong><br />

location <strong>of</strong> <strong>the</strong> Reaver: 1- Reavers<br />

lodgings (10), 2- Residence <strong>of</strong><br />

Master Haxmal (12), 3- Main<br />

Entrance (1), 4- Fane <strong>of</strong> Hybristes<br />

(13). Igor Pyotrevich own an<br />

excellent suit <strong>of</strong> giant-work lea<strong>the</strong>r<br />

armor (AC 6, worth 200 royals; AC<br />

downgrades to 7 if <strong>the</strong> wearer takes<br />

maximum damage from any attack;<br />

<strong>the</strong> armor can only be repaired by<br />

Hill Giant artisans).<br />

11. Warehouse. This building is used<br />

to store tools and construction<br />

materials. It is little used, and<br />

characters hiding here will not be<br />

discovered unless <strong>the</strong>y are very<br />

obvious.<br />

12. Residence <strong>of</strong> Master Haxmal.<br />

Master Haxmal (MU 8, C) wears a<br />

ring <strong>of</strong> protection +1, and his robes<br />

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