Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
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The Ruins <strong>of</strong> Achelos<br />
know <strong>the</strong> layout <strong>of</strong> <strong>the</strong> area well, and will<br />
react promptly to alarms. Once <strong>the</strong> PCs<br />
are discovered, it will be very difficult for<br />
<strong>the</strong>m to surprise anyone, and <strong>the</strong> major<br />
NPCs will start packing and moving<br />
through secret exits (or simply <strong>the</strong> main<br />
gate) as soon as it is clear that <strong>the</strong> camp is<br />
under a serious attack.<br />
1. Main Entrance. The entrance is<br />
guarded by two Hounds. Six goblin<br />
archers are posted on <strong>the</strong> ro<strong>of</strong> <strong>of</strong><br />
<strong>the</strong> guard post buildings.<br />
2. Goblin camp. 20 goblins <strong>of</strong> <strong>the</strong><br />
Nightseeker clan, with one chieftain<br />
(Goblin 5, C) and one wicca (Goblin<br />
3/Wicca 3, C) live in or around this<br />
area. The leader will deal with any<br />
party that asks to speak with an<br />
Iron Ring representative, calling<br />
one <strong>of</strong> <strong>the</strong> Reavers if in doubt.<br />
3. Granary. This building is used to<br />
store provisions for <strong>the</strong> slaves,<br />
goblinoids, and Hounds. There is<br />
plenty <strong>of</strong> rats (4d8).<br />
4. Ruined building. This building is<br />
partially collapsed. It is used by<br />
some <strong>of</strong> <strong>the</strong> goblins in area 2 to<br />
repair <strong>the</strong>mselves in rainy wea<strong>the</strong>r.<br />
5. Slave pen and Orc barracks. This<br />
buildings house both a group <strong>of</strong><br />
Orcs from <strong>the</strong> Greyslayer tribe, and<br />
a small number <strong>of</strong> slaves. There are<br />
8 Orcs and 1 Orc underchief (Orc 4,<br />
C). The 10 slaves are all<br />
Traladarans from various villages<br />
along <strong>the</strong> Volaga. They have been<br />
beaten and ill treated, and are not<br />
able to fight or even to run.<br />
6. Slave pen. There is a single slave<br />
here, an old Traladaran man. He is<br />
ill and has been left here to die, as<br />
<strong>the</strong> o<strong>the</strong>r slaves have been already<br />
transferred elsewhere. The man,<br />
Dimitri Marinescu (C3, L), is a<br />
village priest <strong>of</strong> <strong>the</strong> Church <strong>of</strong><br />
Traladara. If saved, he remains in<br />
<strong>the</strong> area, as <strong>the</strong> hamlet where he<br />
lived has been destroyed by<br />
goblinoids in <strong>the</strong> employ <strong>of</strong> <strong>the</strong> Iron<br />
Ring, and all <strong>the</strong> inhabitants have<br />
been enslaved. Dimitri may become<br />
a minor ally for <strong>the</strong> PCs, especially<br />
if <strong>the</strong>y help him save his relatives<br />
and friends from <strong>the</strong> slavers.<br />
7. Guard post. This room is guarded<br />
by 6 Hounds <strong>of</strong> <strong>the</strong> Iron Ring and 4<br />
goblin archers. One <strong>of</strong> <strong>the</strong> goblin<br />
flees and alerts <strong>the</strong> Reavers as<br />
soon as <strong>the</strong> first Hound falls.<br />
8. Baths. This ill-kept building<br />
includes a large pool, that is used<br />
to bath <strong>the</strong> Hounds and slaves. It is<br />
not used very <strong>of</strong>ten, though.<br />
9. Slave pen. This complex was used<br />
as <strong>the</strong> main holding area for <strong>the</strong><br />
slaves. It is presently abandoned.<br />
10. Reavers lodgings. Three Reavers<br />
(F5, C) use this area, though <strong>the</strong>y<br />
are rarely present, except at night.<br />
One <strong>of</strong> <strong>the</strong>m, Igor Pyotrevich (T6,<br />
C), though, is always present in <strong>the</strong><br />
camp. Roll 1d4 to choose <strong>the</strong><br />
location <strong>of</strong> <strong>the</strong> Reaver: 1- Reavers<br />
lodgings (10), 2- Residence <strong>of</strong><br />
Master Haxmal (12), 3- Main<br />
Entrance (1), 4- Fane <strong>of</strong> Hybristes<br />
(13). Igor Pyotrevich own an<br />
excellent suit <strong>of</strong> giant-work lea<strong>the</strong>r<br />
armor (AC 6, worth 200 royals; AC<br />
downgrades to 7 if <strong>the</strong> wearer takes<br />
maximum damage from any attack;<br />
<strong>the</strong> armor can only be repaired by<br />
Hill Giant artisans).<br />
11. Warehouse. This building is used<br />
to store tools and construction<br />
materials. It is little used, and<br />
characters hiding here will not be<br />
discovered unless <strong>the</strong>y are very<br />
obvious.<br />
12. Residence <strong>of</strong> Master Haxmal.<br />
Master Haxmal (MU 8, C) wears a<br />
ring <strong>of</strong> protection +1, and his robes<br />
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