08.05.2015 Views

Lords of the Cruth Lowlands - Vaults of Pandius

Lords of the Cruth Lowlands - Vaults of Pandius

Lords of the Cruth Lowlands - Vaults of Pandius

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

The Ruins <strong>of</strong> Achelos<br />

mantlets and rubble. Use <strong>the</strong> Enclave<br />

map 13 for this area.<br />

The Iron Ring leader <strong>of</strong> <strong>the</strong> slaving<br />

operation in <strong>the</strong> area, Master Haxmal (MU<br />

8, C) has almost completely evacuated <strong>the</strong><br />

enclave, in response to <strong>the</strong> Karameikan<br />

settlement. He knows <strong>the</strong> government will<br />

crack down on <strong>the</strong> operation as soon as<br />

<strong>the</strong>y get <strong>the</strong> Slums and River Fort under<br />

control, so he is slowly moving out <strong>the</strong><br />

slaves as well as <strong>the</strong> equipment and<br />

personnel.<br />

The area is more populated than o<strong>the</strong>rs, as<br />

<strong>the</strong> Iron Ring patrols keep predatory<br />

monsters from taking over. Goblinoid slave<br />

traders can be encountered with some<br />

frequency, and <strong>the</strong> Iron Ring maintains<br />

contacts with o<strong>the</strong>r evil organizations,<br />

such as <strong>the</strong> Dark Triad.<br />

Wandering monsters (1d8):<br />

1. Giant Rats (3d4).<br />

2. Broken Hammer Orcs: 2d4 Orcs, 1<br />

Orc Sergeant (Orc 3). This party <strong>of</strong><br />

Orcs is going to buy a few slaves<br />

from <strong>the</strong> Iron Ring. They know that<br />

a precious item is going to be sold<br />

in <strong>the</strong> next fair at <strong>the</strong> Hidden<br />

Market. They do not know where<br />

<strong>the</strong> Hidden Market is, as this<br />

information is a closely guarded<br />

secret <strong>of</strong> <strong>the</strong> Broken Hammer<br />

traders.<br />

3. <strong>Cruth</strong> Ogres: 1d4 Ogres. These<br />

Ogres have captured an Elf hunter,<br />

Trilinel, and want to sell him to <strong>the</strong><br />

Iron Ring. They would sell <strong>the</strong> Elf to<br />

<strong>the</strong> PCs, if asked, for 12 cronas in<br />

trade goods, or 2 royals in coins.<br />

4. Iron Ring patrol: 2d4 Hounds and 1<br />

Reaver (F5, C).<br />

5. Achelos Outlaws spy (T4, N). This<br />

Traladaran woodsman is a spy from<br />

<strong>the</strong> Achelos Outlaws. If undetected,<br />

13<br />

http://www.wizards.com/dnd/images/ma<br />

p<strong>of</strong>week/200604/04_042006_300_a7w2w_<br />

ppi.jpg<br />

he follows <strong>the</strong> PCs, trying to<br />

understand <strong>the</strong>ir strength and<br />

whe<strong>the</strong>r <strong>the</strong>y are friends or foes. If<br />

<strong>the</strong> party is composed <strong>of</strong> ethnic<br />

Thyatians and <strong>the</strong> PCs are involved<br />

in a difficult fight, <strong>the</strong> spy will<br />

attack isolated PCs with a short<br />

bow. If detected, he will make up a<br />

story justifying his presence -- he<br />

may tell <strong>the</strong> PCs he is an<br />

adventurer, <strong>the</strong> only survivor <strong>of</strong> a<br />

party, and direct <strong>the</strong> PCs towards<br />

<strong>the</strong> Iron Ring Enclave.<br />

6. Iron Ring slavers: 1 Reaver (F5, C),<br />

1d4 Hounds, 2d4 Goblins and 1d6<br />

slaves. These slavers are<br />

transferring slaves to ano<strong>the</strong>r<br />

camp. They do not fight except to<br />

defend <strong>the</strong>mselves.<br />

7. Dark Triad Priest: 1 Cleric (C4, C),<br />

with 1d4+1 bodyguards (mix <strong>of</strong> F2<br />

and Orc 1). This evil cleric will react<br />

to <strong>the</strong> PCs depending on <strong>the</strong> party<br />

strength. If clearly outnumbered,<br />

he will try to escape, using an hold<br />

person spell to delay pursuit. If <strong>the</strong><br />

Dark Triad cultists outnumber <strong>the</strong><br />

PCs, on <strong>the</strong> o<strong>the</strong>r hand, <strong>the</strong>y will<br />

try to capture <strong>the</strong>m. If <strong>the</strong>y seem<br />

closely matched, <strong>the</strong> priest will<br />

parley. He knows about <strong>the</strong> Hidden<br />

Market, and will reveal this<br />

information to a party that is not<br />

obviously good aligned (e.g.,<br />

displaying holy symbols <strong>of</strong> <strong>the</strong><br />

Church <strong>of</strong> Traladara or <strong>the</strong> Church<br />

<strong>of</strong> Karameikos, <strong>the</strong> coat <strong>of</strong> arms <strong>of</strong><br />

<strong>the</strong> Order <strong>of</strong> <strong>the</strong> Griffon, etc.)<br />

8. Stirges: 2d4 Stirges hunting in <strong>the</strong><br />

area. These monsters nest along<br />

<strong>the</strong> river, but range up to <strong>the</strong> city in<br />

<strong>the</strong>ir hunting.<br />

The Iron Ring Enclave<br />

This walled area has been held for years<br />

by <strong>the</strong> Iron Ring. The NPCs and monsters<br />

42

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!