Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
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The Ruins <strong>of</strong> Achelos<br />
mantlets and rubble. Use <strong>the</strong> Enclave<br />
map 13 for this area.<br />
The Iron Ring leader <strong>of</strong> <strong>the</strong> slaving<br />
operation in <strong>the</strong> area, Master Haxmal (MU<br />
8, C) has almost completely evacuated <strong>the</strong><br />
enclave, in response to <strong>the</strong> Karameikan<br />
settlement. He knows <strong>the</strong> government will<br />
crack down on <strong>the</strong> operation as soon as<br />
<strong>the</strong>y get <strong>the</strong> Slums and River Fort under<br />
control, so he is slowly moving out <strong>the</strong><br />
slaves as well as <strong>the</strong> equipment and<br />
personnel.<br />
The area is more populated than o<strong>the</strong>rs, as<br />
<strong>the</strong> Iron Ring patrols keep predatory<br />
monsters from taking over. Goblinoid slave<br />
traders can be encountered with some<br />
frequency, and <strong>the</strong> Iron Ring maintains<br />
contacts with o<strong>the</strong>r evil organizations,<br />
such as <strong>the</strong> Dark Triad.<br />
Wandering monsters (1d8):<br />
1. Giant Rats (3d4).<br />
2. Broken Hammer Orcs: 2d4 Orcs, 1<br />
Orc Sergeant (Orc 3). This party <strong>of</strong><br />
Orcs is going to buy a few slaves<br />
from <strong>the</strong> Iron Ring. They know that<br />
a precious item is going to be sold<br />
in <strong>the</strong> next fair at <strong>the</strong> Hidden<br />
Market. They do not know where<br />
<strong>the</strong> Hidden Market is, as this<br />
information is a closely guarded<br />
secret <strong>of</strong> <strong>the</strong> Broken Hammer<br />
traders.<br />
3. <strong>Cruth</strong> Ogres: 1d4 Ogres. These<br />
Ogres have captured an Elf hunter,<br />
Trilinel, and want to sell him to <strong>the</strong><br />
Iron Ring. They would sell <strong>the</strong> Elf to<br />
<strong>the</strong> PCs, if asked, for 12 cronas in<br />
trade goods, or 2 royals in coins.<br />
4. Iron Ring patrol: 2d4 Hounds and 1<br />
Reaver (F5, C).<br />
5. Achelos Outlaws spy (T4, N). This<br />
Traladaran woodsman is a spy from<br />
<strong>the</strong> Achelos Outlaws. If undetected,<br />
13<br />
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p<strong>of</strong>week/200604/04_042006_300_a7w2w_<br />
ppi.jpg<br />
he follows <strong>the</strong> PCs, trying to<br />
understand <strong>the</strong>ir strength and<br />
whe<strong>the</strong>r <strong>the</strong>y are friends or foes. If<br />
<strong>the</strong> party is composed <strong>of</strong> ethnic<br />
Thyatians and <strong>the</strong> PCs are involved<br />
in a difficult fight, <strong>the</strong> spy will<br />
attack isolated PCs with a short<br />
bow. If detected, he will make up a<br />
story justifying his presence -- he<br />
may tell <strong>the</strong> PCs he is an<br />
adventurer, <strong>the</strong> only survivor <strong>of</strong> a<br />
party, and direct <strong>the</strong> PCs towards<br />
<strong>the</strong> Iron Ring Enclave.<br />
6. Iron Ring slavers: 1 Reaver (F5, C),<br />
1d4 Hounds, 2d4 Goblins and 1d6<br />
slaves. These slavers are<br />
transferring slaves to ano<strong>the</strong>r<br />
camp. They do not fight except to<br />
defend <strong>the</strong>mselves.<br />
7. Dark Triad Priest: 1 Cleric (C4, C),<br />
with 1d4+1 bodyguards (mix <strong>of</strong> F2<br />
and Orc 1). This evil cleric will react<br />
to <strong>the</strong> PCs depending on <strong>the</strong> party<br />
strength. If clearly outnumbered,<br />
he will try to escape, using an hold<br />
person spell to delay pursuit. If <strong>the</strong><br />
Dark Triad cultists outnumber <strong>the</strong><br />
PCs, on <strong>the</strong> o<strong>the</strong>r hand, <strong>the</strong>y will<br />
try to capture <strong>the</strong>m. If <strong>the</strong>y seem<br />
closely matched, <strong>the</strong> priest will<br />
parley. He knows about <strong>the</strong> Hidden<br />
Market, and will reveal this<br />
information to a party that is not<br />
obviously good aligned (e.g.,<br />
displaying holy symbols <strong>of</strong> <strong>the</strong><br />
Church <strong>of</strong> Traladara or <strong>the</strong> Church<br />
<strong>of</strong> Karameikos, <strong>the</strong> coat <strong>of</strong> arms <strong>of</strong><br />
<strong>the</strong> Order <strong>of</strong> <strong>the</strong> Griffon, etc.)<br />
8. Stirges: 2d4 Stirges hunting in <strong>the</strong><br />
area. These monsters nest along<br />
<strong>the</strong> river, but range up to <strong>the</strong> city in<br />
<strong>the</strong>ir hunting.<br />
The Iron Ring Enclave<br />
This walled area has been held for years<br />
by <strong>the</strong> Iron Ring. The NPCs and monsters<br />
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