Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
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The Ruins <strong>of</strong> Achelos<br />
countryside is not safe enough yet<br />
to allow <strong>the</strong>m to build <strong>the</strong>ir own<br />
farms. The nor<strong>the</strong>rnmost cabin is<br />
occupied by a merchant selling<br />
imported armor, cloaks, tack and<br />
harness, boots and o<strong>the</strong>r lea<strong>the</strong>r<br />
goods from Specularum.<br />
13. Cabins: <strong>the</strong>se cabins are similar to<br />
those south <strong>of</strong> <strong>the</strong> road, except that<br />
<strong>the</strong> two nearest to <strong>the</strong> river house a<br />
blacksmith and a weaponsmith.<br />
These craftsmen from Luln <strong>of</strong>fer<br />
good but expensive services. The<br />
weaponsmith also needs more time<br />
than usual for any commission,<br />
since he is extremely busy with all<br />
<strong>the</strong> military men and adventurers in<br />
town.<br />
The remaining population lives in<br />
makeshift tents in <strong>the</strong> western part <strong>of</strong> <strong>the</strong><br />
settlement.<br />
Map <strong>of</strong> <strong>the</strong> Riverside Slums<br />
Riverside Slums<br />
The western part <strong>of</strong> Achelos near <strong>the</strong> river<br />
was a lower class area, with a combination<br />
<strong>of</strong> small houses and craft shops and large<br />
tenements. Most <strong>of</strong> <strong>the</strong> buildings are<br />
unstable, and several have partially<br />
collapsed. Scavenger monsters take refuge<br />
in <strong>the</strong> labyrinthine slums which <strong>the</strong>y leave<br />
to hunt in <strong>the</strong> river or <strong>the</strong> neighbouring<br />
area.<br />
1. Collapsed tenement: The<br />
skeleton <strong>of</strong> a Thyatian soldier killed<br />
in <strong>the</strong> collapse <strong>of</strong> this building can<br />
be recovered. The soldier was a<br />
Tel-Akbiri man, and several<br />
personal effects can recovered,<br />
including a Thyatian short sword<br />
(gladius) and <strong>the</strong> emblems <strong>of</strong> <strong>the</strong><br />
Tel-Akbiri legion to which <strong>the</strong> man<br />
belonged. Malika Alharbia will pay<br />
up to 50 royals for such mementos.<br />
2. Collapsed tenement: This set <strong>of</strong><br />
building is partially collapsed, and 5<br />
Carrion Crawlers have taken<br />
advantage <strong>of</strong> <strong>the</strong> holes in <strong>the</strong> walls,<br />
as well as <strong>of</strong> <strong>the</strong> sprawling<br />
basement, to nest. There are 1d4<br />
Carrion Crawlers in <strong>the</strong> building at<br />
any time, unless <strong>the</strong>y have all been<br />
killed. The remains <strong>of</strong> several<br />
adventurers eaten by <strong>the</strong> monsters<br />
include a handful <strong>of</strong> coins (12<br />
kopecs, 8 cronas, 9 royals), and a<br />
main gauche +1, +2 vs weapon<br />
users. The weapon belonged to a<br />
swashbuckling fighter, but served<br />
him little against <strong>the</strong> Carrion<br />
Crawlers. Finding <strong>the</strong>se items<br />
requires a moderate Wisdom check,<br />
or an easy check on <strong>the</strong> Loot skill<br />
(or similar skills).<br />
3. Inn: The ceiling and <strong>the</strong> first floor<br />
<strong>of</strong> this inn have collapsed, leaving<br />
<strong>the</strong> outer walls. It is possible to<br />
reach <strong>the</strong> cellar by cleaning out <strong>the</strong><br />
rubble. The innkeeper and his<br />
family hid here during <strong>the</strong> last<br />
Thyatian assault, but <strong>the</strong> ceiling<br />
collapsed when <strong>the</strong> building was hit<br />
by a catapult shot and locked <strong>the</strong>m<br />
in. Digging into <strong>the</strong> cellar allows <strong>the</strong><br />
PCs to retrieve a bag <strong>of</strong> 200 silver<br />
coins from <strong>the</strong> Kingdom <strong>of</strong> Achelos,<br />
but exposes <strong>the</strong>m to ei<strong>the</strong>r a<br />
fur<strong>the</strong>r collapse (2d6 damage, ST<br />
vs Paralyzation for half damage), if<br />
<strong>the</strong>y speed <strong>the</strong> work too much, or a<br />
random encounter if <strong>the</strong>y take <strong>the</strong>ir<br />
38