Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
The Ruins <strong>of</strong> Achelos<br />
and Lt. Marcia Tintivilus also live in<br />
this building.<br />
4. Radu Manor: this “manor” is<br />
actually a refitted storehouse. Emil<br />
Radu, one clerk and one servant<br />
reside here. Four members <strong>of</strong> <strong>the</strong><br />
Green Company provide a security<br />
service. Only Emil’s bedroom<br />
actually resembles a manorial<br />
room, <strong>the</strong> rest <strong>of</strong> <strong>the</strong> house is<br />
extremely spartan, and look much<br />
more like <strong>the</strong> storehouse it<br />
originally was.<br />
5. Goldsmiths’ Hall: this is ano<strong>the</strong>r<br />
refitted warehouse, but is in a<br />
much better condition than Radu<br />
Manor. Morur Silverbeard tinkers<br />
with fur<strong>the</strong>r improvements in his<br />
spare time, much to <strong>the</strong> annoyance<br />
<strong>of</strong> Neri Argente. Both goldsmiths<br />
live here, with two aides. Four<br />
Green Company mercenaries are<br />
posted as guards.<br />
6. Lesser Guilds Hall and Tavern:<br />
<strong>the</strong> Bricklayers, Carpenters and<br />
Loggers in Nova Achelos share this<br />
building, which <strong>the</strong>y have<br />
thoroughly refitted to serve as<br />
<strong>of</strong>fices, meeting hall and even as a<br />
tavern. Two smaller, nearby<br />
buildings house <strong>the</strong> apprentices,<br />
while <strong>the</strong> journeymen, Master<br />
Pyotrev and Master Evgeniev live<br />
here. The accomodation would be<br />
comfortable, if it was not so<br />
cramped.<br />
7. House Hallonica: Yakon Hallonica<br />
and four <strong>of</strong> his employees live and<br />
work in this building. Originally a<br />
combination <strong>of</strong> store and house, <strong>the</strong><br />
building has been summarily<br />
refitted, maintaining as much as<br />
possibly to <strong>the</strong> original function,<br />
which is perfect for House<br />
Hallonica’s needs. Four members <strong>of</strong><br />
<strong>the</strong> Green Company provide guard<br />
services.<br />
8. Knights <strong>of</strong> <strong>the</strong> Griffon Barrack<br />
and Chapel <strong>of</strong> Karameikos: <strong>the</strong><br />
Knights not busy patrolling <strong>the</strong> road<br />
to Vostoi or guarding <strong>the</strong> City Gate<br />
or <strong>the</strong> Town Hall are quartered in<br />
this building. Chaplain Marcian has<br />
organized a small chapel in <strong>the</strong><br />
north wing, which is open for<br />
regular services attended by <strong>the</strong><br />
Knights and o<strong>the</strong>r followers <strong>of</strong> <strong>the</strong><br />
Church <strong>of</strong> Karameikos.<br />
9. Church <strong>of</strong> Traladara: this<br />
building, originally a courthouse<br />
where trials involving foreigners or<br />
people from <strong>the</strong> countryside were<br />
held, has been adapted to serve as<br />
church for Bishop Sokolov and his<br />
assistant. Arkady Ivanov also<br />
resides here when he is in town.<br />
Services are held regularly for <strong>the</strong><br />
Traladaran settlers, workers and<br />
adventurers.<br />
10. Barracks <strong>of</strong> <strong>the</strong> 5th Division: <strong>the</strong><br />
troops <strong>of</strong> <strong>the</strong> 5th Division are<br />
quartered in <strong>the</strong> this old but sturdy<br />
tower. There is not enough space<br />
for all <strong>of</strong> <strong>the</strong>m, so a number <strong>of</strong><br />
tents have been set around <strong>the</strong><br />
tower.<br />
11. Green Company Barracks:<br />
Hector Stylianus and his men have<br />
settled in <strong>the</strong>se small, ruined<br />
buildings. Most buildings have been<br />
only summarily repaired, using<br />
lea<strong>the</strong>r from tents to replace <strong>the</strong><br />
missing ceilings. Mercenaries that<br />
are on guard duty in <strong>the</strong> guild<br />
buildings prefer to spend <strong>the</strong>ir<br />
nights <strong>the</strong>re, since <strong>the</strong><br />
accomodations are better.<br />
12. Cabins: These cabins are crowded<br />
by prospective settlers and <strong>the</strong>ir<br />
families. These people tend fields<br />
near to <strong>the</strong> town, but <strong>the</strong><br />
37