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Lords of the Cruth Lowlands - Vaults of Pandius

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The Ruins <strong>of</strong> Achelos<br />

Traladarans) -- may endanger his projects<br />

for <strong>the</strong> conversion <strong>of</strong> all <strong>of</strong> Karameikos to<br />

his faith. Sir Befrick and <strong>the</strong> o<strong>the</strong>r knights,<br />

however, act essentially as bodyguards<br />

and assistants to Lord Kaerin, as well as<br />

keeping <strong>the</strong> order in <strong>the</strong> main settlement.<br />

Sir Befrick’s second in command is<br />

Bro<strong>the</strong>r-Chaplain Marcian Laskarides (C5,<br />

L). Both are no-nonsense types who have<br />

made a career <strong>of</strong> <strong>the</strong>ir membership with<br />

<strong>the</strong> Knights. Befrick, however, has no<br />

prejudice against <strong>the</strong> Traladarans, though<br />

he finds <strong>the</strong>ir beliefs confused and<br />

primitive. Marcian, on <strong>the</strong> o<strong>the</strong>r hand, is a<br />

follower <strong>of</strong> Alfric’s faction.<br />

The Merchants' Guild is <strong>the</strong> primary<br />

investor in <strong>the</strong> Nova Achelos venture. The<br />

Radu family has a direct hand in <strong>the</strong><br />

matter, both as relatives <strong>of</strong> <strong>the</strong> Artho<br />

family (<strong>the</strong>y hope to find treasures and<br />

documents <strong>of</strong> <strong>the</strong> Artho <strong>the</strong>y could claim)<br />

and as a trade venture -- <strong>the</strong> Radu Quarry<br />

would provide stone for <strong>the</strong> construction <strong>of</strong><br />

new buildings. The Merchants’ Guild wants<br />

to establish a base for prospectors and<br />

establish new mining sites, having<br />

received news <strong>of</strong> <strong>the</strong> cinnabar mine from<br />

<strong>the</strong> “River <strong>of</strong> Blood” adventure. Since <strong>the</strong><br />

Radu have a direct interest, Emil Radu<br />

(T7, C), <strong>the</strong> manager <strong>of</strong> <strong>the</strong> Radu Quarry,<br />

has moved temporarily to Nova Achelos.<br />

Emil is a member <strong>of</strong> <strong>the</strong> Merchants’ Guild,<br />

but, as a relatively distant member <strong>of</strong> <strong>the</strong><br />

family (he is a third cousin <strong>of</strong> Anton and<br />

Cartha), he is not aware <strong>of</strong> <strong>the</strong> Veiled<br />

Society connections <strong>of</strong> his relatives. His<br />

personal assistants are also common<br />

personnel <strong>of</strong> <strong>the</strong> guild. However, Bogdan<br />

Ilic (T4, N), an affiliate <strong>of</strong> Veiled Society,<br />

was sent here to ensure <strong>the</strong> success <strong>of</strong> <strong>the</strong><br />

Merchants’ Guild enterprise. Bodgan is a<br />

true city dweller, and is thoroughly<br />

disgruntled with this assignment. He was<br />

instructed to pose as an adventurer, and<br />

he does as much by spending most <strong>of</strong> his<br />

time in <strong>the</strong> makeshift tavern. He may,<br />

however, be hired by o<strong>the</strong>r adventurers or<br />

even hire a party to do his job. If exposed,<br />

Bogdan may be <strong>the</strong> link <strong>the</strong> PCs need to<br />

connect <strong>the</strong> Veiled Society with <strong>the</strong><br />

Merchants’ Guild, though he does not<br />

know why <strong>the</strong> Veiled Society starosta want<br />

<strong>the</strong> Merchants’ Guild to succeed.<br />

The Loggers' Guild, after some<br />

disappointing attempts in <strong>the</strong> Achelos<br />

Woods, where <strong>the</strong> presence <strong>of</strong><br />

lycanthropes, fairies, and worse has forced<br />

<strong>the</strong> local representative, Ivan Pyotrev (F3,<br />

N) to abort <strong>the</strong> planned expansion <strong>of</strong> <strong>the</strong><br />

guild businness, are trying to recover<br />

some <strong>of</strong> <strong>the</strong>ir production capability by<br />

securing a contract with <strong>the</strong> Karameikan<br />

government to provide construction<br />

materials for Nova Achelos, as well as<br />

opening new logging camps in <strong>the</strong> area.<br />

The loggers are generally helpful, and<br />

make up a large part <strong>of</strong> <strong>the</strong> initial civilian<br />

population, but are quite scared <strong>of</strong> <strong>the</strong><br />

presence <strong>of</strong> monsters after <strong>the</strong>ir last<br />

attempts, and are not willing to risk <strong>the</strong>ir<br />

lives anymore. Moreover, if <strong>the</strong> PCs had a<br />

part in <strong>the</strong>ir failure at <strong>the</strong> Achelos Woods,<br />

Pyotrev and his men might be initially<br />

hostile to <strong>the</strong>m.<br />

The Goldsmiths' Guild is <strong>the</strong> second<br />

major investor. Guildmaster Thorur<br />

Silverbeard wants to open routes towards<br />

<strong>the</strong> Black Peaks, as well as to gain control<br />

<strong>of</strong> any new gold or silver mine. Morur<br />

Thoricwarf Silverbeard (D2, L) is in charge<br />

<strong>of</strong> hiring prospectors, while Neri Argente<br />

(Rake 1, L) acts as <strong>the</strong> treasurer. Morur<br />

and Neri are paying <strong>the</strong> Green Company,<br />

and make sure <strong>the</strong> mercenary captain<br />

knows it. They have also contracted <strong>the</strong><br />

Bricklayers' Guild to repair <strong>the</strong> building<br />

<strong>the</strong>y have taken as <strong>the</strong>ir base <strong>of</strong><br />

operations, but Morur constantly criticizes<br />

<strong>the</strong> work <strong>of</strong> Master Vasil Evgeniev, <strong>the</strong><br />

chief engineer. More than a dozen <strong>of</strong> o<strong>the</strong>r<br />

masons and bricklayers work in Nova<br />

Achelos at this time.<br />

The Darokinian House Hallonica is <strong>the</strong><br />

third and last investor in Nova Achelos.<br />

Yakon Hallonica (NM/Merchant 4) has<br />

chosen this venture to counter House<br />

Franich move in Riverfork Keep. If Nova<br />

Achelos was successful, House Hallonica<br />

could easily take over House Franich’s role<br />

as <strong>the</strong> primary Darokinian merchant in<br />

western Karameikos. Yakon also hopes to<br />

32

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