Lords of the Cruth Lowlands - Vaults of Pandius

Lords of the Cruth Lowlands - Vaults of Pandius Lords of the Cruth Lowlands - Vaults of Pandius

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Lords of the Cruth Lowlands Table of Contents Introduction...............................................2 Credits..................................................2 Player Character Hooks.........................2 Plot Overview........................................2 History of the Cruth Lowlands...................4 The Taymoran Age...........................4 The Traldar Age................................5 The Dark Age....................................6 The Rise of Traladara........................6 The Traladaran Wars........................7 The Traladaran League.....................7 The Vampire Wars............................8 The Thyatian Conquest.....................8 The Grand Duchy of Karameikos......9 Atlas of the Lowlands..............................12 Settlements and Lairs.........................12 Goblinoid Tribes..............................12 Monster Lairs..................................12 Sites and Landmarks...........................13 Barrow of Uidar the Quick...............13 Barrow of the Thyatian Tribune......13 Abandoned Thyatian Fort...............13 Three Axes Ford.............................13 Grisbaldos’ Tomb and the Slough of Despair...........................................13 Tomb of Trinkla the Black Seer.......13 Dwarven Ruins in the Achelos Woods .......................................................14 The Fey Mound and the Lindenelm Clanhome.......................................14 Orcish vision quest site...................15 The Nithian Obelisk and the Tomb of Chardastes.....................................15 Barrow of the Giant King................15 Steading of the Hill Giant Chief and Dwarves of Kurest Hurgon..............16 The Turnwood.................................16 Kosti Kopec.....................................16 Masters & Marauders..............................18 Dragons of the Cruth Lowlands...........18 Religious Leaders................................18 Local Leaders and Outlaws.................19 Officers of the “Fury of the West”.......20 Merchants...........................................22 Goblinoid Chieftains............................22 Mages and Adventurers......................24 Magic Items and Artifacts........................26 Vodjavuk, the Wolven Head................26 The Regalia of Achelos........................26 The Sceptre of the Ancient Kings....26 The Holy Pendant of Chardastes.....27 The Crown of Achelos.....................27 Bedlam’s Hammer..............................27 The Amulet of Moira the Pure..............27 Comet’s Edge......................................28 Adventuring in the Lowlands...................29 The Colonization of Achelos................29 The Bell of Chardastes........................29 The Achelos Outlaws...........................29 The Regalia of Achelos........................29 The Undead Menace...........................30 The Upper Achelos..............................30 The Turnwood.....................................30 The Ruins of Achelos...............................31 The Colonists......................................31 The stakeholders............................31 Population and Accomodation........33 Adventurers ...................................34 Into the Ruins......................................36 Nova Achelos..................................36 Riverside Slums..............................38 Merchant District............................41 The Nobles Estates.........................44 The Achelos River Fort....................51 The Graveyard................................53 Castle Ivanovich.............................55 Quests in Achelos................................55 Steading of the Hill Giant Chief and Dwarves of Kurest Hurgon..................58 Other Adventures................................59 The Barrows...................................59 Abandoned Thyatian Fort...............59 Tomb of Trinkla the Black Seer.......59 1

Introduction Introduction This module is designed as a sandbox campaign adventure for mid-Expert level characters aiming at obtaining a fief in Karameikos upon reaching name level. To this end, it provides the characters ample opportunities to explore the western reaches of the Grand Duchy, obtain fame and recognition from powerful political players, and finally establish a stronghold. Even for characters who do not wish to become dominion rulers, the module provides a number of adventure hooks and patrons that can be used to drive the plot. This adventure assume you use “GAZ1: The Grand Duchy of Karameikos”, and my Karameikos Companion articles. The Dungeon Master Survival Kit can also be useful, and is referenced to several times. Credits This campaign aims at covering a large part of Western Karameikos. Thus, I have taken advantage of previous work that provided new locations, items, NPCs and adventure ideas in the area. Here is a (hopefully exhaustive) list. The Helmet of Zirchev: Wolven Head by Ville Ladhe The Turnwood by Gordon McCormick Koskatep by Francesco “Sturm” Defferrari Riverfork Keep and Fury of the West NPCs by John W. Biles The Haakenberg family by Simone “Zendrolion” Neri Petra: Community on the Borderlands by Sean “Yellowdingo” Meaney The Ivanovich family from Traladara Mini- Gazetteer by Jennifer Guerra Achelos Outlaws and other NPCs inspired by The Achelos Adventure, by Patrick Sullivan Player Character Hooks Ideally, the player characters would start the adventure in either Luln, Riverfork Keep or Specularum. Characters that aim at noble titles could, at 6th level or above, have already good contacts with the Karameikan aristocracy. If this is the case, one of their contacts (preferably Lord Alexius Korrigan, or else a member of the Karameikos, Penhaligon, or Kelvin families) will tell the characters that they will stand a greater chance of obtaining recognition from the Duke by helping a colonization effort in the Cruth Lowlands. They are directed to contact Lord Kaerin Penhaligon in Nova Achelos, a new settlement sponsored by the crown near the ruins of the Traladaran city of Achelos. Alternately, the characters could be assigned by Lord Korrigan the task of mapping part of the Cruth Lowlands region, which would lead them, in time, to Nova Achelos. Clerical characters may instead be assigned by their superiors to the Nova Achelos mission, while military characters starting in Riverfork Keep are temporarily assigned to the Nova Achelos guard detail. Other hooks include Traladaran families that used to hold lands in or near Achelos sending their most promising descendants to reclaim the family lands, as well as rumors about Iron Ring or Sons of Night presence in the area, should the characters be declared enemies or have an interest in these secret societies. Plot Overview The adventure can then develop in several directions. The basic plot revolves around the consolidation of the Nova Achelos settlement. The characters can get jobs in cleaning out monsters from the Riverside Slums district, then to recover specific 2

Introduction<br />

Introduction<br />

This module is designed as a sandbox<br />

campaign adventure for mid-Expert level<br />

characters aiming at obtaining a fief in<br />

Karameikos upon reaching name level. To<br />

this end, it provides <strong>the</strong> characters ample<br />

opportunities to explore <strong>the</strong> western<br />

reaches <strong>of</strong> <strong>the</strong> Grand Duchy, obtain fame<br />

and recognition from powerful political<br />

players, and finally establish a stronghold.<br />

Even for characters who do not wish to<br />

become dominion rulers, <strong>the</strong> module<br />

provides a number <strong>of</strong> adventure hooks and<br />

patrons that can be used to drive <strong>the</strong> plot.<br />

This adventure assume you use “GAZ1:<br />

The Grand Duchy <strong>of</strong> Karameikos”, and my<br />

Karameikos Companion articles. The<br />

Dungeon Master Survival Kit can also be<br />

useful, and is referenced to several times.<br />

Credits<br />

This campaign aims at covering a large<br />

part <strong>of</strong> Western Karameikos. Thus, I have<br />

taken advantage <strong>of</strong> previous work that<br />

provided new locations, items, NPCs and<br />

adventure ideas in <strong>the</strong> area. Here is a<br />

(hopefully exhaustive) list.<br />

The Helmet <strong>of</strong> Zirchev: Wolven Head by<br />

Ville Ladhe<br />

The Turnwood by Gordon McCormick<br />

Koskatep by Francesco “Sturm” Defferrari<br />

Riverfork Keep and Fury <strong>of</strong> <strong>the</strong> West NPCs<br />

by John W. Biles<br />

The Haakenberg family by Simone<br />

“Zendrolion” Neri<br />

Petra: Community on <strong>the</strong> Borderlands by<br />

Sean “Yellowdingo” Meaney<br />

The Ivanovich family from Traladara Mini-<br />

Gazetteer by Jennifer Guerra<br />

Achelos Outlaws and o<strong>the</strong>r NPCs inspired<br />

by The Achelos Adventure, by Patrick<br />

Sullivan<br />

Player Character Hooks<br />

Ideally, <strong>the</strong> player characters would start<br />

<strong>the</strong> adventure in ei<strong>the</strong>r Luln, Riverfork<br />

Keep or Specularum. Characters that aim<br />

at noble titles could, at 6th level or above,<br />

have already good contacts with <strong>the</strong><br />

Karameikan aristocracy. If this is <strong>the</strong> case,<br />

one <strong>of</strong> <strong>the</strong>ir contacts (preferably Lord<br />

Alexius Korrigan, or else a member <strong>of</strong> <strong>the</strong><br />

Karameikos, Penhaligon, or Kelvin<br />

families) will tell <strong>the</strong> characters that <strong>the</strong>y<br />

will stand a greater chance <strong>of</strong> obtaining<br />

recognition from <strong>the</strong> Duke by helping a<br />

colonization effort in <strong>the</strong> <strong>Cruth</strong> <strong>Lowlands</strong>.<br />

They are directed to contact Lord Kaerin<br />

Penhaligon in Nova Achelos, a new<br />

settlement sponsored by <strong>the</strong> crown near<br />

<strong>the</strong> ruins <strong>of</strong> <strong>the</strong> Traladaran city <strong>of</strong> Achelos.<br />

Alternately, <strong>the</strong> characters could be<br />

assigned by Lord Korrigan <strong>the</strong> task <strong>of</strong><br />

mapping part <strong>of</strong> <strong>the</strong> <strong>Cruth</strong> <strong>Lowlands</strong><br />

region, which would lead <strong>the</strong>m, in time, to<br />

Nova Achelos.<br />

Clerical characters may instead be<br />

assigned by <strong>the</strong>ir superiors to <strong>the</strong> Nova<br />

Achelos mission, while military characters<br />

starting in Riverfork Keep are temporarily<br />

assigned to <strong>the</strong> Nova Achelos guard detail.<br />

O<strong>the</strong>r hooks include Traladaran families<br />

that used to hold lands in or near Achelos<br />

sending <strong>the</strong>ir most promising descendants<br />

to reclaim <strong>the</strong> family lands, as well as<br />

rumors about Iron Ring or Sons <strong>of</strong> Night<br />

presence in <strong>the</strong> area, should <strong>the</strong><br />

characters be declared enemies or have an<br />

interest in <strong>the</strong>se secret societies.<br />

Plot Overview<br />

The adventure can <strong>the</strong>n develop in several<br />

directions. The basic plot revolves around<br />

<strong>the</strong> consolidation <strong>of</strong> <strong>the</strong> Nova Achelos<br />

settlement. The characters can get jobs in<br />

cleaning out monsters from <strong>the</strong> Riverside<br />

Slums district, <strong>the</strong>n to recover specific<br />

2

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