08.05.2015 Views

Lords of the Cruth Lowlands - Vaults of Pandius

Lords of the Cruth Lowlands - Vaults of Pandius

Lords of the Cruth Lowlands - Vaults of Pandius

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Masters & Marauders<br />

<strong>the</strong> upper hand against his many enemies.<br />

Only <strong>the</strong> fact that all o<strong>the</strong>r tribes would be<br />

ready to drop <strong>the</strong>ir feuds to fight <strong>the</strong><br />

Greyslayers over <strong>the</strong>ir deep religious<br />

differences (<strong>the</strong> Greyslayers follow<br />

Jammudaru) has kept Kardat from uniting<br />

<strong>the</strong> tribes. His current plan is to kill Prince<br />

Bakghat and take over <strong>the</strong> Jagged Claws.<br />

Meanwhile, he keeps his Greyslayers busy<br />

kidnapping Hin from <strong>the</strong> nearby Eastshire<br />

and selling <strong>the</strong>m as slaves to <strong>the</strong> Iron<br />

Ring.<br />

Luzlug (Orc 9) is <strong>the</strong> chief <strong>of</strong> <strong>the</strong> Rotting<br />

Snake Orcish tribe. This experienced<br />

warrior is skilled with both <strong>the</strong> mace and<br />

<strong>the</strong> javelin, and is a devout follower <strong>of</strong><br />

Kaarash. He is also more intelligent than<br />

<strong>the</strong> average Orc, and a good strategist,<br />

especially skilled in setting up ambushes<br />

and hit and run tactics. Luzlug is looking<br />

for any edge that could help him against<br />

<strong>the</strong> Rotting Snakes’ longtime enemies, <strong>the</strong><br />

Blackstone Orcs.<br />

Magdub (Ogre 4/Shaman 4 <strong>of</strong> Terra) is<br />

<strong>the</strong> oldest and wisest Ogre in <strong>the</strong> <strong>Cruth</strong><br />

<strong>Lowlands</strong>. A wise but irritable character,<br />

Magdub is not a formal chief among <strong>the</strong><br />

Ogres -- <strong>Cruth</strong> Ogres tend to ga<strong>the</strong>r in<br />

small family groups ra<strong>the</strong>r than large<br />

tribes -- but is <strong>the</strong> one Ogre to whom <strong>the</strong>y<br />

would go when (and if) <strong>the</strong>y are<br />

confronted with enemies or events <strong>the</strong>y<br />

cannot handle by just bashing <strong>the</strong>m. In<br />

spite <strong>of</strong> his choleric temperament, Magdub<br />

does not believe in solving problems with<br />

violence. He does not like when Ogres get<br />

involved in o<strong>the</strong>r races’ plots as<br />

mercenaries, but understands that Ogres<br />

need to coexist with Orcs and Humans.<br />

Okhlag Threefingers (Orc 4) is <strong>the</strong> chief<br />

<strong>of</strong> <strong>the</strong> Broken Hammers, a smaller Orc<br />

tribe that occupies a cave on <strong>the</strong> north<br />

banks <strong>of</strong> <strong>the</strong> Achelos river. Following <strong>the</strong><br />

events <strong>of</strong> River <strong>of</strong> Blood, <strong>the</strong> Broken<br />

Hammers do not have <strong>the</strong> strength to hold<br />

<strong>the</strong>ir territories much longer, and will have<br />

to align with one <strong>of</strong> <strong>the</strong>ir stronger<br />

neighbours -- <strong>the</strong> Rotting Snakes, most<br />

likely.<br />

Rashak (Gnoll 10) is a strong-willed and<br />

crafty Gnoll. He leads <strong>the</strong> Rashak’s<br />

Reavers, a mercenary horde <strong>of</strong> Orcs and<br />

Gnolls. He and his followers are<br />

handsomely paid by <strong>the</strong> Black Eagle to<br />

prevent <strong>the</strong> Traladaran people <strong>of</strong> <strong>the</strong><br />

Barony from escaping to Luln. It’s not <strong>the</strong>ir<br />

forte (<strong>the</strong> Reavers are heavy infantry<br />

combatants), but Rashak values Ludwig’s<br />

goodwill and money, hoping for a greater<br />

role when <strong>the</strong> Black Eagle decides to finally<br />

strike at Stefan, and his Gnolls enjoy<br />

terrorizing <strong>the</strong>ir ancestral enemies, <strong>the</strong><br />

Traladarans.<br />

Sorhguul <strong>the</strong> Slasher (Orc 11), a<br />

veteran warrior, is <strong>the</strong> leader <strong>of</strong> <strong>the</strong><br />

Blackstone Orcs, a powerful tribe that<br />

controls rich iron mines under <strong>the</strong> eastern<br />

<strong>Cruth</strong> Mountains. Sorhguul is a levelheaded,<br />

rational commander, adhering to<br />

<strong>the</strong> necessary amount <strong>of</strong> savagery needed<br />

to deal with his fellow goblinoids, but<br />

following <strong>the</strong> bravado with strategic<br />

thinking and sound business decisions. His<br />

tribe has a standing rivalry with <strong>the</strong><br />

Rotting Snakes, which rarely goes far<strong>the</strong>r<br />

than shouting matches and threats --<br />

Sorhguul knows that a war with <strong>the</strong><br />

Rotting Snakes would close down <strong>the</strong> trade<br />

route to <strong>the</strong> Hidden Market, <strong>the</strong> main<br />

outlet for <strong>the</strong> Blackstones’ iron ore, as well<br />

as <strong>the</strong>ir main source <strong>of</strong> pipeweed and<br />

o<strong>the</strong>r goods.<br />

Urgal Redhand (Hobgoblin 10/ Shaman<br />

4), a fanatic follower <strong>of</strong> Alphaks, is <strong>the</strong><br />

chief <strong>of</strong> <strong>the</strong> Roaring Fiends. He and his<br />

tribe are closely allied with <strong>the</strong> Black<br />

Eagle, which allows <strong>the</strong>m to maintain <strong>the</strong>ir<br />

presence near <strong>the</strong> Westron Road in spite <strong>of</strong><br />

<strong>the</strong> Radlebb Keep garrison -- whenever <strong>the</strong><br />

Karameikan soldiers threaten <strong>the</strong><br />

hobgoblin, Urgal retreats within <strong>the</strong><br />

borders <strong>of</strong> <strong>the</strong> Black Eagle Barony, where<br />

<strong>the</strong>y cannot pursue him. The hobgoblins,<br />

<strong>of</strong> course, are soon back to <strong>the</strong>ir camps,<br />

from which <strong>the</strong>y raid <strong>the</strong> Karameikan<br />

caravans -- a lucrative business that is<br />

making Urgal rich.<br />

23

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!