Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
Lords of the Cruth Lowlands - Vaults of Pandius
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Atlas <strong>of</strong> <strong>the</strong> <strong>Lowlands</strong><br />
reach <strong>the</strong> dwarves. However, <strong>the</strong>y were<br />
ambushed by <strong>the</strong> giants -- who had been<br />
warned by <strong>the</strong> <strong>Cruth</strong> Ogres <strong>of</strong> <strong>the</strong><br />
Traladarans’ arrival -- while crossing <strong>the</strong><br />
Achelos river at Three Axes Ford. The<br />
giants, who had positioned <strong>the</strong>mselves on<br />
<strong>the</strong> mountain spur overlooking <strong>the</strong> ford,<br />
easily crushed <strong>the</strong> Traladarans by tossing<br />
large boulders from <strong>the</strong>ir vantage position.<br />
However, dealing with <strong>the</strong> dwarves was<br />
not as easy. The miners simply closed <strong>the</strong><br />
doors <strong>of</strong> <strong>the</strong>ir mine and retreated deep<br />
into <strong>the</strong> mountain, where <strong>the</strong> larger giants<br />
could not follow <strong>the</strong>m. The dwarves can<br />
support <strong>the</strong>mselves (and even raise<br />
animals) for extended periods on a diet <strong>of</strong><br />
underground fungi. The dwarves<br />
periodically sent scouts to <strong>the</strong> surface, but<br />
never managed to get through <strong>the</strong> ford<br />
and contact o<strong>the</strong>r settlements. Recently,<br />
<strong>the</strong>y have been besieged by o<strong>the</strong>r enemies<br />
able to deal with <strong>the</strong> tunnels (goblinoids<br />
and/or o<strong>the</strong>r monsters). Thus, <strong>the</strong>y have<br />
tried a sortie, where a few dwarves were<br />
captured by <strong>the</strong> giants.<br />
The Turnwood<br />
This high magic point is a nexus for<br />
shapechanging and transformation magics.<br />
Here, spells that alter <strong>the</strong> shape <strong>of</strong> beings<br />
and items are easier to cast and research<br />
(x2 duration and 1/2 research time).<br />
More than three millennia ago, <strong>the</strong><br />
Taymorans created <strong>the</strong>ir brand <strong>of</strong><br />
lycanthropy here, in an attempt to create<br />
<strong>the</strong> ultimate soldiers for <strong>the</strong>ir slave armies.<br />
The Taymorans built here a secret,<br />
extensive research facility, complete with<br />
wizard towers, observatories, alchemical<br />
laboratories, medical rooms, dungeons,<br />
containment rooms, wards, traps and<br />
assorted defenses. Later on, <strong>the</strong> Traldar<br />
wizard Zirchev also conducted research in<br />
<strong>the</strong> Turnwood.<br />
Their powerful magics still protect <strong>the</strong><br />
facility, though <strong>the</strong> intense magical field <strong>of</strong><br />
<strong>the</strong> Turnwood have induced changes<br />
almost everywhere, making part <strong>of</strong> <strong>the</strong><br />
wards into semi-sentient forces, still bound<br />
to parts <strong>of</strong> <strong>the</strong> construction. The wooden<br />
towers have been infused with new life,<br />
growing into fantastic trees.<br />
The Turnwood also enhances <strong>the</strong><br />
transformation power <strong>of</strong> any lycanthrope<br />
(a +2 bonus to Transformation, and <strong>the</strong><br />
ability to act as one level higher for<br />
lycanthropes below NM level), so <strong>the</strong><br />
werewolf clans <strong>of</strong> <strong>the</strong> Achelos Woods<br />
occupy part <strong>of</strong> <strong>the</strong> structure, in a delicate<br />
power balance with <strong>the</strong> o<strong>the</strong>r inhabitants<br />
--- a group <strong>of</strong> Treants (ancient trees made<br />
sentient by <strong>the</strong> Turnwood magic and<br />
Zirchev’s power) led by a lone Actaeon, a<br />
powerful Wereboar wizard, and <strong>the</strong> young<br />
but ambitious Green Dragon Krolovaash, a<br />
vassal <strong>of</strong> Azem who covets <strong>the</strong><br />
shapechanging powers <strong>of</strong> <strong>the</strong> gold<br />
dragons.<br />
Kosti Kopec<br />
A strangely shaped hill can be found on<br />
<strong>the</strong> upper course <strong>of</strong> <strong>the</strong> Achelos river. Tall,<br />
whitish rocks raise from <strong>the</strong> flanks and top<br />
<strong>of</strong> <strong>the</strong> hill, looking like bones in <strong>the</strong> light <strong>of</strong><br />
<strong>the</strong> moon. These rocks give <strong>the</strong> hill its<br />
Traladaran name, meaning “Bone Hill”, but<br />
<strong>the</strong> area has a much longer history.<br />
It was inhabited as early as before <strong>the</strong><br />
Great Rain <strong>of</strong> Fire, when it was a large<br />
mining town in <strong>the</strong> Azcan empire, under<br />
<strong>the</strong> name <strong>of</strong> Koskatepetl, “Gem <strong>of</strong> <strong>the</strong><br />
Mountains”. Back in <strong>the</strong> Azcans’ time,<br />
<strong>the</strong>re was, deep under <strong>the</strong> city and its<br />
mining tunnels, a shrine to Ixion,<br />
protected by priests who, according to <strong>the</strong><br />
local lore, were not human, and guarded<br />
an ancient, dangerous secret.<br />
With <strong>the</strong> rise <strong>of</strong> Blackmoorian technology,<br />
<strong>the</strong> rulers <strong>of</strong> Koskatepetl grew to desire<br />
<strong>the</strong> knowledge held by <strong>the</strong> priests <strong>of</strong> Ixion,<br />
who chose to seal <strong>the</strong> entrance <strong>of</strong> <strong>the</strong><br />
shrine with a terrible earthquake,<br />
shattering <strong>the</strong> city. After <strong>the</strong> disaster, <strong>the</strong><br />
Koskatepetl was all but abandoned and<br />
became infested with monsters.<br />
After <strong>the</strong> Great Rain <strong>of</strong> Fire, <strong>the</strong> raising<br />
Taymoran civilization reached <strong>the</strong> area,<br />
and built a Temple <strong>of</strong> Nyx over <strong>the</strong> ruins <strong>of</strong><br />
Koskatepetl. The temple soon enough<br />
attracted pilgrims and colonists, but not<br />
too many, because its true purpose had to<br />
remain secret. The Immortal patroness <strong>of</strong><br />
<strong>the</strong> Night found it amusing and fitting that<br />
her temple was built over a place once<br />
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