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Computer Games<br />

Like adults of the type, INTJ youngsters also enjoy computer games and the internet. In fact, they<br />

like computers and videogames the second most of all types. 226 This may not sit well with their<br />

parents, who may perceive such usage of computers as excessive. Oddly enough, the parents would<br />

probably not be bothered if their child's time were spending an equivalent amount of time<br />

participating a school sports team, hanging out with friends, or watching TV like a "normal" boy or<br />

girl. Hence it can be seen that the parents are not really bothered by the amount of time that the<br />

child spends on the computer; no, what they are bothered by is the fact that the child is using a<br />

computer as opposed to spending the time on more conventional adolescent pursuits.<br />

Many INTJ computer game favorites are simply more complicated versions of the games they<br />

enjoyed as children. The child who builds a city out of cardboard boxes/Legos/sticks graduates to<br />

playing Sim City. The child who sets up elaborate battles with toy armies graduates to playing<br />

strategy sims like Ages of Empires or Civilization. And here too the setup can be more fun than the<br />

actual game: INTJs enjoy creating custom maps for their scenario before they even start playing.<br />

Worldbuilding<br />

When you consider that INTJ children mostly enjoy the "setting up" phase of a game, it comes as<br />

no surprise that some INTJs eschew the games entirely and just build the world. This task engages<br />

all their faculties: their intuitive love of global, abstract ideas; their NT love for designing complex<br />

systems; and even their TJ love for being in charge of projects. (Imaginary worlds are a lot less<br />

draining on the introversion batteries than real ones.)<br />

So what does worldbuilding entail? Everything, of course. An INTJ fantasy world comes complete<br />

with its own plants, animals, and environment. Since they have read books of science fiction and<br />

fantasy, they will not neglect the creation of extra moons, suns, and other solar bodies. Naturally<br />

the world needs inhabitants too; and these inhabitants must have their own society, tools, vehicles,<br />

clothing, currency, etc. One of the best parts about designing inhabitants is creating a language for<br />

them complete with dictionary and grammar.<br />

INTJs are also intrigued by the imaginary worlds that others have built. For example, a Trekkie<br />

INTJ may study books about alien spaceship design or the anatomy of alien species. Similarly, an<br />

INTJ may become fascinated by the history and cultures of fantasy or sci fi worlds, i.e. Lord of the<br />

Rings or Myst. They may try to learn Vulcan, D'ni, Elvish, etc. as a way to immerse themselves<br />

more deeply in their fandom of choice. Both male and female INTJs will imagine elaborate stories<br />

that take place in these worlds, though due to cultural conditioning only the females will actually<br />

commit them to written form and share them on the internet.<br />

Art<br />

Adult INTJs enjoy appreciating art 227 and young INTJs may enjoy creating it. Interestingly, an<br />

INTJ’s interest in designing systems comes out here too. For example, an INTJ may draw a place<br />

where horses are living. They will think to themselves, “We need a pond, and it should be kind of<br />

big, because there are a lot of horses and they might have foals. Also, the sun might be hot, so I’ll<br />

add some trees for shade. And in case there are wolves, I’ll put a cliff up here so the horses can be<br />

safe. There will be a secret path that only the horses know about. Then they can escape whenever<br />

they see the predators coming. There will be a horse that stands up on this hill to watch. But<br />

226 Myers, McCaulley, Quenk & Hammer, 1998<br />

227 Myers, McCaulley, Quenk & Hammer, 1998

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