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and tools without the use of kits or instructions, or laying out tracks for electric trains, or<br />

rechanneling a rivulet of water with dams, ponds, and other improvements. They will run boats and<br />

cars down their creations until they have worked all the bugs out and satisfied themselves that their<br />

creation really is as awesome as they thought it was. Then they will try to make their creation even<br />

better. A Rational's work is never done.<br />

These design activities are likely to be preferred over, say, running around with squirt guns. Mere<br />

movement for the sake of movement does not interest INTJs as much as it does other children. A<br />

biographer observed of Newton's childhood that,<br />

If ever he entred into the usual sports of his companions it was with a farther view than the meer<br />

mechanical part & he exercised his mind at the same time with his body, He used to say one of the first<br />

experiments he made was on the day of the great storm when Oliuer Cromwell died (at which time Sir<br />

Isaac was entred into his sixteenth year) he jumped first with the wind & then against it & measuring his<br />

leap both ways & afterwards comparing it with his leap in a calm he, computed the vis of the storm; &<br />

when his companions seemed surprized at his saying that wind was a foot stronger than any he had<br />

known before, he would carry them to this place & shew them the measure & marks of his several leaps...<br />

Newton didn't just want to have a jumping contest; he wanted to find the variables that went into<br />

maximizing just distance, then exploit them to improve his technique. Even young INTJs want a<br />

reason for doing an activity, namely building a skill (“How can I consistently get smooth sandcastle<br />

walls?”), trumping previous accomplishments (“This will be the best sandcastle ever!”) and running<br />

experiments (“What if I mixed mud in the sand?”). Since their play must have a point, they may<br />

have trouble getting along with less far-sighted children, who simply want to exercise their limbs<br />

and make noise while having as much fun in the immediate moment as possible. An INTJ child<br />

wants play to have a reason; this may not sit will with their less goal-oriented playmates.<br />

Note that the INTJ's play must be make logical sense. Other children joining in an INTJ’s game<br />

may heedlessly break the rules of reality, eliciting protests from the INTJ to the effect of, “You can’t<br />

do that!” or “That’s not what would happen in real life!” For example, an INTJ may be annoyed<br />

that a playmate’s stuffed cat keeps on having more and more kittens, even though the first and<br />

second litters haven’t matured yet—clearly an unrealistic scenario. Eventually the INTJ may feel<br />

compelled to point out the reality gap in the hopes that they will be able to convince their playmate<br />

to play in a more lifelike manner.<br />

INTJs generally want a self-consistent simulation where rules can only be broken when there is due<br />

cause. Cars cannot just start flying—unless a rocket pack has been installed first. Horses without<br />

wings cannot fly either—unless a magical unicorn grants them the ability. Yet the second the INTJ<br />

provides a justification for how their horse can now fly, their playmate cries, “Look, mine’s flying<br />

too!” The INTJ protests, “Wait, your horse can’t fly unless the unicorn helps them first!” They will<br />

then grab the unicorn and apply the necessary steps to ensure that their playmate’s horse can fly “for<br />

real.” Other children see no reason to provide such cause-and-effect justifications, but for the INTJ<br />

it’s hard to submerse themselves in play unless principles are followed.<br />

INTJ play is also more complex than other types' play. They will create epic scenarios in their<br />

heads with heroes and villains (perhaps drawn from favorite books or shows) and a cast of<br />

thousands. These stories can play out for weeks and involve a huge number of individual toys,<br />

sometimes arranged in armies. INTJ have an amazingly rich fantasy life; the toys themselves are<br />

merely there as place markers for the fantastical scenarios they cook up.

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