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will carry books with them everywhere—to the table, to recess, on the bus. They will even read in<br />

class, annoying the teacher (especially if the INTJ is reading the in the textbook and has gotten<br />

several chapters ahead). Many INTJs read books that are beyond their age level; some even learn to<br />

read without being taught. Their continual reading helps them build up a large vocabulary. They<br />

often employ surprisingly complex sentence structures for their age.<br />

Play<br />

Some of the most enjoyable INTJ play takes place completely within the INTJ’s own imagination.<br />

Keirsey (1998) has noted that Sensor children will tend to play with toys in the way they are meant<br />

to be played with, i.e. a toy fish will be played as a fish swimming its way through the deep. For<br />

Intuitives, on the other hand, the toy fish may actually be a submarine in the shape of a fish.<br />

What this means is that any object can transformed in the INTJ’s mind into a plaything to tell<br />

stories about. A dart may become a rocket. A toy lizard may become an alien monster. All the rest<br />

of the scenery can be completely imagined. Lost in their own world, a young INTJ may be just as<br />

unaware of things going on outside as any adult INTJ focusing on a problem. INTJs are also good<br />

at playing inside their heads. An INTJ can play in perfect silence, imagining their toys' sounds and<br />

voices in their heads. Not that all INTJs do this, but it is more common among INs than with other<br />

types. INTJs have rich imaginations and can even create imaginary friends to play with.<br />

Thanks to their logical/strategic abilities, young INTJs are particularly good at simple strategy<br />

games like tic-tac-toe. They will experimenting and memorize the various moves in a precursor to<br />

chess. INTJ children will invent new ways of playing board games with completely new rules and<br />

abilities. They may even combine games together and play across multiple boards or create entirely<br />

new board/card games from scratch. Favorite INTJ board games include Monopoly, chess,<br />

checkers, Risk, Othello, Scrabble, Boggle and Life—basically strategy and word games that rely on<br />

thought more than luck. They also enjoy thinking card games and puzzles. Some of the more<br />

extravagant card-and-dice roleplaying games like Magic: the Gathering also hold attraction for<br />

INTJs.<br />

Legos are an all-time favorite with this type. They also love building materials such as Tinker Toys,<br />

K'Nex, Meccano, Erector sets, blocks, Lincoln Logs, etc. Marble mazes, toy train sets, and car<br />

tracks are also enjoyed for their construction potential. INTJs like to create highly elaborate set<br />

ups; they are able to resist the temptation to knock over dominoes longer than other kids. INTJs are<br />

known for getting bored of toys once they have "figured them out." They crave intellectual<br />

stimulation and may desire toys that are above their age level.<br />

They didn't have Legos back in the 1600s, so a young Isaac Newton was forced to improvise. He<br />

bought himself a book, The Mysteries of Nature and Art, which contained plans for small crafts and<br />

devices. This book was put to good use; it was noted of him that, he had a “strong propensity to<br />

mechanicks which was his first & favourite amusement. Mrs Vincent said he spent most of his time<br />

when out of the school in making knick knacks & models in wood of several kinds, for which<br />

purpose he had got little saws hatchets hammers & a whole shop full compleat sett of tools which<br />

he handled with great dexterity; he would often make little tables & cupboards lanthorns [lanterns]<br />

of crumpled paper & Kites, he was very exact in setting the proportions of the latter & finding out<br />

the proper places where the strings were to be fastened.” His models included a mouse powered<br />

windmill, a lantern, a mousetrap, chimes, a human-powered go-kart, a sundial and numerous other<br />

mechanisms. 225<br />

225 Westfall, 1980

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