ÎαÏÎ¬Î»Î¿Î³Î¿Ï Street Cinema - ΦεÏÏιβάλ ÎινημαÏογÏάÏÎ¿Ï ÎεÏÏαλονίκηÏ
ÎαÏÎ¬Î»Î¿Î³Î¿Ï Street Cinema - ΦεÏÏιβάλ ÎινημαÏογÏάÏÎ¿Ï ÎεÏÏαλονίκηÏ
ÎαÏÎ¬Î»Î¿Î³Î¿Ï Street Cinema - ΦεÏÏιβάλ ÎινημαÏογÏάÏÎ¿Ï ÎεÏÏαλονίκηÏ
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| 68 Shadows transmute. From protagonists they change into<br />
PLATO'S CAVE<br />
N i k o s I a v a z z o<br />
viewers. The cinema meets Plato’s Myth of the Cave, in an<br />
interactive installation by Nikos Iavazzo.<br />
This work is an installation made up of two rooms, which are<br />
separated by a cloth. In one of the rooms there is a light projector<br />
that sends its light towards the cloth, which lies directly opposite.<br />
In the other room, there is a wooden platform that faces<br />
towards the cloth. The public plays a fundamental role in this<br />
installation. There are various objects in the room with the projector;<br />
the public has access to these objects and is able to use<br />
them in the aim of creating a role that will be projected upon<br />
the cloth, in the form of a shadow. The members of the public on<br />
the other side of the installation, being viewers / observers, follow<br />
the two-dimensional protagonists in the other room as they<br />
move upon the cloth. In this way, the one minute someone can<br />
be directing and starring in various roles, hidden behind his or<br />
her shadow, and the next be seated on the platform as a viewer,<br />
observing someone else’s efforts to direct.<br />
Through this work, reference is made to two realities: The twodimensional<br />
reality of the shadows projected in real time upon<br />
the cloth; and, the tangible reality of the active participation of<br />
the public in a role-playing game.