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<strong>Chapter</strong><br />
6<br />
Faction Quests<br />
The Faction Quests contain some of the real highlights<br />
of the game. From the magical Scholia Arcana<br />
to the honor of the Warsworn, each of these quests<br />
is a complete adventure in its own right. Completing<br />
each Faction Quest will also reward you with<br />
some of the very best items to be had. This huge<br />
chapter will take you through every one of them in<br />
Faction quests:<br />
House of ballads<br />
full, including the bonus Faction, House of Valor.
Unlock Requirements<br />
Speak to Hallam the White<br />
Quest Giver<br />
Hallam the White<br />
The House of BALLADS<br />
The House of Ballads is a place where Fae heroes come to train before performing feats<br />
that make them into legends. These feats are stories written in song, which are given to<br />
each hero. The main goal for the House of Ballads is to repeat the past for the good of<br />
the coming future.<br />
05 MAP B<br />
Make your way to the starting point where<br />
you met Pledge Ficon, and the vine-covered<br />
door will now be open. Advance down this<br />
path, but just before you enter the room<br />
in which the Grave Thresh resides, there is<br />
a hidden door to the left. This secret door<br />
room contains a few Boggart Tumblers,<br />
some Reagents, Dive Points and a chest.<br />
06 MAP B<br />
MAP B<br />
Gorguath<br />
03<br />
07<br />
E<br />
D<br />
Quest Giver Location<br />
House of Ballads, Odarath<br />
Objectives<br />
A Go to Gorguath<br />
B Kill the Heartvines<br />
C Defeat the Grave Thresh<br />
D Retrieve Sir Sagrell’s Ring<br />
E Defeat the Threshes<br />
F Return the Hallam the White<br />
Mission 01<br />
Song of Sir Sagrell<br />
01<br />
MAP A<br />
Odarath<br />
Move on to the Grave Thresh and begin the<br />
battle. Take out the Boggarts that are there<br />
first, and then take on the Grave Thresh. The<br />
Grave Thresh has a variety of very powerful<br />
projectile attacks that can be very difficult to<br />
avoid at range. It’s vital you stay close to the<br />
Grave Thresh, so you will be able to interrupt<br />
most of its attacks. Once the Grave Thresh<br />
is down, advance north. On the way there is<br />
a Gorguath Stone. [a 1]<br />
07 MAP B<br />
06<br />
B<br />
C<br />
B<br />
04<br />
Areas Traversed<br />
House of Ballads, Odarath<br />
Gorguath, Dalentarth<br />
Key Locations<br />
House of Ballads<br />
Gorguath<br />
Key Characters<br />
Hallam the White<br />
Galin<br />
Key Items<br />
House of Ballads Ring<br />
Quest Specific Enemies<br />
Name<br />
Page Ref.<br />
Grave Thresh 172<br />
Boggart Tumbler 147<br />
Boggart Plaguebearer 147<br />
Pestilent Brownie 153<br />
Additional Rewards<br />
Ballads Signet Ring<br />
01 MAP A<br />
This Faction’s quest line begins with talking to Hallam the White at the House of Ballads. He<br />
will tell you that Sir Sagrell, the previous leader of the House of Ballads, has died. Then he<br />
instructs you to defeat a Thresh and recover Sagrell’s Ring to take his seat in the House of<br />
Ballads. Tell him that you wish to fill the seat, and thus your journey begins.<br />
02 MAP A<br />
Make your way into Gorguath cave in Odarath. Keep advancing until you come to a group of<br />
Fae. One of them will approach you with an aggressive tone. Tell him you wish to help, and<br />
he will let you know about the Thresh and his tactics on how to kill it. Now there are two<br />
possible routes you can take, either of which is fine as you go around in a circle. Going west<br />
will net you some extra goodies, so it’s best to do that first. Continue on the western pathway<br />
and you will come into contact with a group of Boggart Tumblers and Boggart Plaguebearers<br />
that are easy pickings. With them out of the way, advance picking up any Reagents<br />
you see on the way. Pull on the first Heartvine you will come to and continue along the path.<br />
03 MAP B<br />
02<br />
You will soon come into contact with more Boggart Plaguebearers. After killing them loot the<br />
chest in the area. To the left of this chest is a secret door, which leads to a Gorguath Stone.<br />
On the western side of the main area is a hidden lootable Pile of Rocks. Make your way<br />
back to the area with the secret door and continue advancing to the area with the second<br />
Heartvine. Pull it and proceed to the eastern path.<br />
Loot the body once you come into a vast<br />
open spaced room to retrieve some Faeblades,<br />
but more importantly, the Ballads<br />
Signet Ring. Pledge Ficon will talk to you.<br />
He seems confused and will state that<br />
somebody has changed the song of Sir<br />
Sagrell. Once the dialogue is over, you will<br />
enter battle once again. Two Threshes will<br />
spawn; they are weaker versions of the<br />
Grave Thresh and you should use the same<br />
tactics you did on that, while focusing on<br />
one of them at a time.<br />
Some Boggart Tumblers and Plaguebearers<br />
are also in the area and will get aggravated<br />
by your fight with the Threshes. Try to keep<br />
the Thresh you are engaging between you<br />
and the Boggarts, so they cannot interfere<br />
too much. After killing the Threshes you can<br />
finish off the Boggarts, and then explore the<br />
rest of the side rooms, which predominantly<br />
contain Reagents and two bodies that can<br />
be looted. Make your way out of Gorguath<br />
and return to the House of Ballads once you<br />
are ready to continue.<br />
tip<br />
To make this battle slightly easier, you<br />
may want to consider going into the<br />
two side rooms to dispatch the Boggarts<br />
before picking up the ring. That<br />
way you do not have to fight them at<br />
the same time as the two Threshes.<br />
08 MAP C<br />
Odarath<br />
A<br />
F<br />
05<br />
08<br />
House of Ballads Grounds<br />
MAP C Court of Enchantment<br />
04 MAP B<br />
You will soon be greeted by some Pestilent Brownies. Again, these are easy pickings, so<br />
make quick work of them. This area has a hidden Pile of Rocks towards the northern corner,<br />
and a chest that can both be looted. Continue on the southern path to make your way to the<br />
third and final Heartvine. After pulling on the Heartvine, go to the next area, which contains<br />
a few more Pestilent Brownies. You will find Reagents and a chest here. Keep going south<br />
to be confronted by more Pestilent Brownies. It is possible to sneak attack one of them.<br />
The path forks off into two here: the eastern path containing a Gorguath Stone and a chest,<br />
while the western path continues towards the objective.<br />
Back in the House of Ballads, you can use<br />
the Ballads Signet Ring to gain entry into the<br />
Court of Enchantments, where you will find<br />
Hallam the White waiting for you. Impressed<br />
with your actions, he will grant you the Seat<br />
of Sir Sagrell and full membership into the<br />
Court of Enchantments. He will then tell you<br />
that the King has asked for you, as another<br />
incident has occurred. Choosing the “I’m<br />
ready now” option will begin the next quest.<br />
1<br />
422 423
<strong>Chapter</strong> 6 – Faction Quests – The House of Ballads 02 – Ballad of bloody bones<br />
Mission 02<br />
Ballad of bloody bones<br />
and continue north to get to the fifth and<br />
final cell. This room has a group of Sprites<br />
and another Arcane Barghest. Loot the<br />
chest and open the final cell after taking<br />
care of the enemies.<br />
Unlock Requirements<br />
Complete “Song of Sir Sagrell”<br />
Quest Giver<br />
Hallam the White<br />
Quest Giver Location<br />
House of Ballads, Odarath<br />
Objectives<br />
A Meet King Wencen<br />
B Find Sir Farrara<br />
C Free the prisoners<br />
D Speak to Bloody Bones<br />
E Kill Bloody Bones<br />
F Resurrect Sir Farrara<br />
G Return to King Wencen<br />
Areas Traversed<br />
Ettinmere<br />
Ballads Oratory<br />
Uduath<br />
Key Locations<br />
House of Ballads<br />
Ballads Oratory<br />
Uduath<br />
Key Characters<br />
Hallam the White<br />
King Wencen<br />
Sir Farrara<br />
Bloody Bones<br />
01 MAP B<br />
Hallam the White will send you on your way to the Ballads Oratory and give you a Resurrection<br />
Potion, which you will need to complete your quest. Make your way to the Ballads<br />
Oratory, which is located in the south of Ettinmere. You will need the Ballads Signet Ring to<br />
unlock the entrance, but you do not have to have it equipped. Talk to King Wencen; he will be<br />
impressed you have taken the Seat of Sagrell and ask you to aid Sir Farrara in the Ballad of<br />
Bloody Bones. [a 1]<br />
02 MAP A<br />
Make your way to Uduath, which is the northernmost point in Ettinmere. In the cave, follow<br />
the path around to the left and make your way to the objective point. Sir Farrara will be confronted<br />
by a group of Sprites. Kill them and talk to him. He thinks the King is playing a joke<br />
sending a human. Ask him what you should do, and he will state that Bloody Bones has not<br />
followed his ballad and wishes to change it. Your objective now is to free the prisoners who<br />
are locked into cells.<br />
One of the cells is in the same room as you met Sir Farrara. Move on to the western path,<br />
where you will be greeted by a group of enemies. After killing them, open the cell and loot<br />
the two chests (one in the cell and the other to the left of the advancing pathway). In the<br />
next section there is another group of enemies, and depending on their configuration, you<br />
can often get a sneak attack on one of them, gaining an early advantage in the battle, if you<br />
approach them stealthily. Open the third cell and loot the hidden Pile of Rocks once you have<br />
taken care of the opponents. [a 2]<br />
Continue on the northern path until you come to another group of enemies; take them out<br />
in your preferred manner, then loot the chest and open the fourth cell. Take the eastern path<br />
C<br />
03<br />
03 MAP A<br />
Take the eastern exit and speak to Bloody<br />
Bones. He asks you to leave in return for<br />
knowledge. If you stay, he will threaten to<br />
kill you. There is a speech challenge you<br />
can get some bonus experience of. But<br />
regardless of which option you choose, you<br />
will have to kill Bloody Bones. Once the<br />
battle begins a group of Sprites will spawn.<br />
Take them out first then switch your focus<br />
to Bloody Bones. Bloody Bones is a Fae<br />
that uses magic; so try to stay close to him,<br />
which will limit his use of magic, because<br />
you can interrupt most of his spells. [a 3]<br />
If you are close enough while he is casting<br />
his magic, try getting in a few melee attacks.<br />
If you are far away from him, just block and<br />
advance towards him. After killing Bloody<br />
Bones, if Sir Farrara has died, resurrect him.<br />
He will congratulate you and tell you that<br />
you must return to King Wencen. Explore<br />
the room to find a chest and a Fae Cache.<br />
Take the southern pathway to get to a Jump<br />
Point and make your way out of Uduath.<br />
[a 4]<br />
04 MAP C<br />
Return to the House of Ballads and talk to<br />
King Wencen to complete the quest. King<br />
Wencen will be in disbelief about what happened<br />
to Sagrell and Bones. He will tell you<br />
that you must travel to the Librarian. Choose<br />
“I’m ready” to start your next quest.<br />
1<br />
MAP B<br />
Ballads Oratory<br />
A<br />
01<br />
Ettinmere<br />
MAP C<br />
G<br />
Court of Enchantment<br />
04<br />
House of Ballads<br />
Key Items<br />
Ballads Signet Ring<br />
Resurrection Potion<br />
Quest Specific Enemies<br />
Name<br />
Page Ref.<br />
Sprite 149<br />
C<br />
D<br />
F<br />
E<br />
Sprite Storm Champion 150<br />
Barghest 161<br />
Arcane Barghest 162<br />
C<br />
2<br />
4<br />
Pestilent Brownie 153<br />
Additional Rewards<br />
None<br />
C<br />
02<br />
B<br />
Ettinmere<br />
MAP A<br />
Uduath<br />
C<br />
3<br />
5<br />
424 425
Mission 03<br />
Two Knights and a troll<br />
B<br />
B<br />
Unlock Requirements<br />
Complete “Ballad of Bloody Bones”<br />
Quest Giver<br />
King Wencen<br />
Quest Giver Location<br />
Court of Enchantments<br />
01 MAP D<br />
King Wencen will tell you to travel to a cottage in the north of Haxhi, where the Librarian<br />
resides. He wishes for you to retrieve a ballad from her collection of Fae Cairns called “The<br />
Hero and the Maid”. Travel to the Library, unlock the door with the Ballads Signet Ring, enter<br />
and speak with Tenhwa, the Librarian, inside.<br />
MAP B<br />
Sundur Caverns<br />
04<br />
Objectives<br />
A Speak to Tenhwa<br />
B Recover the Fae Cairns<br />
C Find the last Fae Cairn<br />
D Return to Tenhwa<br />
E Use the Echo Stone<br />
F Recite the counter spell<br />
G Return to King Wencen<br />
H Speak to Hallam the White<br />
She tells you that the Maid of Windemere has left her in a sticky situation and that your mortal<br />
ingenuity will prevail over Fae’s. There is a magical barrier surrounding her, which keeps<br />
her from moving and anyone getting close. If you try you will take a small amount of damage<br />
and be repelled backwards. Ask her what has happened to learn that the Maid and Nix the<br />
Troll have stolen all her Cairns that contain the counter spell. Without them she will not be<br />
able to recite it. After the talk with Tenhwa, you will set out to recover the Fae Cairns.<br />
tip<br />
There is a Cairn unrelated to this ballad sitting on a desk in the Library. If you take it to<br />
the Echostone you can open up a new side quest by reciting its ballad.<br />
B<br />
03<br />
C<br />
Areas Traversed<br />
Haxhi<br />
Ballads Library<br />
Sundur Caverns<br />
Key Locations<br />
House of Ballads<br />
Ballads Library<br />
Sundur Carverns<br />
Key Characters<br />
Tenhwa<br />
Sir Airmer<br />
Sir Creth<br />
Maid of Windemere<br />
Key Items<br />
Ballads Signet Ring<br />
Five Fae Cairns<br />
Quest Specific Enemies<br />
Name<br />
Page Ref.<br />
Barghest 161<br />
Sprite 149<br />
Sprite Storm Champion 150<br />
Nix the Troll 176<br />
Additional Rewards<br />
None<br />
02 MAP A<br />
Make your way to the Sundur Caverns, which are located in Haxhi. Do not enter the Caverns<br />
just yet; instead go south of the mines to find the first Cairn on the side of a small cliff edge.<br />
Now go back to the Caverns and a group of Sprites will spawn; you can either fight them or<br />
just run right into the Caverns.<br />
03 MAP B<br />
Advancing into the Caverns, you will meet Sir Airmer. Talk to him to learn that the Maid of<br />
Windemere is nowhere to be found, and then tell him you are looking for the Cairns. He will<br />
tell you that he has managed to find one of the Cairns, and that the Maid has left the area.<br />
She did, however, leave behind her companion, Nix the Troll, and Airmer wants you to join<br />
him in the battle against the beast. In this same area there is a hidden Pile of Rocks that you<br />
MAP A<br />
A<br />
Haxhi<br />
Ballads Library<br />
D<br />
E<br />
F<br />
Sundur Caverns<br />
C<br />
B<br />
02<br />
MAP C<br />
H<br />
House of Ballads<br />
Odarath<br />
can loot. Take the western route until you<br />
can go either north or south: going south will<br />
net you another hidden Pile of Rocks, and<br />
north will lead you deeper in the Caverns.<br />
You will soon come across some Bears that<br />
are not too difficult to take out with the<br />
help of your two new companions. Loot<br />
the chest to the west and continue north.<br />
Before long you will run into a group of Barghest.<br />
Pick them off one by one and make<br />
sure to grab the third Cairn before leaving<br />
the area along the eastern path.<br />
A short distance along this path there will be<br />
a branching path leading to the north where<br />
you can fight some optional enemies if you<br />
wish. Otherwise continue following Airmer<br />
along the main route. A group of Sprites will<br />
ambush you as the path turns to the south,<br />
appearing in front and behind you, so make<br />
sure you are ready to face them. After repelling<br />
the first Sprite ambush, continue along<br />
the Cavern a short distance where, just as<br />
the path turns back to the east, another<br />
one awaits. Once these ambushers have<br />
been defeated, continue on to the east and<br />
retrieve the fourth Cairn.<br />
E<br />
04 MAP B<br />
The fifth and final Cairn is located deeper<br />
in the Caverns, so follow the objective<br />
marker to the next area, where you will be<br />
confronted by the beast holding it: Nix the<br />
Troll. A group of Sprites will spawn with Nix,<br />
so take them out first, lest they become<br />
a nuisance later. Nix uses the same basic<br />
attacks as most Trolls, meaning that most of<br />
them are slow and can be blocked or evaded<br />
relatively easily. Stay up close to Nix and<br />
keep your Shield up at all times. Once you<br />
block or evade an attack, counter with a few<br />
of your own, repeating this process until Nix<br />
has been defeated.<br />
Sir Airmer will talk to you once Nix has<br />
fallen: he will question why Nix was a part<br />
of this ballad and tell you he will meet up<br />
with you later. Now that you have the final<br />
Cairn, make your way out of the Caverns by<br />
taking the western pathway and jumping<br />
down when prompted.<br />
05 MAP D<br />
A<br />
05<br />
Haxhi<br />
MAP D<br />
Travel back to the Ballads Library and talk<br />
to Tenhwa. She will tell you a little about<br />
D<br />
01<br />
F<br />
Ballads Library<br />
Haxhi<br />
the Cairns. Ask her how to use them and<br />
she will inform you that you need to use an<br />
Echostone to listen to them. Head to the<br />
Echostone and listen to the Cairns. Go back<br />
to Tenhwa and recite the counter spell. The<br />
correct counter spell is, “You are human<br />
now! Go!” If you choose the wrong option<br />
you will become cursed. Once Tenhwa is<br />
free she tells you that somehow the Maid is<br />
using a new kind of magic that can change<br />
ballads, and that you need to warn the<br />
House of Ballads. You must now return to<br />
King Wencen and tell him what you know.<br />
06 MAP E<br />
MAP E<br />
G<br />
Court of Enchantment<br />
House of Ballads<br />
06<br />
Return to the House of Ballads and talk to<br />
King Wencen in the Court of Enchantments.<br />
You will be greeted by the Maid of Windemere,<br />
who will tell you that the King is nowhere<br />
in the kingdom. Go back outside and<br />
talk to Hallam the White. He will tell you that<br />
in his absence the Maid has taken the King,<br />
and that the ballad called “The Hero and the<br />
Maid” was not recovered. Hallam asks you<br />
if you continue to stand by the House of<br />
Ballads in these troubled times. Ask “What’s<br />
next?” to advance to the next quest.<br />
426 427
MAP D<br />
St. Eadric‘s Bunkhouse<br />
H<br />
Unlock Requirements<br />
Complete “Two Knights and a Troll”<br />
Quest Giver<br />
Hallam the White<br />
Quest Giver Location<br />
House of Ballads, Odarath<br />
Objectives<br />
A Find Etair the Alchemist<br />
B Speak to the Monks<br />
C Search Etair’s study<br />
D Descend the Mission Well<br />
E Find the missing crystals<br />
F Kill Brother Wulf<br />
G Loot Wulf’s body<br />
H Use the Whistle<br />
I Return to Hallam the White<br />
J Speak to Hallam the White<br />
Areas Traversed<br />
St. Eadric’s Mission<br />
The Sidhe<br />
St. Eadric’s Well<br />
Key Locations<br />
St. Eadric’s Mission<br />
Key Characters<br />
Hallam the White<br />
Brother Wulf<br />
Maid of Windemere<br />
Key Items<br />
Storage Case<br />
5 Crystals<br />
Whistle<br />
Enemies<br />
Name<br />
Page Ref.<br />
Kobold 156<br />
Kobold Rouge 157<br />
Kobold Nightblade 157<br />
Brother Wulf (if you do not<br />
Dispel his curse)<br />
137-142<br />
Additional Rewards<br />
None<br />
Mission 04<br />
What Lies Beneath<br />
01 MAP A<br />
Hallam asks you to seek out Father Etair, who is an alchemist and a trusted friend. Etair will<br />
have the answers that are needed. Make your way over to St. Eadric’s Mission, which is located<br />
in the northwestern region of The Sidhe. If you haven’t been there before, simply follow<br />
the path connecting Haxhi to The Sidhe and you will come across it. Once there, enter the<br />
Bunkhouse and go upstairs to find Father Etair dead. Return outside and speak to the Monk.<br />
He will tell you that Etair mostly spends his time indoors working on his research. [a 1]<br />
Tell him Etair was murdered, and he will tell you that Etair was arguing with somebody. Ask<br />
him who he was arguing with, to be told it was with one of his apprentices, Brother Wulf.<br />
He will tell you to search the Bunkhouse for any clues. Go back into the Bunkhouse and<br />
search the drawers near the entrance. They are locked (Very Hard), but once you get inside<br />
them, take the storage case and descend the well, which is located outside.<br />
tip<br />
If you have picked the lock on the desk, go down to the basement of the Bunkhouse<br />
and open the chest in the room to the north, where you will find the key.<br />
02 MAP B<br />
Once inside the well your objective will change to Find the Missing Crystals. To the east is<br />
a chest you can loot. Follow the western path around to the north. Before long you will run<br />
into a group of Kobold Rouges; take them out one by one and loot the chests. Continue<br />
north until you come across some Tripwires; you can either disarm the Tripwire or roll across<br />
it to avoid taking damage from the Arrow Launcher Trap. There will also be a Bear Trap on the<br />
floor and a group of Kobolds and Kobold Nightblades.<br />
Try leading one of them over the Bear Trap for some extra damage, and then take them out<br />
one by one. Continue heading north, looting any Reagents on the way but be cautious of<br />
one more Tripwire. You will come to a pack of Kobolds again: one of them will be holding the<br />
first Crystal. If you are spotted, the one with the Crystal will run away to another location.<br />
You can easily take out the Kobolds one by one with the vast open space making it easy to<br />
avoid the bombs they throw. After killing them all you should have your first Crystal. If not<br />
you can follow the objective marker to locate the Kobold who has it. Loot the chest they<br />
were guarding and advance north to the Jump Point.<br />
D<br />
Bunkhouse<br />
MAP A<br />
B<br />
01<br />
The Sidhe<br />
St. Eadric’s Chapel<br />
1 2<br />
03 MAP B<br />
E<br />
02<br />
The Sidhe<br />
03<br />
MAP B<br />
Jumping down you will land on one of three<br />
conveniently laid Bear Traps. A group of Kobolds<br />
will be waiting here in ambush to. You<br />
can easily take them out one by one, using<br />
the corner of the wall to block any bombs<br />
they throw at you whilst damaging the others.<br />
Unlock the chest they were guarding<br />
and then head west. You will come to some<br />
water that you can swim in; search for some<br />
Dive Points for extra loot.<br />
Soon you will come across another pack<br />
of Kobolds and the second Crystal courier.<br />
After killing all the Kobolds, unlock the chest<br />
and continue north where you will come to<br />
another fork in the path. The western route<br />
leads to another chest, and once you have<br />
looted its contents, take the eastern path<br />
to continue through the cave. Once again<br />
you will soon run into Kobolds. You can get<br />
a free sneak attack if you have Daggers/<br />
Faeblades equipped, if not, take out the<br />
Kobold Nightblades first as their bombs can<br />
disrupt a lot of your attacks. Once this group<br />
is dead, loot their bodies to retrieve the third<br />
Crystal and open the nearby chest.<br />
E<br />
E<br />
04<br />
St Eadric‘s Well<br />
E F G<br />
04 MAP B<br />
MAP C<br />
Now head north into the second water area<br />
where you can search around for more Dive<br />
Points to loot. Go onto the small platform to<br />
find Brother Wulf lying on the floor. He tells<br />
you to stay back and will not give you his<br />
Crystals. He will also tell you that he killed<br />
Father Etair because he tried to destroy the<br />
Crystals. Then he will talk about a strange<br />
woman who had told him about the Crystals’<br />
power. You can question Wulf if you<br />
wish to find out more, but you will ultimately<br />
be faced with two options, both of which<br />
will lead to you having to fight Brother Wulf.<br />
tip<br />
If you have a high enough Dispelling<br />
Skill, you get a third option during the<br />
dialogue with Brother Wulf that allows<br />
you to break the hold the mysterious<br />
woman has on him, and return him to<br />
normal without a fight. Upon doing so<br />
he will simply hand over the Whistle<br />
you need to complete the quest.<br />
House of Ballads<br />
I<br />
He is a very easy fight because he has such<br />
low health, so just relentlessly attack him<br />
and take him down before he can launch an<br />
attack of his own. When he has been defeated,<br />
check his body to retrieve a Whistle.<br />
Head north to the small patch of ground just<br />
south of the exit. Use the Whistle to make<br />
the final Crystal appear nearby. Once you<br />
have it, head north again, and then exit the<br />
well. [a 2]<br />
05 MAP C<br />
A<br />
The Sidhe<br />
05<br />
Odarath<br />
Back at the House of Ballads talk to Hallam<br />
the White. Before getting to Hallam, however,<br />
the Maid of Windemere will appear<br />
and tell you that you will regret joining the<br />
House of Ballads. You can question her to<br />
find out more about her, and then ask where<br />
King Wencen is. She will tell you that if you<br />
want the King back, the House of Ballads<br />
must send its greatest warrior (you). Talk<br />
to Hallam after she disappears, and he will<br />
explain that you have caught the Maid’s<br />
interest and give you your next quest.<br />
C<br />
J<br />
428 429
<strong>Chapter</strong> 6 – Faction Quests – The House of Ballads 05 – The Champions<br />
Mission 05<br />
The Champions<br />
but the Crudoks will eventually come in. Try killing the Champion<br />
first and then focus on the Crudoks. After having taken care of<br />
them, loot the Champion’s body and equip the House of Ballads<br />
armor you acquire, so that you can advance through the nearby<br />
Wall of Thorns.<br />
realizing that he died. Tell him you need to kill him and prepare for a<br />
battle. Sir Elswin is a mage that uses all the basic mage attacks, so<br />
this fight shouldn’t be too problematic, because of the narrow gorge<br />
you are in. Just stay up close and don’t give him an opening; he will<br />
drop in no time. That done, make your way back up to the Weeping<br />
Gorge and cross it. [a 3]<br />
Unlock Requirements<br />
Complete “What Lies Beneath”<br />
Quest Giver<br />
Hallam the White<br />
Quest Giver Location<br />
House of Ballads, Odarath<br />
Objectives<br />
A Enter Windemere<br />
B Locate House of Ballads Armor<br />
C Choose your opponent<br />
D Defeat your opponent<br />
E Loot and Equip Ballads Armor<br />
F Pass the Wall of Thorns<br />
G Cross the Gorge<br />
H Find Sir Elswin’s Corpse<br />
I Resurrect Sir Elswin<br />
J Defeat Sir Elswin<br />
K Cross the Weeping Gorge<br />
L Defeat the New Champion<br />
M Find King Wencen<br />
1<br />
03 MAP A<br />
Once through the Wall of Thorns you can unequip the House of Ballads<br />
armor if you wish, since it is no longer required, and the objective<br />
will be updated to Cross the Gorge. Head towards the objective<br />
marker, but before you get too far a Troll will emerge. You can either<br />
fight it or run away and continue with the objective. It has the basic<br />
move set of other Trolls so it won’t be too hard a fight if you choose<br />
to engage it. At top of the Gorge the Maid will appear. She will tell<br />
you that the Weeping Gorge is the second challenge, and that to<br />
raise the bridge you must kill Sir Elswin, who is already dead. Good<br />
thing you have a Resurrection Potion.<br />
04 MAP A<br />
Return down the slope, step into the river and follow it along until you<br />
come to the body of Sir Elswin. Use the potion on him to bring him<br />
back to life. Once he is resurrected, talk to him. He will be confused<br />
about you not being the same opponent he was fighting, before<br />
05 MAP A<br />
After crossing the Gorge, you will find whichever of the potential<br />
Champions you did not kill outside of the Wall of Thorns (either Airmer<br />
or Creth), who will tell you that he believes he is the true Champion.<br />
Regardless of the speech option you choose, it will result in battle.<br />
This time you will be battling the Champion and a Thresh. The Thresh<br />
makes an annoying opponent with its use of long-range magical attacks.<br />
If you have Abilities/weapons of a fire type use it on the Thresh.<br />
Take the Thresh out first by creating space between the Thresh and<br />
the Champion. You will then be able to hit the Thresh for free damage<br />
after it has rooted itself to the ground and sent out four shockwaves<br />
of its roots without fear of the Champion attacking you. Once the<br />
Thresh is down, take care of the Champion who only uses a melee<br />
assault. Stay up close to the Champion, block his attacks, and then<br />
punish accordingly. After he is dead, advance into Summer’s End to<br />
complete this quest. [a 4]<br />
Areas Traversed<br />
Windemere<br />
Key Locations<br />
Windemere<br />
3 4<br />
Key Characters<br />
Hallam the White<br />
Sir Airmer<br />
Sir Creth<br />
Sir Elswin<br />
Maid of Windemere<br />
2<br />
MAP A<br />
Windemere<br />
J<br />
I<br />
H<br />
K<br />
L<br />
M<br />
Summer’s End<br />
Key Items<br />
Resurrection Potion<br />
House of Ballads Armor<br />
Quest Specific Enemies<br />
Name<br />
Page Ref.<br />
Sir Airmer 138<br />
Sir Creth 137<br />
Sir Elswin 140<br />
Crudok 184<br />
Thresh 172<br />
Troll 176-178<br />
01 MAP A<br />
Hallam the White informs you that you are the last knight of the House of Ballads and there<br />
is little you can do to prepare. He will give you a Resurrection Potion and tell you that the<br />
rest is up to you. Make your way to Windemere by foot, which is northeast of the House of<br />
Ballads. Once you enter, the Maid will greet you. She will tell you that it is her realm and<br />
people who set foot in Windemere must face her challenges, the first challenge being the<br />
Wall of Thorns. Her only hint is that you need specific armor. Continue on the pathway taking<br />
out enemies as you go until you eventually come to Sir Airmer in the north. [a 1]<br />
F<br />
02 03<br />
G<br />
05<br />
Additional Rewards<br />
None<br />
02 MAP A<br />
From Sir Airmer you learn that there can only be one Champion and it will be him. Tell him<br />
you need his armor. He will think you are joking and say that you can help choose between<br />
the two who would make the best Champion. Continue the conversation and you will be<br />
able to choose either of the two characters to duel for their armor. Once you have chosen<br />
whom you will fight, two Crudoks will spawn. This will be an annoying fight: the two Crudoks<br />
have a lot of health and a bothersome move set so now is a good time to make use<br />
of Reckoning Mode if you have it available. [a 2]<br />
B C D E<br />
04<br />
It does not matter whether you choose to fight Airmer or Creth: your reward will be the<br />
same. Both opponents have a similar move set consisting of melee attacks; the only difference<br />
is one uses a Lance and the other uses a Sword. Have your Shield up at all times,<br />
since the Crudoks tend to be very aggressive and have some powerful attacks. You can try<br />
to lead the Champion you are fighting into the log you entered in for some quick damage,<br />
01<br />
A<br />
01<br />
Odarath<br />
430 431
<strong>Chapter</strong> 6 – Faction Quests – The House of Ballads 06 – Cursed Kingdom<br />
Unlock Requirements<br />
Complete “The Champions”<br />
Quest Giver<br />
Maid of Windemere<br />
Quest Giver Location<br />
Summer’s End<br />
Mission 06<br />
Cursed Kingdom<br />
03 MAP A<br />
Go back outside and use the Whistle. All of the Crystals will appear<br />
for a short period of time and then disappear again, so you will have<br />
to remember their locations or use the Whistle again. Once you are<br />
next to a Crystal, attack it to destroy it. Don’t worry if the Crystals<br />
disappear as they always spawn in the same location. After destroying<br />
all five Crystals, the creatures in this area will turn hostile. Run<br />
back to the Sagrell in the Chantry; kill enemies along the way if you<br />
wish. Sagrell tells you that the Maid will be a more formidable foe.<br />
You should ask him how to get into the castle. Sound again is the<br />
way in, so he will give you a Talisman and the Bell Tower Key, which<br />
opens the village Bell House. [a 3-5]<br />
04 MAP B<br />
1<br />
Objectives<br />
A Find King Wencen<br />
B Speak to the Chancellor<br />
C Use the Whistle<br />
D Find and destroy the Crystals<br />
E Return to Sir Sagrell<br />
F Ring the village bell<br />
G Enter Castle Windemere<br />
Areas Traversed<br />
Summer’s End<br />
Key Locations<br />
Bell Tower<br />
The Chantry<br />
Summer’s End<br />
01<br />
MAP A<br />
A<br />
Windemere<br />
Summer‘s End<br />
D<br />
Windemere Castle<br />
C<br />
03<br />
Bell Tower<br />
The Chantry<br />
G<br />
D<br />
D<br />
Go back outside and head north towards Bell Tower. Unlock it with the<br />
key and head upstairs to pull the Bell Rope. Take a look around to find<br />
some Reagents and chests to loot. Head back outside and go into the<br />
Castle to the north. Once you walk along the pathway in the Castle<br />
the quest will be completed.<br />
MAP B<br />
Summer’s End<br />
Bell Tower<br />
04<br />
F<br />
2<br />
Key Characters<br />
Maid of Windemere<br />
Sir Sagrell<br />
Key Items<br />
Whistle<br />
Bell Tower Key<br />
D<br />
3<br />
Quest Specific Enemies<br />
Name<br />
Page Ref.<br />
Sprite 149<br />
D<br />
Sprite Storm Champion 150<br />
Brownie 152<br />
Rock Troll 176<br />
Additional Rewards<br />
None<br />
01 MAP A<br />
The Maid of Windemere will talk to you once you have advanced a short distance into Summer’s<br />
End. She will be in disbelief of you making it this far and ask you to join her. Answer<br />
however you wish, and then she will continue to talk and tell you where King Wencen is. The<br />
creatures in Summer’s End are all docile for the moment as they are also under the spell of the<br />
Maiden, so you can freely wander around without worrying about getting into battles. [a 1]<br />
02 MAP C<br />
MAP C<br />
The Chantry<br />
4<br />
Make your way to the objective marker and enter a building called the Chantry. There is a<br />
chest next to it that you can loot too. Once inside, talk to Sagrell. He will talk of the Maid’s<br />
plans and how ludicrous they are. Tell him that you are the Sagrell, and he will say that he<br />
used to be Sagrell and that the Maid uses the Crystals to create a calm and peaceful illusion<br />
on the land. He will go on to say that the Crystals are hidden around the village and only appear<br />
when summoned by a musical tone. Time to get blowing on your Whistle! [a 2]<br />
Summer’s End<br />
02<br />
B<br />
E<br />
tip<br />
You’ll need to use the Whistle a number of times during this section, so it is worth<br />
mapping it to your Quick Select area, otherwise you would have to keep going into<br />
the menu to access it.<br />
5<br />
432 433
<strong>Chapter</strong> 6 – Faction Quests – The House of Ballads 07 – The Hero and the Maid<br />
Unlock Requirements<br />
Complete “Cursed Kingdom”<br />
Mission 07<br />
The Hero and the Maid<br />
01 MAP A<br />
tip<br />
If you are having trouble battling the Queen and the Lady at<br />
the same time, there is a trick you can use to separate them.<br />
When you approach the entrance to the room, the Queen will<br />
start walking towards you, and the conversation (and following<br />
battle) will not start until she is close to you. As soon as you see<br />
her start walking towards you, retreat out of the main room,<br />
back to the smaller one you passed through on the way there.<br />
Once the Bog Thresh is down, revert back to the Maid. The Maid<br />
will now have another move in which she casts a ring of fire<br />
around her. If you stand in the ring of fire you will take damage<br />
over time so try to either interrupt the spell before she casts it, or<br />
back away and switch to long range attacks to keep safe while it is<br />
active. Once the battle is over, the Maid will speak to you and give<br />
you three options:<br />
Quest Giver<br />
–<br />
Quest Giver Location<br />
–<br />
Objectives<br />
A Find the Maid of Windemere<br />
B Rescue the Court of Enchantments<br />
C Pass through the barrier<br />
D Confront the Maid<br />
E Defeat the Maid of Windemere<br />
F Return to the House of Ballads<br />
Areas Traversed<br />
House of Ballads<br />
Castle Windemere<br />
Key Locations<br />
Castle Windemere<br />
Key Characters<br />
Maid of Windemere<br />
King Wencen<br />
Queen Belmaid<br />
Sir Farrara<br />
Lady Oleyn<br />
Key Items<br />
–<br />
Enemies<br />
Name<br />
Page Ref.<br />
Maid of Windemere –<br />
King Wencen –<br />
Queen Belmaid<br />
(if not Dispelled)<br />
140-142<br />
Sir Farrara (if not Dispelled) 137-139<br />
Lady Oleyn (if not Dispelled) 140-142<br />
Sprite 149<br />
Sprite Storm Champion 150<br />
Ancient Leanshe 168<br />
Bog Thresh 172<br />
Boggart Zealot 148<br />
Additional Rewards<br />
“Iconoclast” Twist of Fate<br />
As you advance, the Maid will appear, welcoming you to her home. Ask where the King is,<br />
and she will tell you that he is here along with his Court of Enchantments. She states that<br />
it’s time for a new start and to write a new ballad for the House. Once the dialogue has<br />
finished, head north to meet Sir Farrara, looting any Reagents on the way.<br />
02 MAP A<br />
If you have high enough Dispel Skill you can Dispel the curse that haunts Sir Farrara, if not,<br />
you will have to fight him regardless of which speech option you choose. As soon as you<br />
cease talking to him, a group of Sprites will appear; take them out first. Sir Farrara will use<br />
melee attacks only, so he won’t be too much of a problem, just block/parry and punish. After<br />
you have killed Sir Farrara, look around for any Reagents to pick up and continue going north.<br />
Watch out for the two Venus Fly Traps that will bite you if you get too close. To avoid their<br />
attack, roll past them, and then continue north into the next area. [a 1]<br />
03 MAP A<br />
This area contains a group of Boggart Zealots. These enemies pack a nasty attack in which<br />
they blow themselves up when on very low health. Take them out one by one to avoid this.<br />
Try to make sure you are well clear of the Sewer Rot after defeating the first group of enemies,<br />
as a larger group of reinforcements will follow shortly, and if they surround you it can<br />
be difficulty to get clear. Once you have cleared them all out, take the northwest pathway to<br />
the next objective marker. Along the way you will come across another small group of Boggarts,<br />
which again will be followed up by a much larger group once they have been killed.<br />
Run through the Sewer Rot to find King Wencen. Talk to him to hear about the Maid and<br />
how she has become corrupt by the Crystals’ power. Tell him that you wish to finish this,<br />
and then King Wencen will help you with the other objectives. Make sure to loot the chest<br />
behind him before going to the northern room for more loot inside chests. Just watch out for<br />
the Venus Fly Traps behind the doorway, and then return back the way you came.<br />
04 MAP A<br />
Take the southeast pathway and follow the objective markers. Dispatch the two Ancient<br />
Leanshes with the help of the King. Using an ice weapon on these will speed up the process.<br />
Keep following the path and soon you will come across Queen Belmaid. The Queen<br />
also seems to be under the influence of the Maid, and again you can Dispel her and the<br />
Lady to avoid a confrontation. If you can’t Dispel them, however, you will have to fight both.<br />
As soon as the fight starts two Ancient Leanshes will spawn. Take them out first by leading<br />
them up the stairs on the side, so you can avoid the Queen and Lady’s magic. Both the<br />
Queen and Lady use the exact same magic, but with the help of the King you can focus on<br />
one without too many problems arising. Stay up close and personal and you can interrupt<br />
their magic. After killing them both make your way back to the large central Sewer Rot pool.<br />
01<br />
A<br />
B<br />
B<br />
02<br />
03<br />
C<br />
D<br />
04<br />
05<br />
B<br />
E<br />
B<br />
Odarath<br />
MAP A<br />
Castle Windmere<br />
The Queen will follow you to this location, so you can set the<br />
area with Traps if you wish. When she is close, the fight will<br />
begin as normal, but you will only have to battle the Queen<br />
alone. Once she has been defeated, go back to the main room<br />
to finish off the Lady, which will be considerably easier without<br />
having to deal with the Queen at the same time. If you are<br />
using this method for the fight you will probably not need to<br />
use your Reckoning Mode if you had it, which means you can<br />
use it in the upcoming decisive battle. [a 2]<br />
In front of the magical barrier, King Wencen will stop you and warn<br />
you of what has happened in previous meetings with the Maid.<br />
He will tell you that the story is now yours and give you the King’s<br />
Token. Advance towards the magical barrier and keep going north<br />
until you come to a door, open it, and use an evade to get past the<br />
Venus Fly Trap before confronting the Maid.<br />
05 MAP A<br />
The Maid will say that you and her are the same, that you challenge<br />
the past and strive to rewrite the future. When she has stopped talking<br />
you will engage in battle with her. As soon as the battle starts a<br />
Sprite and an Ancient Leanshe will spawn. Take them out first so you<br />
can have a one on one with the Maid. Be careful of your surroundings,<br />
as there are Venus Fly Traps near the walls, and if you knock enemies<br />
back too close to them you will not be able to continue attacking.<br />
The Maid will mainly use one spell at the start of the battle, in<br />
which she slowly casts a powerful projectile; try to keep close to<br />
her so that you can interrupt her casting action and keep her from<br />
attacking. Once the Maid has only 70% health remaining, a group<br />
of Sprites will spawn, and you should try to kill them quickly before<br />
resuming to focus on the Maid. The Maid will often use a regeneration<br />
spell on the enemies so that they regenerate their health if<br />
left alone. This makes it imperative that once you start attacking an<br />
enemy you finish it off, so that it does not get its health back.<br />
It would be sensible to keep the Maid in sight whilst fighting any<br />
other enemies, so that you can see her channel her spells and<br />
evade out of the way easier. At 50% health the Maid will gain a<br />
new attack, where she charges up a bright green projectile, so keep<br />
an eye open for this new motion. At 30% health remaining a Bog<br />
Thresh will spawn, so again make this your top priority instead of<br />
the Maid. Try to pressure the Thresh with attacks to keep interrupting<br />
it before it can fire its projectiles, but also make sure to keep<br />
circling it so that it does not get too close to the Fly Traps.<br />
tip<br />
If you got here with a full Fate gauge you are much better<br />
off handling the battle in a different manner. Ignore all of the<br />
smaller enemies that get summoned during the fight, and<br />
constantly focus on the Maid, attacking her from an angle<br />
that pushes her into one of the small alcoves away from the<br />
Venus Fly Traps. Getting her away from the Fly Traps means<br />
that you can keep attacking her without having to worry about<br />
them, and if you are in the alcove you can use the walls to<br />
shield yourself from the attacks of the smaller enemies. Once<br />
you have the Maid down to about 50% of her health, enter<br />
Reckoning Mode and try to finish her off quickly before she<br />
can summon some of the more powerful enemies. [a 3]<br />
A Rule together with her – you let the Maid live, and she will appear<br />
in the Court of Enchantments by herself and all the Faes you had<br />
Dispelled will not be in the Court of Enchantments.<br />
B Ignore her – will lead you to finishing her off by killing her with a<br />
Fateshift. Go back to Hallam the White at the House of Ballads,<br />
where he will tell you that you are now King of the House of Ballads.<br />
Any characters you had Dispelled will appear in the Court of<br />
Enchantments.<br />
C Kill her – same result as B.<br />
Having then spoken to Hallam the White you have completed this<br />
Faction’s quest line and be rewarded with a new Twist of Fate called<br />
Iconoclast.<br />
1<br />
2<br />
3<br />
Summer’s End<br />
434 435