Lexicon 480L | PDF - Freeverb3

Lexicon 480L | PDF - Freeverb3 Lexicon 480L | PDF - Freeverb3

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Banks 13-14: the Ambience Programs Program Descriptions 1 Car Interior (Random Hall) It's a 4-door. Raise the value of Shape to make it a station wagon. Raise pre-echo levels to close the windows! 2 Living Room (Random Hall) The average suburban type. 3 Bathroom (480 Hall) Larger than average. 4 Kitchen Ambience (Ambience) Can you find your disposal sound effect? 5 Kellars Cell (Random Hall) No, it's not the padded cell. Small, deep, and the surfaces are hard. 6 Small Foley (Ambience) This program uses the Ambience algorithm for foley applications. Moving Size from its 1.5M setting, will cause the ambience bloom to "open up." Varying MIX from 100% wet, will present the 19ms dry delay into the audio path. 7 Warehouse (Ambience) It's big — real big! 8 Airhead (Random Hall) Take a pair of headphones, remove the elements and replace the m with diffuser panels spaced 10" from your ears. Now, hold a diffuser panel above your head. This program eliminates the need for you to look as though you are communicating with aliens. Use aggressively! 9 Dial It Up (Distression) Telephone emulation — uses Frequency Distression. 0 Reverb Tail (Random Hall) Not infinite. — A very warm, very long reverberant wash that makes a great fade. Unlike infinite, the inputs are always active. 11-8

12 Bank 15: the Prime Time III Programs This chapter describes the PrimeTime III programs located in Bank 15.

Banks 13-14: the Ambience Programs<br />

Program Descriptions<br />

1 Car Interior (Random Hall)<br />

It's a 4-door. Raise the value of Shape to make it a<br />

station wagon. Raise pre-echo levels to close the<br />

windows!<br />

2 Living Room (Random Hall)<br />

The average suburban type.<br />

3 Bathroom (480 Hall)<br />

Larger than average.<br />

4 Kitchen Ambience (Ambience)<br />

Can you find your disposal sound effect?<br />

5 Kellars Cell (Random Hall)<br />

No, it's not the padded cell. Small, deep, and the<br />

surfaces are hard.<br />

6 Small Foley (Ambience)<br />

This program uses the Ambience algorithm for foley<br />

applications. Moving Size from its 1.5M setting, will<br />

cause the ambience bloom to "open up." Varying MIX<br />

from 100% wet, will present the 19ms dry delay into the<br />

audio path.<br />

7 Warehouse (Ambience)<br />

It's big — real big!<br />

8 Airhead (Random Hall)<br />

Take a pair of headphones, remove the elements and<br />

replace the m with diffuser panels spaced 10" from your<br />

ears. Now, hold a diffuser panel above your head. This<br />

program eliminates the need for you to look as though<br />

you are communicating with aliens. Use aggressively!<br />

9 Dial It Up (Distression)<br />

Telephone emulation — uses Frequency Distression.<br />

0 Reverb Tail (Random Hall)<br />

Not infinite. — A very warm, very long reverberant<br />

wash that makes a great fade. Unlike infinite, the inputs<br />

are always active.<br />

11-8

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