Lexicon 480L | PDF - Freeverb3

Lexicon 480L | PDF - Freeverb3 Lexicon 480L | PDF - Freeverb3

srtalumni.com
from srtalumni.com More from this publisher
04.04.2015 Views

Banks 13-14: the Ambience Programs Page One RT Reverb Time RTL Reverb Level SIZ Size ROL Rolloff DIF Diffusion MIX Wet/Dry Mix Page Two SPN SPin WAN Wander PDL Predelay IND Dry Delay MIX Wet/Dry Mix The Ambience Program The Lexicon 480L reverberation programs (HALLS and ROOMS Banks) are designed to add a cushion of reverberance to recorded music, while leaving the clarity of the direct sound unaffected. Ambience is different. It is intended to become a part of the direct sound — to give it both better blend and a definite position in space. The difference between the two approaches to reverb is very dramatic, and can best be heard by comparing this program with any Hall or Random Hall program. Review Using the Reverb Programs in the Owner’s Manual for more information on Reverb and Ambience. Ambience is very useful for adding a room sound to recorded music or speech. It is particularly easy to match a studio recording of dialog to a typical room environment. In music recording, using Ambience is an effective way of realistically adding distance to a closemiked signal. If an ensemble has been recorded with close-mikes and pan pots, Ambience can provide the missing blend and depth. The apparent position of the instruments is preserved in the reverb while the apparent distance is increased. Ambience is also useful in matching a closely miked accent microphone to the overall ambience of a recording. This allows a soloist to be increased in level without changing the apparent distance. Ambience can be used in a recording situation any time a close-miked sound is undesireable. About the parameters Page 1 RT (Reverb Time) This control is not of great importance to the sound. The range of action is limited. Be careful — both long and short reverb times may sound unnatural. If a much longer or shorter reverb time than the preset provides is desired, SIZ should be changed first. RTL (Reverb Level) RTL controls the level of the reverberant part of the ambient decay. At 0, only the early reflections will be present in the sound, and there is an abrupt end to the sound when these early reflections are gone. Setting RTL to about 70 results in a natural blend of early and late reflections. SIZ (Size) SIZ allows you to vary the apparent size of the space over a wide range. SIZ is the most dramatic control, and must be selected to match the music or program material. It should be the first control that you adjust to tailor the desired space. SIZ also affects the reverb time, in a similar way to the standard reverb programs. ROL (Rolloff) ROL controls the -3dB point of a 6dB/octave filter on the output. It sets the effective bandwidth of both the early reflections and the reverberance. DIF (Diffusion) DIF controls the degree to which initial echo density increases over time. High settings of DIF result in high initial buildup of echo density; low settings cause low initial buildup. After the initial period (controlled by DIF), density continues to change at a rate determined by SIZ. To enhance percussion, use high settings of DIF. For clearer, more natural vocals, mixes, and music, use low or moderate settings. 11-2

Banks 13-14: the Ambience Programs Page 2 SPN (Spin) SPN is identical to the spin control in the EFFECTS algorithm. It affects the movement of several early reflections. The object of SPN (and WAN) is to continuously alter the timbre of the early reflection parts of the ambient sound. This makes the result more natural. It is not intended to make the position of instruments unstable. WAN (Wander) WAN is also identical to the wander control in the EFFECTS algorithm. It sets the distance in time that the early reflections will move. PDL (Predelay) PDL adds an additional delay to the reflections and to the reverberation. Normally PDL should be set to 0, since the delays in the program will have already been set correctly by the hall synthesis. This control may be useful in a sound reinforcement situation, or for ambience effects. IND (Dry Delay) IND controls the amount of delay in the dry signal mixed by the MIX control. Normally, this control should be set to 0. This control may be useful in a sound reinforcement situation, when both delayed dry sound and synthesized reflections are desired. MIX (Identical to Wet/Dry mix above) MIX is the same as other standard 480L programs. Keep in mind that, in the Ambience program, MIX closely simulates microphone proximity effect. For convenience, this control has been placed on both Pages 1 and 2. Using the AMBIENCE Program to Match Recorded Ambience On Page One, set Reverb Level (Slider 2) to 0. You should now be listening to the ambient build of the space. Matching the High Frequency Contour This step involves closely approximatingthe High Frequency contour of the original sound source (the predominant instrument, vocalist, etc.) Move the HF CUT control to its highest value. This is likely not to be the correct value. Now, set HF CUT to its lowest value. This is also likely to be incorrect. To locate the correct value, adjust HF CUT between these two points while listening carefully. Make this adjustment BY EAR — no by reference to displayed values. Once you think you have determined the optimal point, move the slider above and below the value to confirm your selection. Matching Room Size Approximating the ambient build of the space requires adjustment of the SIZE control. Use the same technique as that described for establishing a value for HF CUT. Set the MIX value to 90%, or listen to the DRY signal from time to time to hear where you are. Note: The SIZE control does not update in real-time. To simplify the listening process, start at the highest setting of SIZE, and decrease the value by 5 meter increments, listening for: an extraneous delay when the value is too high, or a "cramping" of the program material when the value is too low.Use low frequency information to "zero in" on the correct value. Once you have found a value you think is correct, move SIZE two values above and below your selection to confirm your choice. Creating Depth The MIX control in the Ambience programs emulates the movement of a coincident pair of microphones from the sound source into the room. Until now, with MIX set to nearly 100% wet, you have been listening at the rear of the ambient space created by the SIZE control. Slowly moving MIX to 100% dry, simulates moving the microphone pair closer to the sound source. 11-3

Banks 13-14: the Ambience Programs<br />

Page One<br />

RT<br />

Reverb Time<br />

RTL<br />

Reverb Level<br />

SIZ<br />

Size<br />

ROL<br />

Rolloff<br />

DIF<br />

Diffusion<br />

MIX<br />

Wet/Dry Mix<br />

Page Two<br />

SPN<br />

SPin<br />

WAN<br />

Wander<br />

PDL<br />

Predelay<br />

IND<br />

Dry Delay<br />

MIX<br />

Wet/Dry Mix<br />

The Ambience Program<br />

The <strong>Lexicon</strong> <strong>480L</strong> reverberation programs (HALLS<br />

and ROOMS Banks) are designed to add a cushion of<br />

reverberance to recorded music, while leaving the<br />

clarity of the direct sound unaffected. Ambience is<br />

different. It is intended to become a part of the direct<br />

sound — to give it both better blend and a definite<br />

position in space. The difference between the two<br />

approaches to reverb is very dramatic, and can best be<br />

heard by comparing this program with any Hall or<br />

Random Hall program. Review Using the Reverb Programs<br />

in the Owner’s Manual for more information on<br />

Reverb and Ambience.<br />

Ambience is very useful for adding a room sound to<br />

recorded music or speech. It is particularly easy to<br />

match a studio recording of dialog to a typical room<br />

environment. In music recording, using Ambience is an<br />

effective way of realistically adding distance to a closemiked<br />

signal. If an ensemble has been recorded with<br />

close-mikes and pan pots, Ambience can provide the<br />

missing blend and depth. The apparent position of the<br />

instruments is preserved in the reverb while the apparent<br />

distance is increased. Ambience is also useful in<br />

matching a closely miked accent microphone to the<br />

overall ambience of a recording. This allows a soloist to<br />

be increased in level without changing the apparent<br />

distance. Ambience can be used in a recording situation<br />

any time a close-miked sound is undesireable.<br />

About the parameters<br />

Page 1<br />

RT (Reverb Time)<br />

This control is not of great importance to the sound. The<br />

range of action is limited. Be careful — both long and<br />

short reverb times may sound unnatural. If a much<br />

longer or shorter reverb time than the preset provides<br />

is desired, SIZ should be changed first.<br />

RTL (Reverb Level)<br />

RTL controls the level of the reverberant part of the<br />

ambient decay. At 0, only the early reflections will be<br />

present in the sound, and there is an abrupt end to the<br />

sound when these early reflections are gone. Setting<br />

RTL to about 70 results in a natural blend of early and<br />

late reflections.<br />

SIZ (Size)<br />

SIZ allows you to vary the apparent size of the space<br />

over a wide range. SIZ is the most dramatic control, and<br />

must be selected to match the music or program<br />

material. It should be the first control that you adjust to<br />

tailor the desired space. SIZ also affects the reverb<br />

time, in a similar way to the standard reverb programs.<br />

ROL (Rolloff)<br />

ROL controls the -3dB point of a 6dB/octave filter on the<br />

output. It sets the effective bandwidth of both the early<br />

reflections and the reverberance.<br />

DIF (Diffusion)<br />

DIF controls the degree to which initial echo density<br />

increases over time. High settings of DIF result in high<br />

initial buildup of echo density; low settings cause low<br />

initial buildup. After the initial period (controlled by DIF),<br />

density continues to change at a rate determined by<br />

SIZ. To enhance percussion, use high settings of DIF.<br />

For clearer, more natural vocals, mixes, and music,<br />

use low or moderate settings.<br />

11-2

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!