D&D 4E Character Sheet
D&D 4E Character Sheet
D&D 4E Character Sheet
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>Character</strong> <strong>Sheet</strong><br />
Dante Ignacio e'Morlana Page 1 Bryan<br />
Dante Ignacio e'Morlana 5 Wizard 5,690<br />
<strong>Character</strong> Name Level Class Paragon Path Epic Destiny Total XP<br />
Tiefling Medium Male 5'9" Unaligned Sehanine<br />
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number<br />
INITIATIVE<br />
SCORE DEX 1/2 LVL MISC<br />
3 Initiative 1 2<br />
CONDITIONAL MODIFIERS<br />
DEFENSES<br />
SCORE 10 + ARMOR/<br />
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC<br />
16 AC 12 4<br />
CONDITIONAL BONUSES<br />
Player Name<br />
Bryan<br />
MOVEMENT<br />
SCORE BASE ARMOR ITEM MISC<br />
6 Speed (Squares) 6<br />
SPECIAL MOVEMENT<br />
ABILITY SCORES<br />
SCORE ABILITY ABIL MOD MOD + 1/2 LVL<br />
8 STR<br />
Strength<br />
-1 1<br />
13 CON<br />
Constitution<br />
13 DEX<br />
Dexterity<br />
19 INT<br />
Intelligence<br />
16 WIS<br />
Wisdom<br />
12 CHA<br />
Charisma<br />
MAX HP<br />
HIT POINTS<br />
1 3<br />
1 3<br />
4 6<br />
3 5<br />
1 3<br />
HEALING SURGES<br />
BLOODIED SURGE VALUE SURGES/DAY<br />
39 19 9 7<br />
CURRENT HIT POINTS<br />
1/2 HP 1/4 HP<br />
SECOND WIND 1/ENCOUNTER<br />
TEMPORARY HIT POINTS<br />
DEATH SAVING THROW FAILURES<br />
SAVING THROW MODS<br />
RESISTANCES Resist 7 Fire<br />
CURRENT CONDITIONS AND EFFECTS<br />
BONUS<br />
SKILL NAME<br />
SKILLS<br />
ABIL MOD<br />
+ 1/2 LVL<br />
CURRENT SURGE USES<br />
TRND<br />
(+5)<br />
3 Acrobatics DEX 3 0<br />
USED<br />
11 Arcana INT 6 5 n/a<br />
1 Athletics STR 1 0<br />
ARMOR<br />
PENALTY MISC<br />
5 Bluff CHA 3 0 n/a 2<br />
3 Diplomacy CHA 3 0 n/a<br />
5 Dungeoneering WIS 5 0 n/a<br />
3 Endurance CON 3 0<br />
5 Heal WIS 5 0 n/a<br />
11 History INT 6 5 n/a<br />
10 Insight WIS 5 5 n/a<br />
3 Intimidate CHA 3 0 n/a<br />
5 Nature WIS 5 0 n/a<br />
5 Perception WIS 5 0 n/a<br />
11 Religion INT 6 5 n/a<br />
5 Stealth DEX 3 0 2<br />
3 Streetwise CHA 3 0 n/a<br />
3 Thievery DEX 3 0<br />
10 +<br />
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC<br />
13 FORT 12 1<br />
CONDITIONAL BONUSES<br />
10 +<br />
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC<br />
16 REF 12 4<br />
CONDITIONAL BONUSES<br />
10 +<br />
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC<br />
17 WILL 12 3 2<br />
CONDITIONAL BONUSES<br />
ACTION POINTS<br />
MILESTONES<br />
0<br />
Action Points<br />
1<br />
2<br />
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS<br />
RACE FEATURES<br />
ACTION POINTS<br />
1<br />
2<br />
3<br />
Infernal Wrath - Use infernal wrath as an encounter<br />
power.<br />
Fire Resistance - Resist fire 5 + 1/2 level.<br />
Bloodhunt - +1 on attacks against bloodied foes.<br />
CLASS / PATH / DESTINY FEATURES<br />
Arcane Implement Mastery - Choose Orb of Imposition,<br />
Staff of Defense, or Wand of Accuracy.<br />
Orb of Imposition - Encounter, free; with orb, penalize<br />
foe's saving throws against your spell, or extend duration of<br />
your at-will spell one round.<br />
Cantrips - Use ghost sound, light, mage hand, and<br />
prestidigitation as at-will powers.<br />
Ritual Casting - Gain Ritual Caster as a bonus feat.<br />
Spellbook - Three 1st-level rituals, plus more at higher<br />
levels. Also, twice the daily and utility spells you can use;<br />
choose from among these at each extended rest.<br />
Common, Deep Speech<br />
LANGUAGES KNOWN<br />
SENSES<br />
SCORE PASSIVE SENSE BASE SKILL BONUS<br />
20 Passive Insight 10 + 10<br />
15 Passive Perception 10 + 5<br />
SPECIAL SENSES<br />
Low-light Vision<br />
ATTACK WORKSPACE<br />
ABILITY: Melee Basic Attack - Unarmed<br />
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC<br />
+ 1 2 -1<br />
ABILITY: Ranged Basic Attack - Unarmed<br />
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC<br />
+ 3 2 1<br />
DAMAGE WORKSPACE<br />
ABILITY: Melee Basic Attack - Unarmed<br />
DAMAGE ABIL FEAT ENH MISC MISC<br />
1d4-1 -1<br />
ABILITY: Ranged Basic Attack - Unarmed<br />
DAMAGE ABIL FEAT ENH MISC MISC<br />
1d4+1 1<br />
BASIC ATTACKS<br />
ATTACK DEFENSE WEAPON OR POWER DAMAGE<br />
1 vs AC Unarmed (Melee)<br />
1d4-1<br />
3 vs AC Unarmed (Range)<br />
1d4+1<br />
vs<br />
vs<br />
FEATS<br />
Ritual Caster - Master and perform rituals<br />
Hellfire Blood - +1 attack and damage with fire and fear<br />
powers<br />
Raging Storm - +1 damage with lightning or thunder<br />
power<br />
Implement Expertise (wand) - +1 to attack rolls with<br />
wands
Dante Ignacio e'Morlana Page 2 Bryan<br />
Ghost Sound<br />
Light<br />
Mage Hand<br />
Prestidigitation<br />
Scorching Burst<br />
Storm Pillar<br />
Infernal Wrath<br />
Orb of Imposition<br />
Visions of Avarice Attack<br />
Force Orb<br />
Fire Shroud<br />
POWER INDEX<br />
List your powers below.<br />
Check the box when the power is used.<br />
Clear the box when the power renews.<br />
AT-WILL POWERS<br />
ENCOUNTER POWERS<br />
MAGIC ITEM INDEX<br />
List your powers below.<br />
Check the box when the power is used.<br />
Clear the box when the power renews.<br />
MAGIC ITEMS<br />
WEAPON<br />
Implement, Orb (Off-hand) (E)<br />
WEAPON<br />
Scepter of Winter +2 (Off-hand) (E)<br />
WEAPON<br />
WEAPON<br />
ARMOR<br />
ARMS<br />
FEET<br />
HANDS<br />
HEAD<br />
NECK<br />
RING<br />
RING<br />
WAIST<br />
CHARACTER PORTRAIT<br />
PERSONALITY TRAITS<br />
Visions of Avarice<br />
DAILY POWERS<br />
Flaming Sphere<br />
Summon Fire Warrior<br />
Grasp of the Grave<br />
Icy Rays<br />
MANNERISMS AND APPEARANCE<br />
Shield<br />
UTILITY POWERS<br />
Guardian Blades<br />
Daily Item Powers Per Day<br />
Heroic (1-10) Milestone / / /<br />
CHARACTER BACKGROUND<br />
Paragon (11-20) Milestone / / /<br />
Epic (21-30) Milestone / / /<br />
Spellbook<br />
Fine Clothing<br />
OTHER EQUIPMENT<br />
Magic Mouth<br />
Silence<br />
RITUALS / ALCHEMY<br />
Backpack (empty)<br />
Waterskin<br />
Pouch, Belt (empty)<br />
Scroll of Comprehend Language<br />
Scroll of Secret Page<br />
Scroll of Eye of Alarm<br />
Scroll of Knock<br />
Scroll of Arcane Lock<br />
Scroll of Make Whole<br />
Comprehend Language<br />
Eye of Alarm<br />
Transfer Enchantment<br />
COMPANIONS AND ALLIES<br />
SESSION AND CAMPAIGN NOTES<br />
COINS AND OTHER WEALTH<br />
Money on hand: 123 gp<br />
Stored money: 0 gp<br />
Encumbrance: 19 / 80
CHARACTER NAME<br />
Dante Ignacio e'Morlana<br />
PLAYER NAME<br />
Bryan<br />
RACE<br />
Tiefling<br />
HP<br />
39<br />
Spd<br />
6<br />
Init<br />
+3<br />
CLASS Wizard<br />
8 STR<br />
13 CON<br />
13 DEX<br />
19 INT<br />
16 WIS<br />
12 CHA<br />
AC<br />
16<br />
Fort<br />
13<br />
Ref<br />
16<br />
Will<br />
17<br />
LEVEL 5<br />
Second Wind<br />
KEYWORDS<br />
Standard<br />
ACTION<br />
ATTACK<br />
vs<br />
DEFENSE<br />
Personal<br />
RANGE<br />
Self<br />
TARGET<br />
Effect: You spend a healing surge and regain<br />
9 hit points. You gain a +2 bonus to all<br />
defenses until the start of your next turn.<br />
USED<br />
20 Passive<br />
Insight 15 Passive<br />
Perception<br />
ADDITIONAL EFFECTS<br />
CLASS LEVEL BOOK PH<br />
PLAY DATA ® ENCOUNTER SPECIAL ®<br />
ENCOUNTER ACTION ®<br />
Melee Basic Attack<br />
Ranged Basic Attack<br />
Ghost Sound<br />
KEYWORDS<br />
Weapon<br />
USED<br />
KEYWORDS<br />
Weapon<br />
USED<br />
KEYWORDS<br />
Arcane, Illusion<br />
USED<br />
Standard<br />
ACTION<br />
1<br />
ATTACK<br />
*<br />
vs<br />
AC<br />
DEFENSE<br />
Melee weapon<br />
RANGE<br />
One creature<br />
TARGET<br />
Attack: Strength vs. AC<br />
Hit: 1[W] + Strength modifier (-1) damage.<br />
Increase damage to 2[W] + Strength modifier (-1)<br />
at 21st level.<br />
Special: You can use an unarmed attack as a<br />
weapon to make a melee basic attack.<br />
Unarmed: +1 attack, 1d4-1 damage<br />
ADDITIONAL EFFECTS<br />
+1 to attack rolls against bloodied foes - Bloodhunt.<br />
Standard<br />
ACTION<br />
3<br />
ATTACK<br />
vs<br />
*<br />
AC<br />
DEFENSE<br />
Ranged weapon<br />
RANGE<br />
One creature<br />
TARGET<br />
Attack: Dexterity vs. AC<br />
Hit: 1[W] + Dexterity modifier (+1) damage.<br />
Increase damage to 2[W] + Dexterity modifier<br />
(+1) at 21st level.<br />
Special: Weapons with the heavy thrown property<br />
use Strength instead of Dexterity for attack rolls<br />
and damage rolls. Warlocks can use eldritch blast<br />
as a ranged basic attack, and wizards can use<br />
magic missile as a ranged basic attack.<br />
Unarmed: +3 attack, 1d4+1 damage<br />
ADDITIONAL EFFECTS<br />
+1 to attack rolls against bloodied foes - Bloodhunt.<br />
Standard<br />
ACTION<br />
ATTACK<br />
vs<br />
10<br />
DEFENSE<br />
Ranged 10<br />
RANGE<br />
One object or unoccupied square<br />
TARGET<br />
Effect: You cause a sound as quiet as a whisper or<br />
as loud as a yelling or fighting creature to emanate<br />
from the target. You can produce nonvocal sounds<br />
such as the ringing of a sword blow, jingling armor,<br />
or scraping stone. If you whisper, you can whisper<br />
quietly enough that only creatures adjacent to the<br />
target can hear your words.<br />
ADDITIONAL EFFECTS<br />
CLASS LEVEL *<br />
BOOK<br />
CLASS LEVEL *<br />
BOOK<br />
CLASS Wizard<br />
LEVEL 1<br />
BOOK PH<br />
AT-WILL POWER ®<br />
Light<br />
AT-WILL POWER ®<br />
Mage Hand<br />
AT-WILL POWER ®<br />
Prestidigitation<br />
KEYWORDS<br />
Arcane<br />
USED<br />
KEYWORDS<br />
Arcane, Conjuration<br />
USED<br />
KEYWORDS<br />
Arcane<br />
USED<br />
Minor<br />
ACTION<br />
ATTACK<br />
vs<br />
5<br />
DEFENSE<br />
Ranged 5<br />
RANGE<br />
One object or unoccupied square<br />
TARGET<br />
Effect: You cause the target to shed bright light.<br />
The light fills the target's square and all squares<br />
within 4 squares of it. The light lasts for 5 minutes.<br />
Putting out the light is a free action.<br />
Special: You can have only one light cantrip active<br />
at a time. If you create a new light, your previously<br />
cast light winks out.<br />
Minor<br />
ACTION<br />
ATTACK<br />
vs<br />
5<br />
DEFENSE<br />
Ranged 5<br />
RANGE<br />
TARGET<br />
Effect: You conjure a spectral, floating hand in an unoccupied<br />
square within range. The hand picks up, moves, or manipulates an<br />
adjacent object weighing 20 pounds or less and carries it up to 5<br />
squares. If you are holding the object when you use this power,<br />
the hand can move the object into a pack, a pouch, a sheath, or a<br />
similar container and simultaneously move any one object carried<br />
or worn anywhere on your body into your hand.<br />
As a move action, you can move the hand up to 5 squares. As a<br />
free action, you can cause the hand to drop an object it is holding,<br />
and as a minor action, you can cause the hand to pick up or<br />
manipulate a different object.<br />
Sustain Minor: You can sustain the hand indefinitely.<br />
Special: You can create only one hand at a time.<br />
Standard<br />
ACTION<br />
ATTACK<br />
vs<br />
2<br />
DEFENSE<br />
Ranged 2<br />
RANGE<br />
TARGET<br />
Effect: Use this cantrip to accomplish one of the effects given below.<br />
•Move up to 1 pound of material.<br />
•Create a harmless sensory effect, such as a shower of sparks, a puff of wind,<br />
faint music, or a strong odor.<br />
• Color, clean, or soil items in 1 cubic foot for up to 1 hour.<br />
• Instantly light (or snuff out) a candle, a torch, or a small campfire.<br />
• Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.<br />
• Make a small mark or symbol appear on a surface for up to 1 hour.<br />
• Produce out of nothingness a small item or image that exists until the end<br />
of your next turn.<br />
• Make a small, handheld item invisible until the end of your next turn.<br />
Nothing you create with this cantrip can deal damage, serve as a weapon or a<br />
tool, or hinder another creature's actions. This cantrip cannot duplicate the<br />
effect of any other power.<br />
Special: You can have as many as three prestidigitation effects active at one<br />
time.<br />
ADDITIONAL EFFECTS<br />
ADDITIONAL EFFECTS<br />
ADDITIONAL EFFECTS<br />
CLASS<br />
Wizard<br />
LEVEL 1<br />
BOOK PH<br />
CLASS Wizard<br />
LEVEL 1<br />
BOOK PH<br />
CLASS Wizard<br />
LEVEL 1<br />
BOOK PH<br />
AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®<br />
Dante Ignacio e'Morlana Page 3 Bryan
Scorching Burst<br />
Storm Pillar<br />
Infernal Wrath<br />
KEYWORDS<br />
Arcane, Fire, Implement<br />
USED<br />
KEYWORDS<br />
Arcane, Conjuration, Implement, Lightning<br />
USED<br />
KEYWORDS<br />
USED<br />
Standard<br />
ACTION<br />
10<br />
ATTACK<br />
vs<br />
10<br />
1<br />
Reflex<br />
DEFENSE<br />
Area burst 1 within 10 squares<br />
RANGE<br />
Each creature in burst<br />
TARGET<br />
Attack: Intelligence vs. Reflex<br />
Hit: 1d6 + Intelligence modifier (+4) fire damage.<br />
Increase damage to 2d6 + Intelligence modifier<br />
(+4) at 21st level.<br />
Scepter of Winter +2: +10 attack, 1d6+7 damage<br />
Implement, Orb: +7 attack, 1d6+5 damage<br />
Unarmed: +7 attack, 1d6+5 damage<br />
Standard<br />
ACTION<br />
ATTACK<br />
vs<br />
10<br />
DEFENSE<br />
Ranged 10<br />
RANGE<br />
TARGET<br />
Effect: You conjure a pillar of crackling energy in<br />
an unoccupied square within range. The pillar<br />
occupies 1 square and lasts until the end of your<br />
next turn. Each enemy that moves into a square<br />
adjacent to the pillar takes 1d6 + your Intelligence<br />
modifier (+4) lightning damage.<br />
Level 21: 2d6 + Intelligence modifier (+4)<br />
lightning damage.<br />
Minor<br />
ACTION<br />
ATTACK<br />
vs<br />
DEFENSE<br />
Personal<br />
RANGE<br />
TARGET<br />
Effect: You can channel your fury to gain a +1<br />
power bonus to your next attack roll against an<br />
enemy that hit you since your last turn. If your<br />
attack hits and deals damage, add your Charisma<br />
modifier (+1) as extra damage.<br />
ADDITIONAL EFFECTS<br />
+1 to attack rolls against bloodied foes - Bloodhunt.<br />
ADDITIONAL EFFECTS<br />
ADDITIONAL EFFECTS<br />
CLASS<br />
Wizard<br />
LEVEL 1<br />
BOOK PH<br />
CLASS Wizard<br />
LEVEL 1<br />
BOOK AP<br />
CLASS Racial Power<br />
LEVEL *<br />
BOOK PH<br />
AT-WILL POWER ®<br />
Orb of Imposition<br />
AT-WILL POWER ®<br />
Force Orb<br />
ENCOUNTER POWER ®<br />
Fire Shroud<br />
KEYWORDS<br />
Implement<br />
USED<br />
KEYWORDS<br />
Arcane, Force, Implement<br />
USED<br />
KEYWORDS<br />
Arcane, Fire, Implement<br />
USED<br />
Free<br />
ACTION<br />
ATTACK<br />
vs<br />
DEFENSE<br />
RANGE<br />
TARGET<br />
Effect: you can use your orb to gain one of the following two<br />
effects.<br />
You can designate one creature you have cast a wizard spell<br />
upon that has an effect that lasts until the subject succeeds on a<br />
saving throw. That creature takes a penalty to its saving throws<br />
against that effect equal to your Wisdom modifier (+3).<br />
Alternatively, you can choose to extend the duration of an effect<br />
created by a wizard at-will spell (such as cloud of daggers or ray<br />
of frost) that would otherwise end at the end of your current<br />
turn. The effect instead ends at the end of your next turn.<br />
Requirement: You must wield an orb to use this ability.<br />
Standard<br />
ACTION<br />
9<br />
ATTACK<br />
vs<br />
20<br />
Reflex<br />
DEFENSE<br />
Ranged 20<br />
RANGE<br />
One creature or object<br />
TARGET<br />
Attack: Intelligence vs. Reflex<br />
Hit: 2d8 + Intelligence modifier (+4) force damage.<br />
Make a secondary attack.<br />
Secondary Target: Each enemy adjacent to the<br />
primary target<br />
Secondary Attack: Intelligence vs. Reflex<br />
Hit: 1d10 + Intelligence modifier (+4) force damage.<br />
Scepter of Winter +2: +9 attack, 2d8+6 damage<br />
Implement, Orb: +6 attack, 2d8+4 damage<br />
Unarmed: +6 attack, 2d8+4 damage<br />
Standard<br />
ACTION<br />
10<br />
ATTACK<br />
vs<br />
3<br />
Fort<br />
DEFENSE<br />
Close burst 3<br />
RANGE<br />
Each enemy in burst<br />
TARGET<br />
Attack: Intelligence vs. Fortitude<br />
Hit: 1d8 + Intelligence modifier (+4) fire damage,<br />
and ongoing 5 fire damage (save ends).<br />
Scepter of Winter +2: +10 attack, 1d8+7 damage<br />
Implement, Orb: +7 attack, 1d8+5 damage<br />
Unarmed: +7 attack, 1d8+5 damage<br />
ADDITIONAL EFFECTS<br />
ADDITIONAL EFFECTS<br />
+1 to attack rolls against bloodied foes - Bloodhunt.<br />
ADDITIONAL EFFECTS<br />
+1 to attack rolls against bloodied foes - Bloodhunt.<br />
CLASS LEVEL *<br />
BOOK PH<br />
CLASS Wizard<br />
LEVEL 1<br />
BOOK PH<br />
CLASS Wizard<br />
LEVEL 3<br />
BOOK PH<br />
ENCOUNTER POWER ®<br />
Visions of Avarice Attack<br />
ENCOUNTER POWER ®<br />
Flaming Sphere<br />
ENCOUNTER POWER ®<br />
Icy Rays<br />
KEYWORDS<br />
Arcane, Illusion, Implement, Zone<br />
USED<br />
KEYWORDS<br />
Arcane, Conjuration, Fire, Implement<br />
USED<br />
KEYWORDS<br />
Arcane, Cold, Implement<br />
USED<br />
Minor<br />
ACTION<br />
9<br />
ATTACK<br />
vs<br />
5<br />
Will<br />
DEFENSE<br />
Close burst 5<br />
RANGE<br />
Each enemy in burst<br />
TARGET<br />
Requirement: You must be under the effect of the<br />
Visions of Avarice power.<br />
Attack: Intelligence vs. Will<br />
Hit: The zone pulls the target 3 squares. A target<br />
that ends this movement within the zone or<br />
adjacent to the zone is immobilized (save ends).<br />
Scepter of Winter +2: +9 attack, 0 damage<br />
Implement, Orb: +6 attack, 0 damage<br />
Unarmed: +6 attack, 0 damage<br />
ADDITIONAL EFFECTS<br />
+1 to attack rolls against bloodied foes - Bloodhunt.<br />
Standard<br />
ACTION<br />
10<br />
ATTACK<br />
vs<br />
10<br />
Reflex<br />
DEFENSE<br />
Ranged 10<br />
RANGE<br />
TARGET<br />
Effect: You conjure a Medium flaming sphere that occupies a<br />
square within range, and the sphere attacks. Any creature that<br />
starts its turn adjacent to the sphere takes 1d4 + Intelligence<br />
modifier (+4) fire damage. As a move action, you can move the<br />
sphere 6 squares.squares.<br />
Attack: Intelligence vs. Reflex<br />
Hit: 2d6 + Intelligence modifier (+4) fire damage.<br />
Sustain Minor: You can sustain this power until the end of the<br />
encounter. As a standard action, you can make another attack with<br />
the sphere.<br />
Scepter of Winter +2: +10 attack, 2d6+7 damage<br />
Implement, Orb: +7 attack, 2d6+5 damage<br />
Unarmed: +7 attack, 2d6+5 damage<br />
ADDITIONAL EFFECTS<br />
+1 to attack rolls against bloodied foes - Bloodhunt.<br />
Standard<br />
ACTION<br />
9<br />
ATTACK<br />
vs<br />
10<br />
Reflex<br />
DEFENSE<br />
Ranged 10<br />
RANGE<br />
One or two creatures<br />
TARGET<br />
Attack: Intelligence vs. Reflex, one attack per<br />
target<br />
Hit: 1d10 + Intelligence modifier (+4) cold<br />
damage, and the target is immobilized until the<br />
end of your next turn.<br />
Scepter of Winter +2: +9 attack, 1d10+6 damage<br />
Implement, Orb: +6 attack, 1d10+4 damage<br />
Unarmed: +6 attack, 1d10+4 damage<br />
ADDITIONAL EFFECTS<br />
+1 to attack rolls against bloodied foes - Bloodhunt.<br />
CLASS<br />
Wizard<br />
LEVEL 5<br />
BOOK AP<br />
CLASS Wizard<br />
LEVEL 1<br />
BOOK PH<br />
CLASS Wizard<br />
LEVEL 3<br />
BOOK PH<br />
ENCOUNTER POWER ® DAILY POWER ® DAILY POWER ®<br />
Dante Ignacio e'Morlana Page 4 Bryan
Dante Ignacio e'Morlana Page 5 Bryan<br />
Visions of Avarice<br />
SPELLBOOK<br />
Grasp of the Grave<br />
Summon Fire Warrior<br />
SPELLBOOK<br />
KEYWORDS<br />
Arcane, Illusion, Implement, Zone<br />
USED<br />
KEYWORDS<br />
Arcane, Implement, Necrotic, Zone<br />
USED<br />
KEYWORDS<br />
Arcane, Fire, Implement, Summoning<br />
USED<br />
Standard<br />
ACTION<br />
ATTACK<br />
vs<br />
10<br />
DEFENSE<br />
Area 1 squares within 10 squares<br />
RANGE<br />
TARGET<br />
Effect: The power's area becomes a zone of<br />
illusory treasure that lasts until the end of your<br />
next turn. Once per turn, you can use the Visions<br />
of Avarice Attack power, using the zone as the<br />
origin square.<br />
Sustain Minor: The zone persists. When you<br />
sustain the power, you can repeat the attack as a<br />
minor action.<br />
ADDITIONAL EFFECTS<br />
Standard<br />
ACTION<br />
9<br />
ATTACK<br />
vs<br />
20<br />
2<br />
Reflex<br />
DEFENSE<br />
Area burst 2 within 20 squares<br />
RANGE<br />
Each enemy in burst<br />
TARGET<br />
Attack: Intelligence vs. Reflex<br />
Hit: 1d10 + Intelligence modifier (+4) necrotic damage,<br />
and the target is dazed until the end of your next turn.<br />
Miss: 1d10 + Intelligence modifier (+4) necrotic damage.<br />
Effect: The burst creates a zone that lasts until the end of<br />
the encounter. An enemy that enters the zone or that<br />
starts its turn in the zone takes 5 necrotic damage and is<br />
dazed until the end of its turn.<br />
Scepter of Winter +2: +9 attack, 1d10+6 damage<br />
Implement, Orb: +6 attack, 1d10+4 damage<br />
Unarmed: +6 attack, 1d10+4 damage<br />
ADDITIONAL EFFECTS<br />
+1 to attack rolls against bloodied foes - Bloodhunt.<br />
Minor<br />
ACTION<br />
ATTACK<br />
vs<br />
10<br />
DEFENSE<br />
Ranged 10<br />
RANGE<br />
TARGET<br />
Effect: You summon a Medium fire warrior in an<br />
unoccupied square within range. The fire warrior has a<br />
speed of fly 6 (hover). It has a +2 bonus to AC and a +2<br />
bonus to Fortitude. You can give the fire warrior the<br />
following special commands.<br />
Standard Action: Melee 1; targets one creature;<br />
Intelligence vs. Reflex; 1d8 + Intelligence modifier (+4)<br />
fire damage.<br />
Opportunity Attack: Melee 1; targets one creature;<br />
Intelligence vs. Reflex; 1d8 + Intelligence modifier (+4)<br />
fire damage.<br />
ADDITIONAL EFFECTS<br />
CLASS<br />
Wizard<br />
LEVEL 5<br />
BOOK AP<br />
CLASS Wizard<br />
LEVEL 5<br />
BOOK Dragon 372<br />
CLASS Wizard<br />
LEVEL 1<br />
BOOK AP<br />
DAILY POWER ®<br />
DAILY POWER ®<br />
DAILY POWER ®<br />
Shield<br />
Guardian Blades<br />
SPELLBOOK<br />
Scepter of Winter +2<br />
KEYWORDS Arcane, Force<br />
USED<br />
KEYWORDS Arcane, Fear<br />
USED<br />
1<br />
ACTION<br />
Personal<br />
RANGE<br />
AT-WILL ENCOUNTER DAILY<br />
Trigger: You are hit by an attack<br />
Effect: You gain a +4 power bonus to AC and<br />
Reflex defense until the end of your next turn.<br />
Minor<br />
ACTION<br />
Personal<br />
RANGE<br />
AT-WILL ENCOUNTER DAILY<br />
Effect: Until the end of the encounter or until you<br />
become unconscious, each enemy adjacent to you<br />
that makes an attack roll takes force damage equal<br />
to your Intelligence modifier (+4). No enemy can<br />
take this damage more than once per turn.<br />
AC BONUS CHECK SPEED<br />
+2 attack rolls and damage rolls 10<br />
ENHANCEMENT<br />
LEVEL<br />
PROPERTIES<br />
QUANTITY<br />
Wand<br />
TYPE<br />
ADDITIONAL EFFECTS<br />
ADDITIONAL EFFECTS<br />
AT-WILL ENCOUNTER DAILY<br />
POWER<br />
Item Slot: Off-hand<br />
Power (Daily • Arcane, Force): Immediate<br />
Interrupt. As the wizard's shield power.<br />
Power (Daily • Arcane, Cold, Implement): Standard<br />
Action. As the wizard's icy rays power.<br />
Shield Wizard Utility 2.<br />
CLASS<br />
Wizard<br />
LEVEL 2<br />
BOOK PH<br />
CLASS Wizard<br />
LEVEL 2<br />
BOOK AP<br />
ITEM SLOT Off-hand<br />
WEIGHT 0 PRICE 5000<br />
BOOK<br />
UTILITY POWER ®<br />
UTILITY POWER ®<br />
MAGIC ITEM ®