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Access Virus User Manual - SoundProgramming.Net

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ACCESS VIRUS OS4 57<br />

Edit Buffers<br />

In addition, you can activate<br />

another complete MULTI program<br />

in MULTI mode only.<br />

EDIT BUFFERS<br />

Whenever you play or edit a SIN-<br />

GLE program, its current data is<br />

stored in an edit buffer. This is an<br />

individual memory slot for SINGLE<br />

programs that has nothing to do<br />

with the memory slots in the<br />

sound banks. When you activate a<br />

new SINGLE, its data is copied to<br />

the edit buffer. There you can edit<br />

it as you see fit while the original<br />

remains unchanged in the bank.<br />

When you activate STORE (more on<br />

this in a bit), the content of the<br />

edit buffer is copied back to the<br />

original slot in the bank (or, if you<br />

so desire, to another memory slot).<br />

In MULTI mode, you have one<br />

MULTI edit buffer and 16 SINGLE<br />

edit buffers for the PARTs at your<br />

disposal. When you activate<br />

another a MULTI program, its data<br />

is copied from the MULTI bank to<br />

the MULTI edit buffer. The MULTI<br />

program in turn contains address<br />

information for the SINGLEs<br />

involved, in other words, the bank<br />

and program numbers. These<br />

addresses are also copied from the<br />

SINGLE banks into the 16 SINGLE<br />

edit buffers for the PARTs.

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