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Access Virus User Manual - SoundProgramming.Net

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164 CHAPTER 16<br />

Parameter of the effects menu<br />

MODE<br />

Here’s where you select the algorithm<br />

for the DELAY/REVERB section.<br />

Let’s take a tour of the different<br />

algorithms:<br />

OFF Not surprisingly, this setting<br />

deactivates the DELAY/REVERB section.<br />

DELAY Mono echo. Same delay<br />

time on the left and right sides.<br />

REVERB Room simulation.<br />

REV+FEEDB1 This the <strong>Virus</strong>' trademark<br />

room simulation. Here you<br />

can use the FEEDBACK control to<br />

generate pre-delay feedback. The<br />

feedback effect generates rhythmic<br />

repetitions of the REVERB signal,<br />

which are repeated at the<br />

intervals determined by the<br />

assigned pre-delay time.<br />

REV+FEEDB2 Room simulation<br />

with feedback and REV+FEEDB1.<br />

Here the REVERB signal is audible<br />

immediately after you hear the dry<br />

signal rather than after a defined<br />

amount of pre-delay time has<br />

elapsed. The rhythmic repetitions<br />

are independently variable<br />

depending on the pre-delay time<br />

and feedback intensity (FEED-<br />

BACK).<br />

DELAY X:Y Ping-pong delay.<br />

Although the delay times on the<br />

left and right sides are different,<br />

they have a fixed relationship to<br />

one another. For example, 2:1<br />

means that the delay time of the<br />

left side of the delay signal is twice<br />

as long as that of the right side.<br />

The absolute delay time refers to<br />

the longer delay time of the two<br />

sides. It is determined via DELAY<br />

TIME or DELAY CLOCK. Feedback is<br />

also generated using the signal<br />

with the longer delay time of the<br />

two.<br />

PATTERN X+Y The PATTERN delay<br />

algorithms are also ping-pong<br />

delays, but here the delay times<br />

are locked into sync with the mas-

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