Welcome To Game
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<strong>Welcome</strong> <strong>To</strong> <strong>Game</strong><br />
The designers and developers of these games,<br />
individuals or small teams independent of large<br />
studios and publishers, take daring creative<br />
risks to explore new forms and methods of play.<br />
Independent games are a fountain of innovation<br />
and experimentation, pushing games<br />
forward as one of today’s most dynamic and<br />
crucial cultural forms.
Event Times<br />
Thursday Oct. 8th<br />
2:00 PM<br />
Introduction to Unreal Engine’s Paper2D<br />
2:00pm - 3:00pm<br />
2:45 PM<br />
Developing Awesome <strong>Game</strong>s with Unity<br />
2:45pm - 3:45pm<br />
4:30 PM<br />
Show and Tell (Best of <strong>Game</strong> Tasting)<br />
4:30pm - 6:30pm<br />
5:00 PM<br />
IndieXchange Reception<br />
5:00pm - 6:30pm<br />
8:00 PM<br />
Red Carpet Awards<br />
8:00pm - 9:00pm<br />
Event Times<br />
Friday Oct. 9th<br />
2:00 PM<br />
IXC <strong>Game</strong> Showcase<br />
2:00pm - 3:00pm<br />
2:45 PM<br />
Diversity Roundtable<br />
2:45pm - 3:45pm<br />
4:30 PM<br />
IXC <strong>Game</strong> Showcase 2<br />
4:30pm - 6:30pm<br />
5:00 PM<br />
Self-Publishing with Nintendo<br />
5:00pm - 6:30pm<br />
8:00 PM<br />
Developing for PlayStation Platforms<br />
8:00pm - 9:00pm
SPEAKERS<br />
Jenova Chen<br />
Phil Fish<br />
Jonthan Blow
Jenova Chen<br />
Journey<br />
Jenova Chen, the great visionary designer of the<br />
award winning games Cloud, flOw, Flower, and<br />
most recently Journey. After earning a bachelor’s<br />
degree for computer science in his hometown of<br />
Shanghai, Chen moved to Los Angeles, where<br />
he got a master’s degree in the founding class<br />
of University of Southern California’s Interactive<br />
Media and <strong>Game</strong>s Division. Following school, he<br />
founded thatgamecompany with fellow graduates,<br />
where he remains its Founder and also the<br />
Creative Director.<br />
Personally, Jenova was named one of Variety’s 10<br />
Innovators to Watch in 2008, was selected as one<br />
of the Most Creative Entrepreneurs in Business<br />
in both 2009 and 2010 by Fast Company and was<br />
given the prestigious honor of being named to<br />
the MIT Technology Review Magazine’s TR35 list,<br />
naming the World’s <strong>To</strong>p Innovators under the<br />
Age of 35 in 2008.
Journey<br />
Journey is an interactive parable, an anonymous<br />
online adventure to experience a person’s life<br />
passage and their intersections with the other’s.<br />
Faced with rolling sand dunes, howling winds,<br />
your passage will not be an easy one.
The goal is to get to the mountaintop, but the<br />
experience is discovering who you are, what this<br />
place is, and what is your purpose.
Phil Fish<br />
Fez<br />
Philippe Poisson, better known as Phil Fish, is<br />
a French Canadian former indie video game<br />
designer, best known for his work on the 2012<br />
platform game Fez published by his company,<br />
Polytron Corporation. He was born and raised<br />
in Quebec, where his experiences with Nintendo<br />
games in his youth would later influence his<br />
game design. He stud- ied game design at the<br />
Montreal National Animation and Design Centre,<br />
and worked at Ubisoft & Artificial Mind and<br />
Movement before starting Polytron in 2008.<br />
Phil Fish is a founding member of Kokoromi, the<br />
collective that explores experimental gameplay<br />
ideas, and organized Montreal’s annual GAM-<br />
MA games events. While Fez was in development,<br />
Fish worked on other unreleased games<br />
at Polytron, including Super Hypercube.
Fez<br />
The sum of Fez’s intelligent level designs, perception<br />
mechanic, massive number of stages<br />
and secrets, and incredible art is so much more<br />
than just a shout-out to old-school gaming. Fez<br />
is a game in love with games.
It has a respect for classic ideals and a confidence<br />
in its original ideas. Polytron draws on<br />
this to remind players why they fell in love with<br />
video games in the first place, all the while<br />
daring to make them think about the medium<br />
from a brand new perspective.
Jonathan Blow<br />
Braid<br />
Jonathan Blow is an American independent<br />
video game programmer and designer. He is<br />
best known as the creator of Braid, which was<br />
released in 2008 and received critical acclaim.<br />
He is currently developing The Witness, to be<br />
released in 2014.<br />
For many years Blow wrote the Inner Product<br />
column for <strong>Game</strong> Developer Magazine. He is<br />
the primary host of the Experimental <strong>Game</strong>play<br />
Workshop and each March at the <strong>Game</strong> Developers<br />
Conference, which has become a premier<br />
showcase for new ideas in video games. In addition,<br />
Blow is a regular participant in the Indie<br />
<strong>Game</strong> Jam. Blow is a founding partner of the<br />
Indie Fund, an angel investor fund for independent<br />
game projects.
Braid<br />
In an age when many games feel like clones of one<br />
another or are designed to be easy to beat, Braid<br />
sticks to its guns and delivers a rewarding and memorable<br />
experience that’s definitely worth checking out.
It’s like an invigorating breath of fresh air, and proof<br />
that a handful of independent developers can create<br />
games that raise the bar for others.