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Welcome To Game

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<strong>Welcome</strong> <strong>To</strong> <strong>Game</strong><br />

The designers and developers of these games,<br />

individuals or small teams independent of large<br />

studios and publishers, take daring creative<br />

risks to explore new forms and methods of play.<br />

Independent games are a fountain of innovation<br />

and experimentation, pushing games<br />

forward as one of today’s most dynamic and<br />

crucial cultural forms.


Event Times<br />

Thursday Oct. 8th<br />

2:00 PM<br />

Introduction to Unreal Engine’s Paper2D<br />

2:00pm - 3:00pm<br />

2:45 PM<br />

Developing Awesome <strong>Game</strong>s with Unity<br />

2:45pm - 3:45pm<br />

4:30 PM<br />

Show and Tell (Best of <strong>Game</strong> Tasting)<br />

4:30pm - 6:30pm<br />

5:00 PM<br />

IndieXchange Reception<br />

5:00pm - 6:30pm<br />

8:00 PM<br />

Red Carpet Awards<br />

8:00pm - 9:00pm<br />

Event Times<br />

Friday Oct. 9th<br />

2:00 PM<br />

IXC <strong>Game</strong> Showcase<br />

2:00pm - 3:00pm<br />

2:45 PM<br />

Diversity Roundtable<br />

2:45pm - 3:45pm<br />

4:30 PM<br />

IXC <strong>Game</strong> Showcase 2<br />

4:30pm - 6:30pm<br />

5:00 PM<br />

Self-Publishing with Nintendo<br />

5:00pm - 6:30pm<br />

8:00 PM<br />

Developing for PlayStation Platforms<br />

8:00pm - 9:00pm


SPEAKERS<br />

Jenova Chen<br />

Phil Fish<br />

Jonthan Blow


Jenova Chen<br />

Journey<br />

Jenova Chen, the great visionary designer of the<br />

award winning games Cloud, flOw, Flower, and<br />

most recently Journey. After earning a bachelor’s<br />

degree for computer science in his hometown of<br />

Shanghai, Chen moved to Los Angeles, where<br />

he got a master’s degree in the founding class<br />

of University of Southern California’s Interactive<br />

Media and <strong>Game</strong>s Division. Following school, he<br />

founded thatgamecompany with fellow graduates,<br />

where he remains its Founder and also the<br />

Creative Director.<br />

Personally, Jenova was named one of Variety’s 10<br />

Innovators to Watch in 2008, was selected as one<br />

of the Most Creative Entrepreneurs in Business<br />

in both 2009 and 2010 by Fast Company and was<br />

given the prestigious honor of being named to<br />

the MIT Technology Review Magazine’s TR35 list,<br />

naming the World’s <strong>To</strong>p Innovators under the<br />

Age of 35 in 2008.


Journey<br />

Journey is an interactive parable, an anonymous<br />

online adventure to experience a person’s life<br />

passage and their intersections with the other’s.<br />

Faced with rolling sand dunes, howling winds,<br />

your passage will not be an easy one.


The goal is to get to the mountaintop, but the<br />

experience is discovering who you are, what this<br />

place is, and what is your purpose.


Phil Fish<br />

Fez<br />

Philippe Poisson, better known as Phil Fish, is<br />

a French Canadian former indie video game<br />

designer, best known for his work on the 2012<br />

platform game Fez published by his company,<br />

Polytron Corporation. He was born and raised<br />

in Quebec, where his experiences with Nintendo<br />

games in his youth would later influence his<br />

game design. He stud- ied game design at the<br />

Montreal National Animation and Design Centre,<br />

and worked at Ubisoft & Artificial Mind and<br />

Movement before starting Polytron in 2008.<br />

Phil Fish is a founding member of Kokoromi, the<br />

collective that explores experimental gameplay<br />

ideas, and organized Montreal’s annual GAM-<br />

MA games events. While Fez was in development,<br />

Fish worked on other unreleased games<br />

at Polytron, including Super Hypercube.


Fez<br />

The sum of Fez’s intelligent level designs, perception<br />

mechanic, massive number of stages<br />

and secrets, and incredible art is so much more<br />

than just a shout-out to old-school gaming. Fez<br />

is a game in love with games.


It has a respect for classic ideals and a confidence<br />

in its original ideas. Polytron draws on<br />

this to remind players why they fell in love with<br />

video games in the first place, all the while<br />

daring to make them think about the medium<br />

from a brand new perspective.


Jonathan Blow<br />

Braid<br />

Jonathan Blow is an American independent<br />

video game programmer and designer. He is<br />

best known as the creator of Braid, which was<br />

released in 2008 and received critical acclaim.<br />

He is currently developing The Witness, to be<br />

released in 2014.<br />

For many years Blow wrote the Inner Product<br />

column for <strong>Game</strong> Developer Magazine. He is<br />

the primary host of the Experimental <strong>Game</strong>play<br />

Workshop and each March at the <strong>Game</strong> Developers<br />

Conference, which has become a premier<br />

showcase for new ideas in video games. In addition,<br />

Blow is a regular participant in the Indie<br />

<strong>Game</strong> Jam. Blow is a founding partner of the<br />

Indie Fund, an angel investor fund for independent<br />

game projects.


Braid<br />

In an age when many games feel like clones of one<br />

another or are designed to be easy to beat, Braid<br />

sticks to its guns and delivers a rewarding and memorable<br />

experience that’s definitely worth checking out.


It’s like an invigorating breath of fresh air, and proof<br />

that a handful of independent developers can create<br />

games that raise the bar for others.

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