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Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.;<br />
HP 12 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed<br />
6.00 [0]; Basic Move 6 [0].<br />
Advantages: 25 points chosen from among DX or IQ +1<br />
[20], Will +1 to +5 [5/level], Basic Speed +1 [20],<br />
Charisma 1 or 2 [5 or 10], Combat Reflexes [15],<br />
Enhanced Block 1 [5], Enhanced Dodge 1 [15],<br />
Enhanced Parry 1 [5 or 10], Extra Attack [25],<br />
Fearlessness 1-5 [2/level] or Unfazeable [15], Fit [5] or<br />
Very Fit [15], High Pain Threshold [10], Indomitable<br />
[15], Language (Broken) [2], Longevity [2], Reputation<br />
[Varies], Status 1 or 2 [5 or 10], Style Familiarity (any)<br />
[1/style], Style Perks [1/perk], Wealth (Comfortable) [10]<br />
or (Wealthy) [20], or Weapon Bond [1].<br />
Perks: Style Familiarity (own style) [1] and Style Familiarity<br />
(one other style) [1].<br />
Disadvantages: Duty (School; 12 or less) [-10]. • Either<br />
Bully (12) [-10], for a not-so-nice master, or any two of<br />
Code of Honor (“Fight fair”) [-5], Pacifism (Reluctant<br />
Killer) [-5], Sense of Duty (Students) [-5], or Vow (Never<br />
refuse a request for training) [-5], for a pleasant one. • A<br />
further -20 points chosen from among Bad Temper<br />
[-10*], Disciplines of Faith (Ritualism) [-5], Enemy<br />
(Members of rival school; Rival; 9 or less) [-5], Obsession<br />
(Perfect the ultimate style) [-10*], Odious Personal Habit<br />
Frauds<br />
Instructor (p. 34-35) depicts a talented martial artist who genuinely<br />
teaches a fighting style – whatever his personal flaws. The world is full of<br />
frauds, though. Some have little skill but pretend otherwise because<br />
they’re dishonest or crazy. Others are skilled masters who don’t teach anything<br />
useful out of laziness, concern that student injuries might ruin their<br />
reputation, fear that their teachings might be turned to evil or against<br />
them, and so on.<br />
In a lighthearted game with little mortal combat, it can be fun to play<br />
a phony. In any <strong>Martial</strong> <strong>Arts</strong> campaign, the GM might wish to keep players<br />
on their toes by making some instructors charlatans. To create a convincing<br />
fraud, consider the traits listed below. The students of such a pretender<br />
must buy their style with the “Trained by a Fraud” lens (p. 145). For<br />
rules on bogus martial arts in action, see Faking It (p. 130).<br />
Advantages: Charisma, Reputation, Smooth Operator, and Voice can all<br />
help lure students. Alternate Identity is an excellent way to avoid getting<br />
caught! Don’t overlook the Honest Face perk.<br />
Disadvantages: Greed is the motivation of most frauds. Laziness often<br />
accompanies it in the case of those with real skill. Compulsive Lying,<br />
Delusions, and Overconfidence are all common. Even true masters might<br />
harbor Delusions about their skills – or simple Paranoia. Being a fake can<br />
be a risky Secret.<br />
Skills: Acting, Fast-Talk, and Performance are crucial. Complete shams<br />
might add Stage Combat. Those trying to pass off watered-down styles as<br />
valuable in combat have Combat Art/Sport skills. Dishonest masters may<br />
truly possess the skills they purport to teach, even if they don’t share these<br />
with their students. In all cases, Intimidation is a great way to discourage<br />
prying questions.<br />
Techniques: Total cons don’t know any techniques! Those with combat<br />
skills, or at least Art/Sport versions, know their style’s usual techniques.<br />
Dishonest masters may know useless techniques (p. 95). Deluded ones<br />
likely have secret techniques (p. 86) . . . which might still be useless.<br />
(Inscrutable, or speaks in riddles) [-5], Overconfidence<br />
[-5*], Stubbornness [-5], or Workaholic [-5].<br />
Primary Skills: Savoir-Faire (Dojo) (E) IQ+2 [4]-14;<br />
Teaching (A) IQ+2 [8]-14; and 40 points in the skills and<br />
techniques of any style (see Chapter 5).<br />
Secondary Skills: Pick one of Diplomacy (H) IQ [4]-12,<br />
Intimidation (A) Will+1 [4]-13, or Leadership (A) IQ+1<br />
[4]-13. • Also select one of Body Language (A) Per+1<br />
[4]-13 or Psychology (H) IQ [4]-12.<br />
Background Skills: Any three of First Aid (E) IQ+1 [2]-13;<br />
Administration, Hidden Lore (Secret Styles), Public<br />
Speaking, or Writing, all (A) IQ [2]-12; Expert Skill<br />
(Hoplology), Philosophy (any), or Physiology, all (H)<br />
IQ-1 [2]-11; Meditation (H) Will-1 [2]-11; or Esoteric<br />
Medicine (H) Per-1 [2]-11. • Also choose one of Breath<br />
Control (H) HT-1 [2]-11, Lifting (A) HT [2]-12, or<br />
Running (A) HT [2]-12.<br />
* Multiplied for self-control number; see p. B120.<br />
Lens<br />
Cinematic (+125 points): Add 85 points chosen from among<br />
Blunt Claws [3], Damage Resistance 1-2 (Partial, Hands,<br />
-40%; Tough Skin, -40%) [1-2], Enhanced Block 1-3<br />
[5/level], Enhanced Dodge 1-3 [15/level], Enhanced Parry<br />
1-3 [5 or 10/level], Enhanced Time Sense<br />
[45], Extra Attack 1 or 2 (Multi-Strike,<br />
+20%) [30 or 60], Forceful Chi 1-4<br />
[15/level], Heroic Archer [20], Innate<br />
Attack [Varies], Inner Balance 1-4<br />
[15/level], Resistant to Chi Abilities (+3)<br />
[10] or (+8) [15], Striker (Crushing) [5],<br />
Trained by a Master [30], Weapon Master<br />
[20-45], or Wild Talent (Focused, <strong>Martial</strong><br />
<strong>Arts</strong>, -20%) 1-4 [16/level]. You must take<br />
either Trained by a Master or Weapon<br />
Master! • Add 40 points in your style’s cinematic<br />
skills (and prerequisites) – preferably<br />
all of them.<br />
Customization Notes<br />
Styles: Every style has masters,<br />
but teachers of certain styles are more<br />
likely to elicit strong reactions – usually<br />
respect, fear, or disapproval – from their<br />
community. Hoplomachia (pp. 161-162),<br />
Kalaripayit (pp. 168-169), and Pentjak<br />
Silat (pp. 189-191) all have this reputation.<br />
Historically, Masters of Defence<br />
(p. 17) were outspoken and influential,<br />
and often enjoyed noble patronage . . . or<br />
censure. In modern times, the menacing<br />
drill sergeant who teaches Military Handto-Hand<br />
(pp. 182-185) is among the<br />
strongest of instructor archetypes.<br />
Style Lenses: An instructor normally<br />
practices an unmodified style – even if<br />
what he teaches has the “Military,”<br />
“Police,” or “Self-Defense” lens – but he<br />
could have one of these lenses himself.<br />
“Trained by a Fraud” is unlikely, but some<br />
masters are frauds; see Frauds.<br />
CHARACTERS 35