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Del Duque is a masked Mexican wrestler and freelance<br />

detective. Every Del Duque adventure starts with our hero<br />

enjoying a meal in some exotic locale while reading the<br />

newspaper. There’s always an unsolved crime in the news,<br />

and the headline always hints at the action to come<br />

(“Thieves dressed as ninja steal art treasures!”).<br />

After a short investigation during which Del Duque<br />

inevitably stumbles onto clues that the police missed, he<br />

impresses the cops by identifying the culprits as evil masters<br />

of an obscure fighting style. He follows the trail to the<br />

criminals’ lair, sneaks in, and uses a drop kick to jump the<br />

sentry. Within seconds, the rest of the gangsters come<br />

charging in and also suffer defeat. Then the boss appears<br />

and hits Del Duque a few times – but Del Duque soon<br />

catches his fist, twists his arm, and uses his trademark<br />

“pain grip” to force surrender. By the time the police<br />

arrive, Del Duque is tying up the bad guys.<br />

Del Duque lives in a B-movie world where everybody<br />

speaks Spanish, nobody thinks it’s odd that he’s constantly<br />

masked (or asks how he eats with a mask on), and a<br />

lone wrestler is more capable than an entire police force.<br />

He doesn’t seem all that fast or skilled, yet he always wins.<br />

He’s definitely a cinematic hero!<br />

Del Duque stands only 5’11” but must weigh at least<br />

300 lbs. He was inspired by the Crimefighter template<br />

(pp. 32-34), and mixes Combat Wrestling (pp. 204-205)<br />

with Professional Wrestling (p. 206).<br />

ST 16 [60]; DX 14 [80]; IQ 14 [80]; HT 14 [40].<br />

Damage 1d+1/2d+2; BL 51 lbs.; HP 16 [0]; Will 14 [0];<br />

Per 14 [0]; FP 14 [0].<br />

Basic Speed 6.00 [-20]; Basic Move 6 [0]; Dodge 10*;<br />

Parry 12*.<br />

Social Background<br />

TL: 8 [0].<br />

CF: Western [0].<br />

Languages: Spanish (Native) [0].<br />

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP<br />

10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50<br />

[0]; Basic Move 5 [0].<br />

Advantages: 15 points chosen from among Per +1 to +3<br />

[5/level], Acute Senses (any) 1-5 [2/level], Combat<br />

Reflexes [15], Danger Sense [15], Hard to Kill 1-5<br />

[2/level], Intuition [15], Legal Enforcement Powers [5, 10,<br />

or 15] and Police Rank 0-4 [5/level]†, or Style Perks<br />

[1/perk].<br />

Perks: Style Familiarity (own style) [1].<br />

Disadvantages: One of Duty (Law-enforcement agency; 12<br />

or less) [-10]†, Secret (Vigilante) [-10], or Secret Identity<br />

(Caped crusader, masked avenger, etc.) [-10]. • A further -<br />

30 points chosen from among Charitable [-15*], Curious<br />

[-5*], Honesty [-10*], Intolerance (Criminals) [-5],<br />

Obsession (Bring down a particular crook) [-5*],<br />

Overconfidence [-5*], Pacifism (Cannot Harm Innocents)<br />

Del Duque (350 points)<br />

Advantages<br />

Combat Reflexes [15]; Damage Resistance 1 (Tough<br />

Skin, -40%) [3]; High Pain Threshold [10]; Higher<br />

Purpose (Bring criminals to justice) [5]; Intuition [15];<br />

Serendipity 1 [15]; Trained by a Master [30].<br />

Perks: Honest Face (Only when masked!); Special<br />

Exercises (DR 1, Tough Skin); Style Familiarities<br />

(Combat Wrestling; Professional Wrestling). [4]<br />

Disadvantages<br />

Fat [-3]; Honesty (12) [-10]; Pacifism (Cannot Harm<br />

Innocents) [-10]; Secret Identity [-10]; Sense of Duty<br />

(Law-abiding citizens) [-10].<br />

Quirks: Always uses Drop Kick when making a surprise<br />

attack; Considers masks perfectly normal; Rarely<br />

speaks; Spends hours reading the newspapers, looking for<br />

high-profile crimes; Wears a cape, even though opponents<br />

could grab it. [-5]<br />

Skills<br />

Acrobatics (H) DX-1 [2]-13; Area Knowledge (World)<br />

(E) IQ [1]-14; Brawling (E) DX+2 [4]-16; Brawling Art (E)<br />

DX [1]-14; Criminology (A) IQ-1 [1]-13; Current Affairs<br />

(Headline News) (E) IQ [1]-14; Driving (Automobile) (A)<br />

DX-1 [1]-13; Forensics (H) IQ-2 [1]-12; Hidden Lore<br />

(Secret Styles) (H) IQ [2]-14; Immovable Stance (H) DX<br />

[4]-14; Intimidation (A) Will [2]-14; Judo (H) DX [4]-14;<br />

Knot-Tying (E) DX [1]-14; Law (Criminal) (H) IQ-2 [1]-12;<br />

Observation (A) Per [2]-14; Power Blow (H) Will [4]-14;<br />

Pressure Points (H) IQ [4]-14; Stealth (A) DX [2]-14;<br />

Streetwise (A) IQ [2]-14; Wrestling (A) DX+2 [8]-16;<br />

Wrestling Art (A) DX [1]-14†; Wrestling Sport (A) DX<br />

[1]-14†.<br />

Techniques: Drop Kick (Brawling) (H) [2]-16; Hand<br />

Catch (Wrestling) (H) [4]-12*; Wrench Arm (H) [5]-16.<br />

* Includes +1 for Combat Reflexes.<br />

† Based on Wrestling default.<br />

[-10] or (Cannot Kill) [-15], Sense of Duty (Law-abiding<br />

citizens) [-10], or Stubbornness [-5].<br />

Primary Skills: Area Knowledge (any) (E) IQ+1 [2]-13;<br />

Criminology (A) IQ+1 [4]-13; and 20 points in the skills<br />

and techniques of a combat style (see Chapter 5).<br />

Secondary Skills: Observation (A) Per [2]-12 and Streetwise<br />

(A) IQ [2]-12. • Also pick five of Forced Entry or Knot-<br />

Tying, both (E) DX+1 [2]-13; Driving (Automobile) or<br />

Stealth, both (A) DX [2]-12; Current Affairs (Regional) or<br />

Savoir-Faire (Police), both (E) IQ+1 [2]-13; Interrogation<br />

or Shadowing, both (A) IQ [2]-12; Intimidation (A) Will<br />

[2]-12; or Search or Tracking, both (A) Per [2]-12.<br />

Background Skills: Two of Expert Skill (Hoplology), Forensics,<br />

Intelligence Analysis, Law (Criminal or Police), or Tactics,<br />

all (H) IQ-1 [2]-11; or Detect Lies (H) Per-1 [2]-11.<br />

* Multiplied for self-control number; see p. B120.<br />

† Duty must accompany Legal Enforcement Powers.<br />

CHARACTERS 33

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