Enter Magazine, Spring 2015: What’s Worth Doing?

The Changing Equation of Risk & Reward The Changing Equation of Risk & Reward

NASA’S NOSTALGIA FOR THE FUTURE: ARTISTS’ VISIONS OF FAR-OFF WORLDS INSPIRE US TO “MAKE IT SO.”<br />

OPEN INQUIRY &<br />

APPLIED INNOVATION<br />

<strong>Spring</strong> <strong>2015</strong><br />

US $8.95<br />

<strong>What’s</strong> <strong>Worth</strong><br />

<strong>Doing</strong>?<br />

The Changing Equation<br />

of Risk & Reward<br />

1 | ENTER magazine


Editorial & Design<br />

Christine Marie Mason // Editor-in-Chief<br />

Jeff Greenwald // Managing Editor<br />

Will Rogers // Creative Director<br />

Joanna Harrison // Assistant Editor<br />

Contact<br />

<strong>Enter</strong> is published by Now Labs, Inc.<br />

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2 | ENTER magazine<br />

Illustration courtesy NASA/JPL-Caltech.<br />

See page 17 for more details.


TABLE OF CONTENTS<br />

02<br />

06<br />

09<br />

10<br />

16<br />

17<br />

18<br />

19<br />

20<br />

21<br />

Neurodesign & the Roots of<br />

Creativity<br />

In conversation with artist/designer/<br />

neuroscientist Beau Lotto.<br />

by Jeff Greenwald<br />

Art meets innovation<br />

How John Maeda is transforming<br />

the way we think about design.<br />

by Jeff Greenwald<br />

The Selfie Suit<br />

The ego couture of artist and<br />

fashion designer, Tuan Tran.<br />

The Wild West of innovation<br />

TechShop’s Mark Hatch on the<br />

Makerspace Revolution.<br />

Galaxy Quest<br />

Imaging Andromeda, Up Close<br />

& Personal.<br />

by Julianne Dalcanton<br />

NASA’s Nostalgia for the Future<br />

Artists visions of far-off worlds<br />

inspire us to “make it so.”<br />

by Michael Shapiro<br />

The Accidental Innovator:<br />

Connecting with Healthcare<br />

Insight is accidental; productization<br />

is intentional.<br />

by Mason Uyeda<br />

Improvising at Work<br />

by Lisa Kay Solomon<br />

<strong>What’s</strong> <strong>Worth</strong> <strong>Doing</strong> Next?<br />

Science author Mary Roach on<br />

choosing her next subject.<br />

Snowglobes 2.0<br />

A new twist on classic kitsch.<br />

Letter from the editor-in-chief<br />

To “enter” is different than to “begin.” Beginning implies a linear progression<br />

to an end, while entering has a three-dimensional, spatial sense<br />

about it. We come into a new space, a new conversation, a new mindset—<br />

and we might stay a while. We cross a threshold, center ourselves and<br />

enter into conversation, inquiry and dialogue.<br />

With <strong>Enter</strong>, we’re inviting each person to enter a new space where a<br />

mindset of discovery, possibility and wonder exist; a space where it’s the<br />

questions themselves that matter. In Now Labs’ line of work (i.e., bringing<br />

new concepts to market), questions rule the day. Ideation (the stereotypical<br />

white board of idea generation, aka the “fuzzy front end” of innovation)<br />

starts with asking fresh questions of oneself and others. What do you experience?<br />

What do you assume? What if this constraint didn’t exist? What does<br />

this technology enable? What do people need? Why is the current solution the<br />

way it is?<br />

That asking process continues through the whole filtering cycle of applied<br />

innovation—especially when we arrive at the point of discerning the<br />

very best options.<br />

One question we’re all confronted with daily is, “<strong>What’s</strong> worth doing?”<br />

Of the hundreds of choices in front of us, how do we decide where to<br />

invest our resources? Whether we’re deciding between new market initiatives<br />

or product lines, where to give our charitable dollars or how to spend<br />

our free time, we answer that question every day—with our actions. And<br />

if we’re not conscious with those choices, we can squander our resources<br />

across competing initiatives: the death by a thousand cuts.<br />

In our first issue of <strong>Enter</strong>, we ask some very smart people how they came<br />

to make certain choices — whether at America’s space agency, with author<br />

Mary Roach as she decides what to write about next, or in a bootstrap company<br />

making cinema snowglobes. How and why did they decide “<strong>What’s</strong><br />

<strong>Worth</strong> <strong>Doing</strong>?” We also explore the systems and infrastructures that are<br />

morphing the risk and reward equation. Guest author Mark Hatch discusses<br />

the impact of makerspaces and the crowd. As experimentation becomes<br />

more friction-free and lower cost, “what’s worth doing” gets a much broader<br />

set of answers.<br />

I would love to know your answers. How do you think about risk & reward?<br />

How do you filter and choose? <strong>What’s</strong> worth doing now? Get in touch!<br />

To inquiry rich living,<br />

22<br />

Toadstool<br />

by Lori Zimmer<br />

23<br />

New Space, Old Soul<br />

Why the Exploratorium’s relocation<br />

was one of its scariest experiments.<br />

by Andy Murdock<br />

Christine<br />

Christine Mason is<br />

the founder & CEO<br />

of Now Labs, Inc.<br />

and the editor-in-chief<br />

of <strong>Enter</strong>.<br />

24<br />

Top Ten Emerging Technologies<br />

As published by The World<br />

Economic Forum<br />

3 | ENTER magazine


WHITE SPACE<br />

NEURODESIGN<br />

& THE ROOTS<br />

OF CREATIVITY<br />

In conversation with artist/designer/neuroscientist Beau Lotto<br />

by Jeff Greenwald<br />

Beau Lotto, the founder of UK-based Lottolab, is a<br />

neuroscientist and artist whose work combines visual<br />

perception, science and business. One of his signature<br />

projects is an app called Traces, which allows users to leave<br />

gifts for each other at various locations. The recipient’s smart<br />

phone shows a bubble floating above the landscape; when you<br />

find and burst the bubble, the gift reveals itself. Lotto loves to<br />

challenge perceptions on many levels; his projects have included<br />

“Blackawton Bees,” the world’s first peer-reviewed scientific paper<br />

written by school children. (Full disclosure: Coincidentally, Now<br />

Labs’ Creative Director is an investor in Lottolab’s Traces app)<br />

4 | ENTER magazine


“Anything interesting,<br />

anything new, always<br />

begins with a question.”<br />

ENTER: You said in one of your TED talks that all new perceptions<br />

begin with questions.<br />

ENTER: Why is it so hard for people and organizations to innovate<br />

and to make changes?<br />

BEAU LOTTO: Yes: whatever questions challenge our assumptions.<br />

Anything interesting, anything new, always begins with a<br />

question. But in education, unfortunately, the emphasis is on answers.<br />

We teach children to get the right answer. Our businesses<br />

are also geared that way—because we focus on efficiency.<br />

Efficiency is good, of course. Efficient systems are much more<br />

likely to survive in nature. But efficiency is only half of the equation<br />

of innovation. The other half is creativity. You’re never going<br />

to get anything new through efficiency. You’re only going to get<br />

new stuff through creativity, and the root of creativity is questions.<br />

So we should be teaching children not just how to come up<br />

with the right answers, but how to ask the right questions.<br />

BL: Because we hate uncertainty. Our brains evolved to deal with<br />

the fact that the world in which we are engaged, internally and<br />

externally, is uncertain. And when I’m in a state of uncertainty<br />

I’m scared, because it’s a risky state. And what creates uncertainty?<br />

Saying “I don’t know.” The irony is that the only way we can<br />

do anything creative is to step into uncertainty.<br />

ENTER: So fear of change causes stress, yet change is an essential<br />

part of our evolution.<br />

BL: For sure. Because if we don’t adapt, we die. So our fundamental<br />

nature is adaptation. One of the great things about human<br />

beings is that we’re able to adapt more fully to our environment.<br />

continued on page 4<br />

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ENTER: Tell me a bit about Seeing Differently, the book you’ve been<br />

working on.<br />

BL: Really, what the book is trying to do is answer the question<br />

“Why?” When we ask questions, we tend to ask the wrong<br />

questions. In business, we tend to ask Who, What, Where and<br />

When questions. Those kinds of questions give us information.<br />

But pure information is meaningless to the brain; what the<br />

brain wants is meaning. So the question we should be asking<br />

is, “Why?” A marketer may want to know, “Will people like the<br />

red can or the blue can?” A far more interesting question is, why<br />

would they prefer one color or another? Because if you can answer<br />

that question, you’d be able to understand and predict when<br />

they might prefer, say, a yellow can.<br />

ENTER: Can you tell us the background of Traces?<br />

BL: Traces is a manifestation of what we call neurodesign, in<br />

which we try to create experiences for people that are grounded<br />

“The irony is that the only way we<br />

can do anything creative is to<br />

step into uncertainty.”<br />

in how we understand what humans are, and what humans need.<br />

Traces uses the digital to re-engage with the physical world. The<br />

content provided doesn’t exist on your phone; it exists in the<br />

world, and your phone is a window into that world. It enables<br />

you to harvest and leave traces in the world. And it emphasizes<br />

a physical engagement with the world, which is how your brain<br />

makes meaning.<br />

ENTER: Can you give me an example of how it’s being used?<br />

BL: At the moment, it’s really about people who are quite close<br />

leaving stuff for each other. Because Traces creates an opportunity<br />

for you to make an effort for someone else. You have to think<br />

about what they might want. You don’t just send something to<br />

them, you send it to a location. It could be at their house or in a<br />

coffee shop, but they have to go and get it.<br />

The Trace experiences can be a gift of wisdom—say, leaving a<br />

TED talk in a location that tells you about the architecture of that<br />

space—or a piece of music. But it can also be used very practically,<br />

like a Trace note for the UPS guy. So it augments our natural<br />

world, but it can also make reference to that world. Because when<br />

you’re looking through your phone into the world, at something<br />

floating there, your brain is actually in the world around you. It<br />

enables you to be more observant of that world.<br />

ENTER: How do you think Traces is going to carry itself forward in<br />

the business world?<br />

BL: What we’re going to do, looking ahead, is layer and brand.<br />

A brand can leave gifts and experiences for people. Advertising<br />

tends to be passive and omnipresent. With Traces, I can be in<br />

Union Square, hold up my phone and see the different things the<br />

brands might be leaving for me. The important thing is, I have<br />

a choice. Do I want to engage with a brand or not? The agency is<br />

with the user, not the brand.<br />

ENTER: How is this good for businesses?<br />

BL: For brands to create relationships with people, they have to<br />

change the way they engage with their audience. We know how<br />

the brain takes information and makes it meaningful—and that’s<br />

through experience in physical space. It’s through trust and relationships.<br />

Brands, ironically, have to become the source of giving<br />

as opposed to receiving. And in doing so, people will associate<br />

that brand with more meaning and value.<br />

ENTER: What is the difference, then, between neurodesign and<br />

neuromarketing?<br />

BL: Lottolab coined the phrase neurodesign. Our intention<br />

is to bring in neuroscientists—and we use the word very<br />

6 | ENTER magazine


generally, to include people who study behavior, anthropology,<br />

or human nature—as partners and collaborators with designers.<br />

Designers are brilliant at taking an idea and making it engaging<br />

and emotive, and translating ideas into something that people<br />

can access. Scientists are usually pretty crap at that. When you<br />

combine those two, you can take understanding and make it<br />

transformative.<br />

ENTER: I like the idea of Traces, but I have misgivings about it. I can<br />

see a potential for companies like Nike or other advertisers to plant<br />

gifts everywhere in the natural world. So going outside becomes<br />

more of a scavenger hunt than an engagement with the world. Do<br />

you see a potential danger here?<br />

BL: We’re going to try to mitigate against that. Brands will have to<br />

work directly with us. People will apply: Can we leave Traces? As<br />

a brand? Eventually we’ll have a system where anyone can leave<br />

a public trace, but they have to say how or why they’re going<br />

to do it.<br />

ENTER: You’ve said that “Play is one of the only human endeavors in<br />

which uncertainty is celebrated.” You’ve also favorably compared<br />

play to good science, and to business.<br />

BL: Yes—and business can become more like science. Businesses<br />

are starting to do that— to be open to possibility and to uncertainty,<br />

to be adaptable, cooperative and intrinsically motivated.<br />

Basically, what companies need to do is embody the principles of<br />

what makes good science. And to that equation I’d also add intention.<br />

Why. Why you’re doing it.<br />

ENTER: Do you feel hopeful about the way business and innovation<br />

are going right now? Or we moving toward more humanism or<br />

greater roboticism in the business world?<br />

BL: Really good question. I don’t know the answer to that.<br />

Technology by itself doesn’t do anything; it’s the reasons behind<br />

it. I suggest that the next phase isn’t going to be about technology,<br />

it’ll be about a way of being: The positive effect you have on<br />

things around you, and how you add value to life.<br />

I’d argue that a company that does this is more investable.<br />

Why? Because if you engage with people as human relationships<br />

do— with intention— you’ll have a more loyal audience. And<br />

that’s what companies ultimately want. So what I’m advocating is<br />

a better, business oriented, long-term strategy that also has better<br />

consequences for the world at large. n<br />

Jeff Greenwald is the managing editor of <strong>Enter</strong> <strong>Magazine</strong><br />

7 | ENTER magazine


WHITE SPACE<br />

Meets<br />

INNOVATION<br />

How John Maeda is transforming<br />

the way we think about design<br />

by Jeff Greenwald<br />

A<br />

true polymath, John Maeda is currently a design Partner<br />

at Kleiner Perkins Caufield & Byers. He has created<br />

an extraordinarily diverse career blending science,<br />

technology, commerce and the visual arts. A former professor and<br />

head of research at the MIT Media Lab, Maeda served from 2008<br />

through 2013 as president of the Rhode Island School of Design.<br />

8 | ENTER magazine


ENTER: <strong>What’s</strong> the biggest risk you’ve taken as a designer?<br />

ENTER: What is the biggest lesson you took away from RISD?<br />

JM: Leaving the comfort of a tenured professorship at MIT and<br />

becoming the president of a college, RISD, during its most challenging<br />

times was a big risk. I was inaugurated just before the<br />

global financial crisis of 2009, but I didn’t know that until it was<br />

too late. I had to learn how to run a major not for profit with a<br />

freshly minted MBA and no operating experience at scale, for<br />

sure. Another risk was to leave the comfort of what I had built at<br />

RISD, and enter the venture capital industry. That was a big risk.<br />

I’ve survived this year so far — knock on whatever surface<br />

you’d like!<br />

JM: The biggest lesson I took away is how important it is, in one’s<br />

lifetime, to have the opportunity to fight for people who are<br />

worth fighting for.<br />

I remember meeting a sophomore in a high school once. She<br />

said something to the effect of, “I’m the creative one in high<br />

school. I’m the weird one. No one takes me seriously. But you<br />

— you’re going to fight for us.” That’s when it got real. It was an<br />

honor to get to fight for those who believe in creativity, in spite of<br />

a whole system that believes in innovation but is quick to question<br />

the value of the art.<br />

ENTER: What fields could use the most innovation right now?<br />

JM: Definitely human resources. Being president of RISD, I<br />

learned how important culture is. You know how college costs<br />

so much? What you’re buying is access to a gigantic “family,” a<br />

community that’s lasted for sometimes for hundreds of years. It’s<br />

intangible. So culture is extremely valuable. And to me, culture is<br />

not owned by any part of an organization usually. Maybe HR. So<br />

at RISD I moved HR to report to me and worked at building community,<br />

building better communication, creating more inclusion<br />

and more training, and it made a difference. Companies are only<br />

as good as their people. That’s a cliché – but who’s taking care of<br />

those systems, those invaluable people? Human Resources. And<br />

what kind of tools do we give them to do that right now?<br />

ENTER: I always think of innovation and art going hand<br />

in hand.<br />

JM: People who are close to the arts understand that. But if you’re<br />

a policy wonk, you make the point that innovation helps America<br />

grow and improve. Art? Well, that’s something separate.<br />

“I was right at the wrong time;<br />

artists tend to do that.<br />

ENTER: One of your solutions at RISD was to make yourself<br />

very accessible.<br />

JM: Yes. It was a great flaw, and it was a great experiment. I remember<br />

I was at some kind of brunch for college presidents early<br />

in my presidency. I was talking to the president of an Ivy League<br />

school. This was in 2009 or something. I was the lone college<br />

president blogging and tweeting. So this Ivy League president<br />

came up to me and said “Hey, you’re John Maeda! We’re<br />

watching you.”<br />

“What do you mean?”<br />

“We’re watching to see if you’ll succeed or fail at being<br />

so accessible.”<br />

ENTER: And now it’s part of the culture.<br />

JM: They’re all in it now. At the time, I was like Rudolph the Red<br />

Nose Reindeer and no Santa Claus was in sight. Now college leaders<br />

have got to be on social media. So there you go! I was right at<br />

the wrong time. Artists tend to do that.<br />

ENTER: I’m wondering if you think that design is being driven<br />

by true innovation, or by preconceptions of what we expect to see<br />

in the future?<br />

JM: I would say design does three things: It follows the trend,<br />

it makes the trend, and it brings back old trends. So it depends<br />

on which kind of design you’re engaged with. There are people<br />

designing things that look like they were made in the 1800s,<br />

because that’s considered what’s interesting or valuable to someone.<br />

There are those who are designing futuristic things, because<br />

they’re pushed to design what has not been made yet. But there<br />

are people doing everyday design, all the time. like flyers for their<br />

rock bands. They’re not designing something futuristic.<br />

ENTER: Whose design are you watching with the most excitement?<br />

JM: Well, definitely the technology industry. I have a front row<br />

seat for that. Since my time at MIT in the ‘90s, I’ve watched it<br />

evolve and grow. I had an R1 University research seat. Now I have<br />

continued on page 8<br />

9 | ENTER magazine


a VC-world industrial seat. And what I saw in research twenty<br />

years ago is now happening.<br />

I think of the guys at Paper 53, who make the drawing app for<br />

the iPad. Hugely inventive. If Venetian craftsmen had worked<br />

with pixels instead of glass, it would be like those guys. And<br />

Google’s doing a great job. I think they’ve moved away from just a<br />

Vulcan (Star Trek reference) style design firm— speed and practicality,<br />

and are adding more emotion to what they do.<br />

ENTER: You’ve often spoken about the importance of trust. In this<br />

era, when we’ve been inundated with immersive marketing, how can<br />

we create trust without being invasive?<br />

JM: It would have to start with people to people: a stare across the<br />

table at someone you can see. I’m very old fashioned that way.<br />

And when you can’t meet someone directly, I think voice is a<br />

great surrogate for the body. But face-to-face is great.<br />

ENTER: What if that’s not possible, what if you’re trying to build<br />

trust in a brand?<br />

“I think of the guys at Paper 53,<br />

who make the drawing app for<br />

the iPad. Hugely inventive. If<br />

Venetian craftsmen had worked<br />

with pixels instead of glass, it<br />

would be like those guys.”<br />

the younger companies know that design is important, because<br />

they grew up in this whole frothy design era—whereas the ones<br />

that are more engineering-centric are coming late towards this<br />

notion of design.<br />

But just communicating design is not enough...it’s not just<br />

about Apple, it’s about culture. The reason why Apple is expert at<br />

design is because they’ve been designing for 30 years. It’s in their<br />

DNA. The earlier startups bring design in-house and into their<br />

culture the better — it’s an investment. It isn’t like something<br />

that you’re buying for right now; it’s something you’re investing<br />

in, and building over time.<br />

JM: I think that brands today need to have some kind of personal<br />

connection to be effective. Many companies use surrogates for<br />

that connection — like Flo with Progressive Insurance, or the<br />

GEICO gecko, or the “Where’s the beef?” woman from eons ago.<br />

And knowing more about a company—its mission and values,<br />

and people who work for it—also helps, and creates that personal<br />

connection. How the message is mediated does matter. Because<br />

although we are cynical to advertising that we can detect, we<br />

will let ourselves go home with those that we feel are perhaps<br />

authentic.<br />

ENTER: You said you’ll put up any art on your wall for at least a day.<br />

<strong>What’s</strong> on your wall now?<br />

JM: I have an old piece by Bruno Munari. He was one of the Italian<br />

futurists. I always loved that era of activity, because there<br />

were no computers. They were reacting to the advent of the automobile,<br />

and its speed. That was the technology of the day. And<br />

I have a lot of fortune cookie fortunes I tape on my wall. I think<br />

designers are kind of like kleptomaniacs.<br />

ENTER: <strong>What’s</strong> your favorite fortune cookie fortune up there?<br />

ENTER: What kind of work are you doing right now with KPCB?<br />

JM: I’m working with the various companies to support their<br />

founding teams leveraging of design in technology. I noticed that<br />

JM: “You will become a good lawyer someday.” I like that one. I<br />

wanted to go to law school, but at the time I chose to become a<br />

college president instead.<br />

10 | ENTER magazine


ART<br />

ENTER: Either way, you got to see how sausages are made.<br />

JM: I got to see how a lot of sausages were made. It made me think<br />

about life and education in general. I think it was Rob Kalin — he<br />

founded Etsy. Rob painted a picture of life for me once. He said<br />

the education system was designed for when we died in our 40s,<br />

so four years of college made sense. You would stock up on an<br />

education and live a life and you would eventually expire. But advances<br />

in science let us live to be 80 or 100, it’s kind of impossible<br />

to believe that you’ll take four years of your life, from 18 to 22, and<br />

Ego Couture:<br />

The Selfie Suit<br />

“The earlier startups bring design<br />

in-house and into their culture the<br />

better— it’s an investment. It isn’t like<br />

something that you’re buying for right<br />

now; it’s something you’re investing in,<br />

and building over time.”<br />

expect the education to last until you’re 80.<br />

That kind of reshaped how I thought. It was like when Jack<br />

Dorsey came out with the Square.<br />

RISD was the first college to give out Square, which is a<br />

mobile payment device, at scale on an American campus. When<br />

they started to be all around campus, I thought about how one of<br />

the best professors at RISD, Michael Fink, could totally change<br />

the game of education. I thought, “Mike can just take a Square,<br />

assemble 20 students in a park just outside my office, and charge<br />

students with credit cards. He wouldn’t need me! Why do you<br />

need a president, or an institution?” Stuff like that kept happening<br />

during my tenure as president, it made me think whether life<br />

is about longevity, or how you access live people.<br />

ENTER: You once said, “if you’re never wrong, you never get<br />

something right.” Tell me something you were wrong about.<br />

JM: It would be in 1990-something, when people started to have<br />

home pages. For this thing called “the Web.” I thought, who<br />

needs a home page, give me a break! I fortunately changed my<br />

mind a few months after it took hold. n<br />

“The ‘selfie’ is a new and pervasive<br />

expression of the self; it is an action that<br />

embraces sharing and openness. I am an<br />

open person, and I am proud to wear a<br />

suit or jacket with my image. I was inspired<br />

to bring the selfie to fashion because it<br />

is the ultimate statement of a person,<br />

wrapped up in one’s self in an exaggerated,<br />

caricatured and fun way.<br />

“As for the risk, I would ask, ‘What is the<br />

risk of being yourself?’ To the extent that<br />

you love yourself, the opinion of the world<br />

matters less. A person cannot be timid, shy<br />

or conservative to wear any of the fashion<br />

I create. I don’t think about risks—I think<br />

about opportunities. If someone doesn’t<br />

like you, a jacket or suit won’t change their<br />

opinion. So why not make it perfectly clear<br />

who you are?”<br />

Tuan Tran is an artist and fashion designer living<br />

in San Francisco<br />

Jeff Greenwald is the managing editor of <strong>Enter</strong> <strong>Magazine</strong><br />

11 | ENTER magazine


FEATURE<br />

THE<br />

Wild West<br />

OF INNOVATION<br />

TechShop’s<br />

Mark Hatch<br />

on the Makerspace Revolution<br />

Mark Hatch is the Co-Founder of TechShop,<br />

author of The Maker Movement Manifesto,<br />

and a former Green Beret.<br />

12 | ENTER magazine


Some very powerful new tools, communication<br />

methods and understandings about the way we<br />

innovate have come into existence during the last<br />

ten years. Collectively, they are radically changing how<br />

innovation is practiced—and who gets to play. Their<br />

presence is fundamentally changing, quite likely forever,<br />

the risk and reward equation of innovation.<br />

In 1992, Steven Wheelwright and Kim Clark released Revolutionizing<br />

Product Development, an influential book and research<br />

study. It concluded that, in many instances, a six-month delay<br />

in a new product launch could cause one-half of the product’s<br />

potential profits to be lost. Today, a delay of that length might put<br />

a firm a full generation behind a competitor, and could possibly<br />

cost the firm its existence.<br />

Until recently, it was a well-known “fact” that it was impossible<br />

to launch a new car company (witness the failure of the<br />

DeLorean Motor Company back in the 1980s). Yet today the entire<br />

industry is playing catch-up to Elon Musk and Tesla. Likewise,<br />

outer space was once the sole purview of nation states—until<br />

Musk and Sir Richard Branson changed that landscape (or,<br />

more aptly, spacescape). Now we have a bunch of billionaires<br />

funding the development of Planetary Resources, a space<br />

mining company.<br />

And it’s not just huge interlopers like Tesla, Virgin and Google<br />

who are upending convention. It’s General Electric, DARPA and<br />

Ford on the large enterprise side, and people like Bre Petis, Jane<br />

Chen, Espen Sivertsen, Richard Hatfield and James McKelvey on<br />

the startup side—individuals I’ll discuss soon, who are soundly<br />

beating entrenched giants at their own game.<br />

As the CEO of TechShop, the world’s first and largest chain of<br />

makerspaces, I’ve been watching as new companies launch for a<br />

fraction of traditional costs.<br />

For those who may not know: A large makerspace is basically<br />

a 15,000- to 25,000-square-foot fabrication arena, with tons of<br />

equipment. You can make just about anything. TechShop spaces<br />

include a metal shop, a wood shop, a textile lab, laser cutters,<br />

3D printers, electronics and plastics areas, powered hand tools,<br />

welding equipment, a full software suite with a couple dozen<br />

computers and the space to work on projects up to the size of a<br />

small lunar lander (yes, one guy has worked on a lunar lander).<br />

Like a club, makerspaces (or “hacker spaces”) attract a vibrant<br />

community of people who share a love for making things. Each<br />

aggregates a community of the most creative and dedicated<br />

“makers” in a city.<br />

But the most amazing thing about these places is how much<br />

they can reduce the cost of starting a hardware company. What<br />

used to cost a small fortune can now be accomplished for a few<br />

thousand dollars and some sweat equity. I have seen people come<br />

in with little knowledge and few skills—and mere months (not<br />

years) later, they launch multi-million-dollar companies that<br />

change the world. I’ve been doing new product development my<br />

entire life, for companies big and small, and have never seen<br />

anything like this occur before. We’ve heard quite a lot about<br />

software startup firms; these places create a platform for lean<br />

hardware startups.<br />

Inspired by Japanese origami folding techniques, the<br />

26-pound Oru Bay kayak was developed in a makerspace<br />

with the help of Kickstarter in 2012.<br />

Duleeesha Kulasooriya, head of strategy for Deloitte’s Center<br />

for the Edge (Deloitte is the world’s largest professional services<br />

and accounting firm), is studying the impact of the Maker Movement,<br />

and makerspaces in particular. According to Duleeesha:<br />

“Makerspaces have fundamentally shifted the<br />

economics of prototyping and small-batch manufacturing.<br />

By providing affordable access to tools<br />

and community, and thereby capital cost requirements,<br />

they have lowered the barriers for entry<br />

for hardware startups. Large firms too can take<br />

advantage of the same economics by providing<br />

access to these makerspaces and allowing for<br />

larger portions of their employees base to<br />

participate in innovation activities.”<br />

The startups I work with on a daily basis have reduced the<br />

cost of launching their products and companies by upwards of<br />

98%. The cost of failure has dropped so low, anyone can innovate.<br />

Chris Anderson (CEO of 3D Robotics, and former Editor-in Chief<br />

of Wired) sums up the excitement about the renewed interest in<br />

and the democratizing effects of makerspaces this way: “If you<br />

like the Web, you’re going to love the Maker Movement. It’s the<br />

same revolutionary innovation model, but now applied to one of<br />

continued on page 12<br />

13 | ENTER magazine


the biggest industries in the world - manufacturing.” He adds, “If<br />

you thought the web was big, I think this is going to be bigger.”<br />

Here are some examples of people who have launched lean,<br />

fast, cheap-to-start, companies out of a makerspaces.<br />

Let’s begin with Bre Petis. He was a founding member of NYC<br />

Resistor, a hacker space in Brooklyn. Formerly a junior high art<br />

instructor, Bre learned about 3D printing and launched Maker-<br />

Bot Industries out of NYC Resistor in 2009. In 2013, he sold it to<br />

Stratasys for $600 million.<br />

Jane Chen is the co-founder of Embrace, a non-profit<br />

organization that has won numerous awards, including The<br />

Economist’s Social and Economic Innovation Award, Forbes<br />

Impact 30, and Fast Company’s Innovation by Design Award.<br />

Embrace makes low-cost, portable, incubation blanket warmers<br />

to regulate the body temperature of vulnerable low-birth-weight<br />

and premature babies. The infant warmers cost less than 1% of<br />

standard incubators, don’t require constant electricity to operate<br />

and are lightweight—making them ideal for use in developing<br />

countries where rural access to hospitals and electricity is limited<br />

or unavailable. Developed in a makerspace and first used in<br />

2010, the Embrace Warmer had reported saved the lives of more<br />

than 87,000 babies by the end of 2014.<br />

Espen Siversten started his 3D printer company, Type A Machines,<br />

in Noisebridge, an anarchistic educational hackerspace<br />

in San Francisco, and actually moved his company into the San<br />

Francisco TechShop. “We brought our product to market in nine<br />

months while bootstrapping,” Siversten remarks, “when experts<br />

said it would cost $5 million and take a year.” A makerspace, he<br />

says, “was the great equalizer: access to equipment we could only<br />

dream of as a startup reduced our risks and doubled our rewards.”<br />

The Lightning LS-218 is the world’s<br />

fastest production motorcycle<br />

The world’s fastest production motorcycle is now all-electric,<br />

built by makerspace veteran Richard Hatfield’s Lightning<br />

Motorcycles. The Lightning SuperBike has already won the acclaimed<br />

Pikes Peak International Hill Climb (the second oldest<br />

motorsport race in the US), besting the entire field, including gas<br />

powered superbikes, by a stunning 21 seconds. Powered by solar<br />

energy, it now holds the Guinness World Record for the world’s<br />

The Lumio lamp, developed in a makerspace, is a multi-functional lamp<br />

concealed in the form of a small, hard-cover book.<br />

fastest electric motorcycle, having reached 218 miles per hour in<br />

2011 on the Bonneville Salt Flats.<br />

But the largest single company to launch from a makerspace<br />

so far is Square, the merchant banking solution that James McKelvey<br />

and Jack Dorsey founded in 2009. Now worth more than $6<br />

billion in shareholder value, it is believed the company did in<br />

excess of $1 billion in sales and over $30 billion in transactions<br />

in 2014. One of the most revealing things about Square’s success<br />

was that they could not get funding until they had developed a<br />

prototype device. But once the prototype was made (in our very<br />

own makerspace) they were funded quickly. This speaks to the<br />

critical importance of engineering that first prototype. As James<br />

recently told CNN, “TechShop was this miraculous find. [They]<br />

had all the equipment and they have all these amazing people. I<br />

saw a guy making his own Segway, [and] a guy making a<br />

lunar lander.”<br />

There are more. Oru Kayak, Lumio, Boosted Boards, DODO-<br />

Case, Open ROV and Theradome Laser are all examples of businesses<br />

launched through makerspaces and hacker spaces around<br />

the world.<br />

Today, it’s possible to learn the skills needed to launch a<br />

company in very short periods of time. You can even fund your<br />

company through crowdsourcing. And you can use the crowd to<br />

14 | ENTER magazine


help solve problems, set your specifications and flesh out the features<br />

and benefits you need. New members routinely come in to a<br />

makerspace, take a few classes, build a prototype and then raise<br />

tens of thousands of dollars on Kickstarter or Indiegogo to launch<br />

a company—sometimes in just a few months.<br />

One of the things that I find interesting is how disruptive<br />

some of these startups actually are. Square changed the merchant<br />

payments landscape. Lightning Motorcycles is changing the definition<br />

of a superbike. Clustered Systems, a computer server cooling<br />

company, took on major entrenched Fortune 100 companies.<br />

But this radical new way of launching is not just for the small,<br />

agile startup. The big guns are getting in on the action as well.<br />

Incubation blanket warmers by Jane Chen’s Embrace have saved more than 87,000 babies in the developing world.<br />

Ford Motor Company, for example, wanted to engage their<br />

employees in a way that would energize them to generate more<br />

innovative ideas. To do this, they funded a makerspace near their<br />

corporate HQ in 2012, wrapping it within a successful program to<br />

engage Ford employees. Their key objective was to increase the<br />

number of high quality patentable ideas coming into the Ford licensing<br />

office. The target was modest, but the actual results were<br />

stellar: a 100% increase in high-quality suggestions from their<br />

existing employee base. One resulting device (which, because of<br />

an NDA, cannot yet be disclosed) is making its way to become an<br />

option on Ford vehicles.<br />

Another surprising case has been the experiment run by the<br />

research arm of the Department of Defense. A few years ago,<br />

DARPA used open innovation strategies and the crowd to help<br />

develop their Fast Adaptable Next-Generation Ground Combat<br />

Vehicle (FANG GVC) project. Working with Local Motors, a buildit-yourself,<br />

street-legal rally car company in Arizona, DARPA<br />

was able to produce the first fully functional prototype, using a<br />

specifications process that leveraged the crowd. Time and cost?<br />

An astonishing four months and one million dollars.<br />

A final dramatic example: Late in 2013, GE asked their new<br />

partner, Quirky (a company that specializes in crowd-based innovations),<br />

to see if they had any ideas for new air conditioners.<br />

In December of that year, GE/Quirky used the Quirky platform to<br />

help develop and lock in the specifications of the Aros in-window<br />

air conditioner. By March of 2014, they began taking orders (on<br />

Amazon) for shipments beginning in May. Total elapsed time<br />

from inception to release: about six months. This is the same<br />

amount of time that, in the 1980s, a delay in the development of<br />

a product might cost a company half that product’s profits. And<br />

that was a relatively gentle penalty. If a delay of that length occurs<br />

today, a company might fail entirely.<br />

<strong>What’s</strong> going on here?<br />

The contemporary truth is that crowds have more and better<br />

information than many R&D departments. Markets can be assessed<br />

and tapped virtually. Prototypes can be created rapidly—<br />

thanks to CNC tools, digital design, 3D printers and other rapid<br />

prototyping capabilities—for a tiny fraction of what they used to<br />

cost. The rate at which innovations are being developed and adopted<br />

is accelerating, while the cost of taking risks is dropping.<br />

In short—during the last decade—everything about new<br />

product development has changed. I’d like to offer a challenge,<br />

directed at any imaginative player within a big company: Leverage<br />

these new capabilities and skip the traditional innovation<br />

processes entirely. Why bother getting permission from a<br />

bunch of corporate naysayers when you can test your idea via<br />

private prototyping (at a makerspace) and Indiegogo? Launch<br />

the product, make some money, and—rather than asking for<br />

permission to test market something—ask for permission to<br />

return the profits from your experiment. Imagine going to<br />

your CEO and saying, “Hey, I just did a market test on an idea<br />

my team has been kicking around. The market test generated<br />

$200,000 and we need a way to book this revenue.” These days,<br />

it’s not at all far-fetched: market tests as a profit center.<br />

When that starts happening—with frequency—the radical<br />

changes we’re seeing in the speed, ease and cost of launching<br />

new products will have completely transformed the art<br />

of innovation. n<br />

15 | ENTER magazine


MICRO<br />

MICROBE MUSEUM<br />

16 | ENTER magazine


“Meeting your microbes” may not sound like a<br />

great date, but you’ll leave Micropia—<br />

Amsterdam’s new museum of the microbe,<br />

which opened in 10/14 —feeling a little less<br />

lonely. Did you know, for example, that there<br />

are about three pounds of microbes in and on<br />

your body? Or that the ones between your toes<br />

look like Christmas bulbs? The visit will leave you<br />

amazed … and maybe a little antsy.<br />

http://www.micropia.nl/en/<br />

17 | ENTER magazine


MACRO<br />

GALAXY QUEST<br />

Imagining Andromeda,<br />

up close & personal<br />

by Julianne Dalcanton<br />

Several years ago, the<br />

organization that allots time on<br />

the Hubble Space Telescope<br />

asked astronomers to propose some<br />

long-term, mind-expanding projects<br />

that the HST might complete<br />

during its lifetime. Astronomer<br />

Julianne Dalcanton talks about how<br />

her team’s winning proposal—a<br />

staggeringly detailed portrait of the<br />

Andromeda Galaxy—came to be.<br />

“I was already used to thinking big<br />

with the Hubble, but this was like asking,<br />

‘what’s the coolest thing you can possibly<br />

think of?’ One of my closest collaborators<br />

and I were talking on the phone about<br />

some of our crazy ideas. Somewhere during<br />

the conversation I said, ‘What if we did<br />

M31 (The Andromeda Galaxy)?’ The more<br />

we thought about it, the more we became<br />

convinced that this would be something<br />

transformative.<br />

“We are used to looking at galaxies<br />

as whole. But each galaxy, as Carl Sagan<br />

told us, holds billions and billions of stars.<br />

And if you look at it closely enough—as we<br />

could with the HST—you should be able<br />

to see the stars within it. Those stars are<br />

a ‘fossil record’ of everything that happened<br />

to the galaxy in the past. Through<br />

that record, we can figure out long-past<br />

events that we couldn’t witness directly.<br />

It’s almost identical to archaeology.<br />

“As for the image itself, well, I think<br />

‘jaw-dropping’ is as close as you can get.<br />

I mean, when you write a proposal, you<br />

do a good job of convincing yourself that<br />

this is something that’s going to work. For<br />

me and my collaborators, there was a gobsmacking<br />

moment of, ‘This is as incredible<br />

as we thought it would be!’—and a<br />

tremendous relief that it actually worked.<br />

“For me, the most compelling reactions<br />

are the people whose first gut reaction<br />

is, ‘There’s no way we’re alone.’ I find<br />

that incredibly profound. I mean, you can<br />

tell people there are billions of stars in<br />

other galaxies. But when people actually<br />

see those billions of stars scrolling by on<br />

their computer screen, the idea that not<br />

one of them ever developed life starts to<br />

seem a little farfetched.” n<br />

Julianne Dalcanton<br />

is a Professor of<br />

Astronomy at<br />

the University of<br />

Washington.<br />

18 | ENTER magazine


NASA’S NOSTALGIA FOR THE FUTURE<br />

Artists visions of far-off worlds inspire us to “make it so.”<br />

by Michael Shapiro<br />

“<br />

Wouldn’t it be cool to go<br />

there?” That’s a question<br />

that has inspired skygazing<br />

sci-fi authors and space<br />

scientists for generations. And that<br />

was the driving question behind<br />

three travel posters created by a trio<br />

of “visual strategists” at NASA’s Jet<br />

Propulsion Laboratory in Pasadena.<br />

David Delgado, Joby Harris and Dan<br />

Goods, artists employed by the JPL at<br />

the California Institute of Technology,<br />

fashioned three posters celebrating the<br />

potential of visiting recently discovered<br />

exoplanets. Harking back to travel<br />

posters from the 1920s through 1950s,<br />

the images visually capture the unique<br />

features of each distant planet.<br />

And they’re fun, with witty slogans.<br />

Kepler-16b, a planet orbiting around two<br />

suns (like Luke Skywalker’s home planet,<br />

Tatooine, in Star Wars) is tagged:<br />

“WHERE YOUR SHADOW ALWAYS<br />

HAS COMPANY.”<br />

The poster for Kepler-186f, whose<br />

dim sun shines in the crimson spectrum,<br />

reads: “WHERE THE GRASS IS ALWAYS<br />

REDDER ON THE OTHER SIDE.”<br />

“We show people in spacesuits<br />

(in the posters) because it would be<br />

amazing to go there. That sparks people’s<br />

imaginations,” Harris said. “It’s like a<br />

carrot hanging far out in front of you.<br />

Maybe it will inspire a young kid to figure<br />

out how to get there.”<br />

The posters evoke “futuristic<br />

nostalgia,” Goods said. “We love nostalgic<br />

things, but combining that with the future<br />

is really powerful.”<br />

The underlying mission of this art,<br />

Delgado said, is that “imagination and<br />

science fiction in some ways lead to<br />

science. I think that’s why it’s struck<br />

such a chord.”<br />

But artists hired by a strapped<br />

space agency – why is this worth doing?<br />

Because they help scientists “think<br />

through their thinking,” Goods said. “We<br />

ask lot of questions that are maybe not<br />

what their colleagues are asking them<br />

about, and sometimes that helps clarify<br />

what they’re doing.”<br />

Though created for space scientists,<br />

the posters have been a big hit with the<br />

public. “We talk about sneaking up on<br />

learning,” Goods said. When people see<br />

art that’s “beautiful and mysterious,”<br />

they ask, “What is this?” and that makes<br />

them want to know more.<br />

“We had no idea that they would get<br />

this popular,” Harris added. “Otherwise<br />

we would’ve spent more time on them.”<br />

Maybe it’s good they didn’t. Some<br />

of the most successful innovations<br />

happen in a flash. n<br />

Michael Shapiro is<br />

author of A Sense of<br />

Place, a collection<br />

of interviews with<br />

top travel writers,<br />

and contributes to<br />

National Geographic<br />

Traveler. The three<br />

posters can be<br />

downloaded for<br />

free at:<br />

http://planetquest.jpl.<br />

nasa.gov/exoplanet_<br />

travel_bureau<br />

19 | ENTER magazine


PROCESS<br />

THE ACCIDENTAL INNOVATOR:<br />

CONNECTING WITH HEALTHCARE<br />

Insight is accidental; productization is intentional<br />

by Mason Uyeda<br />

Ever start out on one path, only<br />

to find yourself in a different,<br />

unexpected place? Such was<br />

the case when VMware sought to<br />

create a better way for end-users to<br />

access their corporate desktops—<br />

but ended up with a breakthrough<br />

for healthcare workers.<br />

Our initial mission was to improve<br />

the desktop experience for both endusers<br />

and IT by applying well-understood<br />

“cloud computing” technologies to<br />

enable access (to a corporate Windows<br />

desktop) from various devices (tablets,<br />

kiosks, your PC at home, a friend’s<br />

laptop) in diverse locations.<br />

A team member made a simple<br />

suggestion: Wouldn’t it be cool if people<br />

could use their ID badges to log into<br />

their desktops? They simply tap their<br />

badge on a reader (plugged into a<br />

PC), and their own Windows desktop<br />

appears. We came to call that use<br />

the “Follow-me Desktop” (aka “Tap<br />

and Go”).<br />

Customers, especially in healthcare,<br />

loved it. Nurses and clinicians log in and<br />

out many, many times a day. The ability<br />

to “tap” their badge to connect quickly<br />

(within six seconds) to their desktop was<br />

hugely appealing.<br />

As we listened to healthcare<br />

workers, we heard many more needs<br />

and concerns. We learned that it was<br />

important that their desktops always be<br />

available—even when natural disasters<br />

strike. We found that doctors and<br />

radiologists want to be able to look at<br />

images from wherever they are—on<br />

tablets and smart phones, if necessary.<br />

And we discovered that the more we<br />

streamlined the log-in process, the<br />

more we increased doctor-patient<br />

interaction time.<br />

The initial observations and insights<br />

were serendipitous, but from there we<br />

put them into VMWare’s innovation<br />

framework: standard things like<br />

customer councils, cross functional<br />

teams and technical accelerators.<br />

What started as a simple feature<br />

for “tapping in” quickly became a<br />

recognized solution in the healthcare<br />

industry. This was confirmed last fall,<br />

when I took a family member in for an<br />

exam. And, you guessed it: The doctor<br />

walked in, tapped her badge at the PC,<br />

and sat down to talk with us. n<br />

Mason is responsible<br />

for industry and<br />

technical marketing in<br />

end-user computing at<br />

VMware, specializing<br />

in solution marketing<br />

and engineering.<br />

20 | ENTER magazine


BOOK REVIEW<br />

IMPROVISING AT WORK<br />

by Lisa Kay Solomon<br />

“There are people who prefer to say ‘Yes’ and there are people who prefer<br />

to say ‘No’. Those who say ‘Yes’ are rewarded by the adventures they have.<br />

Those who say ‘No’ are rewarded by the safety they attain. There are far<br />

more ‘No’ sayers around than ‘Yes’ sayers, but you can train one type to<br />

behave like the other.”<br />

— Keith Johnstone, Improv: Improvisation and the Theatre<br />

Lisa Kay Solomon<br />

teaches innovation at<br />

the California College<br />

of the Art’s MBA in<br />

Design Strategy and<br />

co-authored the bestselling<br />

book Moments<br />

of Impact: How to<br />

Design Strategic<br />

Conversations that<br />

Accelerate Change.<br />

A<br />

s an educator focused on innovation and leadership,<br />

I help students and executives learn how and when<br />

to say “Yes” while the rest of the world is reflexively<br />

saying “No.” Innovation relies on inventive, flexible and<br />

generative thinking. There’s no better guidance for this open<br />

mindset than this centuries-old theater practice.<br />

Although “improv” may seem like theatrical magic in the<br />

moment, three important books reveal its value as a deeply<br />

disciplined, rules-based craft. These three books—one older, two<br />

recent—shed light on the behaviors, attitudes and incentives<br />

that can help fuel a personal openness to risk in exchange for<br />

collaborative reward.<br />

Yes, And, by Kelly Leonard and Tom Yorton<br />

(Harper Business, <strong>2015</strong>) —Two Second City<br />

executives tell vivid stories of famous<br />

comedians who passed through the doors<br />

of their Chicago comedy institution:<br />

Tina Fey, Stephen Colbert and Keegan-<br />

Michael Key, among others. Beyond<br />

the practice of improv, the authors also<br />

explain its cultural and organizational<br />

benefits through chapters like “How<br />

to Build an Ensemble” and “Audiences<br />

Want In on the Act.“ The pair suggests<br />

that organizations use improv as a talent<br />

management practice—allowing for<br />

shared risk without individual blame, and<br />

the collective sharing of rewards.<br />

Do: Improvise: Less push. More Pause,<br />

Better Results. A new approach to work<br />

(and life), by Robert Poynton (Do Lectures,<br />

2013)—Philosopher and consultant<br />

Poynton skillfully illustrates how improv<br />

practices can help organizations better<br />

respond to challenges in a world<br />

characterized by extreme variations and<br />

uncertain futures. Consciously practicing<br />

a theater strategy called accepting all<br />

offers, Poynton claims, “enables you<br />

to use the resources you have in a more<br />

satisfying, surprising and enjoyable<br />

way” and recognize opportunities<br />

amidst challenges.<br />

Improv Wisdom: Don’t Prepare, Just Show<br />

Up, by Patricia Ryan Madson (Random<br />

House, 2005) —Madson shares 13<br />

“maxims” of improvisation—including<br />

Showing Up, Making Mistakes, Saying<br />

Yes, etc.—to empower readers to create<br />

meaning in the moment. More like a<br />

personal spiritual guide than playbook,<br />

each chapter opens with inspirational<br />

quotes and provides anecdotes and<br />

exercises from Madson’s decades of<br />

experience teaching improv at<br />

Stanford University.<br />

In a world with no easy answers,<br />

improv’s highest value may be the<br />

freedom it affords us in breaking free<br />

from our traditional training to be<br />

“right,” in favor of potentially better, but<br />

unknown future possibilities.<br />

21 | ENTER magazine


PROCESS<br />

WHAT’S WORTH<br />

DOING NEXT?<br />

Science author Mary Roach on choosing her next subject<br />

S<br />

electing my next book subject begins<br />

with a process of elimination.<br />

There’s just so many things that<br />

are interesting, but won’t work for me.<br />

Anything purely historical? Not going to<br />

do that. I want to be able to report stuff in<br />

the present, because I love the research:<br />

going into different worlds. And it can’t<br />

be completely abstract. I want it to be<br />

able to have sounds and sights to render<br />

for the reader. So much of science today is<br />

microscopic— theoretical physics, protein<br />

receptors and genetics. I’m really a “bodies<br />

on the slab” kind of person.<br />

Packing for Mars was a case where I<br />

had an abiding interest in the space program,<br />

and three things came together.<br />

I was doing a Vogue story for osteoporosis;<br />

I called up an astronaut because bone loss<br />

is an issue in space. He also told me about<br />

the video camera in the toilet that helps<br />

astronauts position themselves for a zero<br />

gravity shit. And I remember thinking,<br />

Somehow I will write about this. Also, I<br />

had run into a guy I knew from Antarctica<br />

who was studying the effects of microgravity.<br />

So it was sort of working ass-backwards.<br />

I had three things I really wanted to write<br />

about, and I looked for an “umbrella” topic<br />

that would cover the specifics.<br />

The same thing happened with Gulp: I<br />

had two or three things I’d come across that<br />

I hadn’t been able to put anywhere. They<br />

all happened to be along the alimentary<br />

canal. I thought, Duh! That’s such a Mary<br />

Roach topic!<br />

The bottom line is, it this going to be<br />

exciting and fun for me to spend two years<br />

doing? Otherwise it’s not worth it. Because<br />

if it’s not fun and satisfying for me, it’s not<br />

fun and satisfying for the reader. n<br />

Mary Roach (weightless,<br />

above) is the New York<br />

Times best-selling author<br />

of six non-fiction science<br />

books including Stiff,<br />

Packing for Mars and<br />

Gulp. Her books have<br />

been translated into<br />

more than 25 languages.<br />

Beloved for her<br />

exhaustive research into<br />

the most obscure corners<br />

of science, her notorious<br />

2009 TED talk discussed<br />

“10 Things You Didn’t<br />

Know About Orgasm.”<br />

22 | ENTER magazine


PLAY<br />

SNOWGLOBES 2.0<br />

A new twist on classic kitsch<br />

When JD Beltran and<br />

Scott Minneman started<br />

collaborating, they quickly<br />

discovered a mutual fascination<br />

with snowglobes.<br />

Though their backgrounds are<br />

very different—Scott holds degrees in<br />

architecture and engineering from MIT<br />

and Stanford, while JD is an artist, writer<br />

and filmmaker—both had been making<br />

snowglobes, for projects and friends, for<br />

some time. Given Scott’s retro-futurist<br />

practice of imbuing traditional objects<br />

with modern technology and JD’s genius<br />

for creating novel, in-situ storytelling<br />

experiences, the Cinema Snowglobe was<br />

an inevitable collaboration.<br />

“The decision to pursue the<br />

inspiration was one of those ‘rightproject,<br />

right-time’ situations,” Beltran<br />

reflects. They presented their idea to<br />

the Workshop Residence, an arts and<br />

craft incubator based in San Francisco’s<br />

Dogpatch neighborhood. The Workshop<br />

seeks to enable artists to be selfsustaining<br />

through studio space and<br />

seed money for creating art multiples<br />

(rather than limited editions). They<br />

were offered a residency, and the<br />

Cinema Snowglobe was born. The<br />

project also received support from<br />

Stochastic Labs in Berkeley, which<br />

enabled further refinements.<br />

Creating the Cinema Snowglobes<br />

posed technical challenges in many<br />

fields—including fluid dynamics,<br />

materials science, electronics,<br />

programming and filmic content.<br />

“Perseverance and perspiration got<br />

us past some of those problems,” says<br />

Minneman. “Now we’re on to the fun<br />

stuff: authoring increasingly compelling<br />

content, and exploring the potential of<br />

this new interactive platform.”<br />

So far, each one has been<br />

hand-assembled. With demand<br />

very high (and a long waiting list),<br />

the production process still needs<br />

streamlining. Nonetheless, the wildly<br />

popular Cinema Snowglobes are<br />

traveling the world— from their initial<br />

debut at San Francisco MoMA to<br />

their recent appearance at the 44th<br />

International Film Festival Rotterdam. n<br />

Videos of fireworks<br />

and the Golden Gate<br />

Bridge animate<br />

some of the early<br />

cinema snowglobes,<br />

which can be held<br />

as shown. Above,<br />

Scott Minneman and<br />

JD Beltran test the<br />

electronics for a<br />

work-in-progress.<br />

23 | ENTER magazine


ORGANIC/BUILT<br />

Lori Zimmer is an art<br />

and design writer<br />

living in New York. A<br />

version of this article<br />

originally appeared on<br />

Inhabit.com<br />

TOADSTOOL<br />

by Lori Zimmer<br />

The average mushroom<br />

is taken to new heights<br />

thanks to Dutch designer<br />

Eric Klarenbeek, whose beautiful<br />

Mycelium Chair was made using<br />

3D printing technology.<br />

Klarenbeek developed a design plan<br />

with the University of Aachen to 3D print<br />

organic materials, swapping out plastic<br />

or metal with living cells. The futuristic<br />

fungal chair blooms over time as<br />

mushroom spores mature, fusing organic<br />

technology with elegant design. Along<br />

with being able to literally grow furniture,<br />

Klarenbeek has made a truly sustainable<br />

chair that gives itself back to the earth<br />

after its use is exhausted.<br />

Klarenbeek’s project explores taking<br />

modern 3D printing technology and<br />

meshing it with the biological building<br />

blocks of fungi. To create a pliable<br />

material, mycelium was extracted from<br />

fungus, mixed with a compound of<br />

organic straw and water, then fed into a<br />

3D printer and printed into a chair design.<br />

The mycelium is still alive, and<br />

continues to grow. For design purposes,<br />

Klarenbeek dried the chair out and<br />

covered it with a layer of bioplastic to<br />

stop the mycelium’s growth and preserve<br />

its delicate shape. Living mushrooms<br />

were added to retain the chair’s living<br />

element—they will reinforce the durability<br />

of the chair as they grow thicker. n<br />

BUILT/ORGANIC<br />

BEEHIVE<br />

Beehives can be both sculptural and<br />

inviting (to bees), as shown by these<br />

honeycomb-inspired structures created<br />

by the Vulkan Bigård project in Oslo,<br />

Norway. Their aim? To bring more bees<br />

into the city, and increase peoples’<br />

understanding about the critical role<br />

these insects play in sustaining the world’s<br />

food supply. n<br />

24 | ENTER magazine


ARCHITECTURE<br />

NEW SPACE, OLD SOUL<br />

Why the Exploratorium’s relocation was one<br />

of its scariest experiments<br />

by Andy Murdock<br />

M<br />

oving a venerable<br />

museum to a new location<br />

is logistically challenging,<br />

to say the least—but how do you<br />

move its soul?<br />

When the opportunity arose to move<br />

San Francisco’s iconic Exploratorium to<br />

a larger and more accessible location<br />

on the Embarcadero waterfront, the<br />

potential rewards were too enticing to<br />

ignore. But the move carried risks, as well.<br />

“Our main worry,” says Marc L’Italien,<br />

Principle Architect on the Exploratorium<br />

project for EHDD, “was that people<br />

would walk in, and it wouldn’t feel like the<br />

Exploratorium that they knew.”<br />

The Exploratorium first opened its<br />

doors in 1969, breaking new ground for<br />

science museums: Visitors could touch<br />

and interact with everything. Exhibits<br />

were crafted in-house, and the public was<br />

invited into the creative process. Could<br />

the relocated museum retain its culture<br />

of irreverent innovation, and—better<br />

still—carry this playful spirit into the<br />

21st century?<br />

L’Italien and his team set out to build<br />

“an environment of inquiry,” where<br />

museum visitors would feel free to<br />

explore in any direction, and the exhibit<br />

development shop would be a central<br />

focal point, open for all to see. “An<br />

important part of our culture,” says<br />

Jennifer Fragomeni, Exploratorium<br />

Director of Facilities and Operations, “is<br />

to demystify how things work—including<br />

our own processes.”<br />

For the architects, the new location<br />

on historic Pier 15 provided unique<br />

opportunities. The Exploratorium uses<br />

Bay water as both a heat sink and a<br />

heat source, a unique alternative to a<br />

traditional HVAC system. A gray water<br />

cistern system, one of the first of its kind<br />

on a public building in San Francisco,<br />

provides water for the toilets. Already<br />

listed as a LEED Platinum building, the<br />

museum set a goal of creating a net-zero<br />

energy building, a feat they are close<br />

to achieving.<br />

Not everything has worked perfectly.<br />

When seagulls were drawn to the warmth<br />

of the photovoltaic panels on the<br />

museum’s roof, the in-house team took<br />

this as a design challenge. They’re testing<br />

solutions for the museum and other<br />

waterfront buildings that will face<br />

similar issues.<br />

The move was a big risk, but<br />

attendance more than doubled in the first<br />

year. And the museum’s soul? Witness<br />

the crowds of visitors gleefully tinkering<br />

with exhibits old and new, and you’ll see it<br />

arrived in perfect condition. n<br />

Andy Murdock is<br />

a Bay Area-based<br />

writer and editor<br />

whose work focuses<br />

on trends in science<br />

and travel.<br />

25 | ENTER magazine


TOP TEN EMERGING TECHNOLOGIES <strong>2015</strong><br />

The World Economic Forum has published this list of the most important<br />

emerging technologies for <strong>2015</strong>. Tell us how one or more of these might<br />

impact your industry, in 300 words or less<br />

Send your answer by June 30th <strong>2015</strong> to:<br />

ENTER@Nowlabsinc.com<br />

Neuromorphic technology<br />

Computer chips that mimic the<br />

connections in the human brain.<br />

Next generation robotics<br />

When robots roll away from the<br />

production line…<br />

Recyclable thermoset<br />

polymers<br />

A new kind of plastic radically cutting<br />

landfill waste.<br />

Emergent artificial<br />

intelligence<br />

What happens when a computer<br />

can learn on the job?<br />

Additive manufacturing<br />

methods<br />

The future of making things, from<br />

printable organs to intelligent clothes.<br />

Digital genome<br />

Healthcare in an age when your<br />

genetic code is on a USB stick.<br />

Fuel cell vehicle<br />

Zero-emission cars that run on<br />

hydrogen.<br />

Sense and avoid drones<br />

Flying robots to check power lines<br />

or deliver emergency aid.<br />

Precise genetic<br />

engineering techniques<br />

A breakthrough offering better crops<br />

with less controversy.<br />

Distributed<br />

manufacturing<br />

The factory of the future is<br />

online—and on your doorstep.<br />

Want to know more? Visit NowLabsInc.com<br />

26 | ENTER magazine


INNOVATION BY DESIGN<br />

IxD, or Innovation by Design, investigates the process and thinking behind breakthrough advances<br />

in science, technology and society. IxD brings great minds from multiple disciplines together—for<br />

experience and connection, and to accelerate the positive steps we can take together.<br />

Please join us this in<br />

San Francisco this<br />

June for IxD2.<br />

The event is by invitation only.<br />

Request your invitation at:<br />

is.gd/IxDInvitation<br />

Now Labs co-hosted the IxD/1 summit in San Francisco,<br />

along with Ixonos, at the Autodesk Gallery.<br />

27 | ENTER magazine


“One of the most powerful words we have is choice.<br />

We are always in choice. Our whole lives are<br />

constructed by our moment-by-moment choosing.<br />

Yet, we can only choose that which we can imagine<br />

or envision. If our sights are constrained, by our<br />

experiences or values or habitual thinking, then our<br />

available choices are equally constrained, and we<br />

stay stuck, or at the least, sub-optimizing.<br />

When we broaden our vision, we see that anything,<br />

any outcome, is possible. And that in itself is a choice!<br />

Choosing exploration and<br />

inquiry creates a virtuous cycle of<br />

increasingly expansive possibilities.<br />

It becomes a way of life.”<br />

— Christine Marie Mason // @xtinem, @nowlabsinc<br />

28 | ENTER magazine

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