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NODEM 2014 Proceedings

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Innovative Museum Exhibits: Telling a Story by Means of an Engaging Experience<br />

ICOM indicates (“Museums of the world 2012” report by De Gruyter Saur) the total number of museums in the<br />

world to be 55,000, which means a spectacular quantitative development of the museum sector.<br />

Besides this, looking at the number of museums that have undergone substantial renovation of buildings and<br />

equipment, through processes that have made them virtually ‘new’, we realise that they have enjoyed nearly<br />

50 years of uninterrupted growth; making the museum sector one of the most dynamic “cultural industries” in<br />

Europe – in spite of the static image conveyed by the media.<br />

This renewal process also involved the testing of new “languages” ​for communication and enjoyment. This evolution<br />

has been strongly influenced by the digital revolution that, with the advent of the Internet, has involved<br />

all aspects of modern society, including museums.<br />

The first application of ICT technologies was focused on the “digital” conservation of museum collections. One<br />

of the first recorded definitions of “Virtual Museum” is dated January 1997, written by Jamie McKenzie and<br />

published in the Technology & Learning Magazine:<br />

“A virtual museum is a collection of electronic artifacts and information resources – virtually anything which can be<br />

digitalized. The collection may include paintings, drawings, photographs, diagrams, recordings, video segments, newspaper<br />

articles, transcripts of interviews, numerical databases and a host of other items which may be saved on the<br />

virtual museum’s file server. It may also offer pointers to great resources around the world relevant to the museum’s<br />

main focus.”<br />

With the development of technology the “virtual dimension” has grown, offering spaces and experiences that<br />

go beyond architectural spaces and beyond museum collection limits. In Report 1 – The Virtual Museum of The<br />

Learning Museum Network Project, prof. Massimo Negri identifies some of the functions that a virtual museum<br />

can specifically fulfil:<br />

• On-line exhibitions<br />

• Active role of users in building their own collections<br />

• Visual archives of past temporary exhibitions<br />

• Experiencing the museum “behind the scenes” (storages, restoration workshops, etc.) via a webcam, etc.<br />

• Exhibitions of objects destined to disappear in a short time and digitally recorded for ‘eternity’<br />

• RSS: following history in the making<br />

• Objects on-show coming from any possible point of the world at the same time<br />

• The possibility to compare digital objects of the most divers physical natures<br />

• Enrichment of the user experience: closer access to masterpieces…but at a distance (Google Art), augmented<br />

reality, 3D modelling….<br />

Focusing on the last point, we can identify – in recent decades – an important shift from the idea of a collection-oriented<br />

museum to that of a visitor-oriented one, and in recent years another shift to a user-oriented<br />

one, in which the relationship between the museum and individuals (who, in the near future, will all be “digitally<br />

native”) goes well beyond the specific moment when he/she visits the exhibition.<br />

Museum objects are no longer the central element: the communication aspect is becoming prevalent. New<br />

communication tools, such as social networks, have expanded in an incredible way, and many of the “users”<br />

are also users of museums. As a measure of this phenomenon, a significant example is given by the New York<br />

Museum of Modern Art (MOMA): in the year 2013 it was visited by 8 million people, but it can consider 92 million<br />

“virtual visits” on its Facebook profile.<br />

<strong>NODEM</strong> <strong>2014</strong> Conference & Expo<br />

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