NODEM 2014 Proceedings
NODEM 2014 Proceedings
NODEM 2014 Proceedings
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Innovative Museum Exhibits: Telling a Story by Means of an Engaging Experience<br />
ICOM indicates (“Museums of the world 2012” report by De Gruyter Saur) the total number of museums in the<br />
world to be 55,000, which means a spectacular quantitative development of the museum sector.<br />
Besides this, looking at the number of museums that have undergone substantial renovation of buildings and<br />
equipment, through processes that have made them virtually ‘new’, we realise that they have enjoyed nearly<br />
50 years of uninterrupted growth; making the museum sector one of the most dynamic “cultural industries” in<br />
Europe – in spite of the static image conveyed by the media.<br />
This renewal process also involved the testing of new “languages” for communication and enjoyment. This evolution<br />
has been strongly influenced by the digital revolution that, with the advent of the Internet, has involved<br />
all aspects of modern society, including museums.<br />
The first application of ICT technologies was focused on the “digital” conservation of museum collections. One<br />
of the first recorded definitions of “Virtual Museum” is dated January 1997, written by Jamie McKenzie and<br />
published in the Technology & Learning Magazine:<br />
“A virtual museum is a collection of electronic artifacts and information resources – virtually anything which can be<br />
digitalized. The collection may include paintings, drawings, photographs, diagrams, recordings, video segments, newspaper<br />
articles, transcripts of interviews, numerical databases and a host of other items which may be saved on the<br />
virtual museum’s file server. It may also offer pointers to great resources around the world relevant to the museum’s<br />
main focus.”<br />
With the development of technology the “virtual dimension” has grown, offering spaces and experiences that<br />
go beyond architectural spaces and beyond museum collection limits. In Report 1 – The Virtual Museum of The<br />
Learning Museum Network Project, prof. Massimo Negri identifies some of the functions that a virtual museum<br />
can specifically fulfil:<br />
• On-line exhibitions<br />
• Active role of users in building their own collections<br />
• Visual archives of past temporary exhibitions<br />
• Experiencing the museum “behind the scenes” (storages, restoration workshops, etc.) via a webcam, etc.<br />
• Exhibitions of objects destined to disappear in a short time and digitally recorded for ‘eternity’<br />
• RSS: following history in the making<br />
• Objects on-show coming from any possible point of the world at the same time<br />
• The possibility to compare digital objects of the most divers physical natures<br />
• Enrichment of the user experience: closer access to masterpieces…but at a distance (Google Art), augmented<br />
reality, 3D modelling….<br />
Focusing on the last point, we can identify – in recent decades – an important shift from the idea of a collection-oriented<br />
museum to that of a visitor-oriented one, and in recent years another shift to a user-oriented<br />
one, in which the relationship between the museum and individuals (who, in the near future, will all be “digitally<br />
native”) goes well beyond the specific moment when he/she visits the exhibition.<br />
Museum objects are no longer the central element: the communication aspect is becoming prevalent. New<br />
communication tools, such as social networks, have expanded in an incredible way, and many of the “users”<br />
are also users of museums. As a measure of this phenomenon, a significant example is given by the New York<br />
Museum of Modern Art (MOMA): in the year 2013 it was visited by 8 million people, but it can consider 92 million<br />
“virtual visits” on its Facebook profile.<br />
<strong>NODEM</strong> <strong>2014</strong> Conference & Expo<br />
202