Computer Graphics for Large-Scale Immersive Theaters Computer ...

Computer Graphics for Large-Scale Immersive Theaters Computer ... Computer Graphics for Large-Scale Immersive Theaters Computer ...

extranet.spitzinc.com
from extranet.spitzinc.com More from this publisher

<strong>Computer</strong> <strong>Graphics</strong> <strong>for</strong> <strong>Large</strong>-<strong>Scale</strong><br />

<strong>Immersive</strong> <strong>Theaters</strong><br />

Course #31 8:30 am -<br />

5:00 pm<br />

Course Organizer<br />

Ed Lantz - Spitz, Inc.


<strong>Computer</strong> <strong>Graphics</strong> <strong>for</strong> <strong>Large</strong>-<br />

<strong>Scale</strong> <strong>Immersive</strong> <strong>Theaters</strong><br />

Presentors:<br />

Ed Lantz - Spitz, Inc.<br />

Ben Shedd - Princeton University, Shedd Productions<br />

Brad Thompson - Spitz, Inc.<br />

Carter Emmart - American Museum of Natural<br />

History<br />

Martin Ratcliffe - Exploration Place


Syllabus - Course #31<br />

a.m.<br />

p.m.<br />

8:30 Introduction (Lantz)<br />

9:15 Principles of <strong>Immersive</strong> Imagery (Shedd)<br />

10:00 Break<br />

10:15 Spherical Image Gen. and Projection (Lantz)<br />

11:00 <strong>Immersive</strong> Rendering Basics I (Thompson)<br />

12:00 Lunch<br />

1:30 <strong>Immersive</strong> Rendering Basics II (Thompson)<br />

2:00 New York’s Hayden Planetarium (Emmart)<br />

3:00 Break<br />

3:15 Boeing Cyber Dome (Ratcliffe)<br />

4:00 <strong>Immersive</strong> Rendering Demonstrations


<strong>Computer</strong> <strong>Graphics</strong> <strong>for</strong> <strong>Large</strong>-<br />

<strong>Scale</strong> <strong>Immersive</strong> <strong>Theaters</strong><br />

Introduction<br />

Ed Lantz<br />

Product Development Manager<br />

Spitz, Inc.<br />

elantz@spitzinc.com


The Quest <strong>for</strong> Visual Immersion<br />

A Brief History...<br />

30,000 B.C.E. 2001 A.D.


Visual Communication was used by<br />

prehistoric humans over 30,0000 years ago as<br />

evidenced by cave paintings Chauvet,<br />

Verona and others...<br />

These caves were immersive environments...<br />

…Were they perhaps prehistoric “cathedrals”<br />

designed to invoke a sense of awe?


Ancient Architects created Massive<br />

<strong>Immersive</strong> Environments...<br />

Temple of Amon, Egypt<br />

Photos Courtesy Prof. Hugh Lester, Tulane University 1500 B.C.


Renaissance Artists Created Ornate<br />

<strong>Immersive</strong> Spaces in the 16th Century...<br />

Sistine Chapel St. Peter’s<br />

Photos Courtesy Prof. Hugh Lester, Tulane University<br />

Cathedral


Scottish Painter Robert Barker Exhibited 18 m<br />

Diameter Panoramic Paintings in Edinburgh in<br />

1788. <strong>Large</strong>r Panoramas followed...<br />

Robert Mitchell, Barkers Panorama at Leicester Square, courtesy The British Museum, London


Daguerre and Others Created Diorama<br />

<strong>Theaters</strong> Using <strong>Large</strong> Paintings in the Early<br />

19th Century...<br />

Arrowsmith’s Diorama<br />

Patent<br />

L. J. M. Daguerre, , 1826<br />

Images © copyright R. Derek Wood, 2000 - used with permission


Early 20th Century... Film Emerges as<br />

Powerful, Dynamic Storytelling Medium<br />

Lumière Cinématographe et. al 1895<br />

Images Courtesy Stephen Herbert, PROJECTION BOX : http://easyweb.easynet.co.uk/~s-herbert/ProjectionBox.htm


Film Evolves into Widescreen and more<br />

<strong>Immersive</strong> Formats...<br />

1897 Raoul Brimion-Sanson’s “Cineorama” - France<br />

10 Projectors on 30m Diameter Screen...<br />

1939 Fred Waller’s “Cinerama” - NY World’s Fair<br />

11 Synchronized Projectors - reduced to 3 in 1952<br />

1953 20th Century Fox’s Cinemascope<br />

2.35:1 Anamorphic with Surround Sound<br />

1955 Mike Todd’s Todd-AO<br />

5-perf, 70mm, 30fps <strong>for</strong>mat<br />

1970 Imax Corp’s IMAX<br />

15-perf 70-mm horizontal film <strong>for</strong>mat<br />

See MEGASYSTEMS <strong>Large</strong> Format Film History - www.870.com/lfhis.htm<br />

American Widescreen Museum http://www.widescreenmuseum.com/widescreen/intro.htm


<strong>Immersive</strong> Spherical Formats Also Evolve...<br />

1926 Carl Zeiss’s “Model 1” Planetarium - Munich<br />

World’s first modern planetarium<br />

1946 Armand Spitz’s “Model A” Planetarium - Philadelphia<br />

Planetaria <strong>for</strong> the Masses<br />

1962 World’s Fair introduces “Spacarium” - Seattle, WA<br />

35mm fisheye cinema<br />

1972 Imax’s IMAX Dome (Omnimax) - San Diego<br />

5-perf, 70mm, 30fps <strong>for</strong>mat<br />

1983 Evan’s & Sutherland’s Digistar<br />

Hemispheric vector graphics video projector<br />

<strong>Graphics</strong> Design and Production <strong>for</strong> Hemispheric Projection, SIGGRAPH 95


…Culminating in the Ultimate<br />

<strong>Immersive</strong> Experience...


Spherorama<br />

Truncated<br />

icosahedron<br />

with B&W<br />

photographic<br />

prints from<br />

custom pinhole<br />

camera...<br />

Courtesy Michael Miranda, Spherorama, 1991


<strong>Large</strong> <strong>Scale</strong> <strong>Immersive</strong> <strong>Theaters</strong><br />

Partial Dome Theater<br />

Full Dome Theater


Visual Immersion<br />

Walk-In <strong>Immersive</strong> Display - Visual Display<br />

with Simultaneous High Resolution and<br />

Wide Field-of- View<br />

• Creates a Sense of Presence within a Virtual<br />

Environment<br />

• Invokes Opto-Vestibular Response in Brain<br />

•Thrill-ride or cybersickness possible<br />

• Horizontal FOV >140º, Vertical FOV >40º


<strong>Large</strong> <strong>Scale</strong> <strong>Immersive</strong> <strong>Theaters</strong><br />

Primary<br />

Applications<br />

Simulator<br />

Rides<br />

Omni <strong>Large</strong>-Format<br />

Film Theatres<br />

Planetaria


Simulator Rides<br />

• Partial and Full-Dome Systems<br />

• Specialty Film <strong>for</strong> Maximum Realism<br />

•<strong>Large</strong>-<strong>for</strong>mat film<br />

•High frame rates<br />

•3D Stereoscopic Systems<br />

• Motion Plat<strong>for</strong>m<br />

• Spatial Sound<br />

• Multi-Sensory Effects<br />

•Wind, rain, snow, fog, vibration


Simulator Rides<br />

• Applications<br />

•Theme parks & LBE<br />

•Museums, science centers<br />

•Micro-attractions, arcades<br />

• Example Installations<br />

•Race <strong>for</strong> Atlantis - Caesars, Las Vegas<br />

•Star Trek the Experience - Hilton, Las Vegas<br />

•Back to the Future - Universal Studios<br />

•Cali<strong>for</strong>nia Dreaming - Disneyland


Planetaria<br />

• Hemispheric Projection Screen<br />

• Starfield Projector<br />

•High-resolution astronomical simulation<br />

• Hemispheric Slide Projection<br />

• Narrow Field Video<br />

• Laser <strong>Graphics</strong><br />

• Combination <strong>Large</strong>-Format Film, Planetarium<br />

• Total Annual Attendance Worldwide: 87,400,000


Planetarium Facts*<br />

Planetarium Worldwide % of<br />

Classification # of <strong>Theaters</strong> Total<br />

School/District 999 36%<br />

University/College 397 14%<br />

Museum/Science Center 375 14%<br />

Observatory/Other 201 7%<br />

Unclassified 782 28%<br />

TOTAL 2754<br />

* Courtesy The LNP Planetarium Compendium, Loch Ness Productions, 2000


Planetarium Facts*<br />

Dome Size (m) # of <strong>Theaters</strong> # Tilted Domes<br />

3 - 6 766 2<br />

6 - 9 696 3<br />

9 - 12 463 9<br />

12 - 15 191 23<br />

15 - 18 98 17<br />

18 - 21 102 34<br />

21 - 27 80 40<br />

Portable 774<br />

* Courtesy The LNP Planetarium Compendium, Loch Ness Productions, 2000


Omni Film <strong>Theaters</strong><br />

• Hemispheric Projection Screen<br />

•Tilted 30º typically<br />

• <strong>Large</strong>-Format Film<br />

•15-perf, 70mm (original IMAX® <strong>for</strong>mat)<br />

•8-perf, 70mm<br />

• Dome Diameters from 15m to 28m+<br />

• 254 LF <strong>Theaters</strong> Worldwide - Half are Domes*<br />

• 175 <strong>Large</strong>-Format Films Released*<br />

* From White Oak Associates, Inc. Inventory of <strong>Large</strong> Format <strong>Theaters</strong>, 1998 edition


<strong>Large</strong> <strong>Scale</strong> “Digital Dome” <strong>Theaters</strong><br />

• Full Dome or Partial Dome Video Projection<br />

• Multiple Edge-Blended Projectors<br />

• 26 Existing/Planned <strong>Theaters</strong> by 5 Manufacturers<br />

• Most Use Pre-Rendered, Pre-Recorded Shows<br />

•Digital video server technologies<br />

•Hi-resolution systems emerging<br />

• Several <strong>Theaters</strong> Pioneering Realtime Interactivity<br />

• Most are Planetaria - Others Include Corporate<br />

<strong>Theaters</strong>, Visitor Centers, and Theme Parks


Digital Dome Manufacturers<br />

• Evans & Sutherland - Salt Lake City, UT<br />

• GOTO Optical - Japan<br />

• Spitz, Inc. - Chadds Ford, PA<br />

• Sky-Skan - Nashua, NH<br />

• Trimension, Inc. - Burgess Hill, UK<br />

Digital planetarium system also announced by:<br />

• Silicon <strong>Graphics</strong>/Zeiss/Schneider


Digital Dome <strong>Theaters</strong>...<br />

• AMNH/Hayden Planetarium - New York City<br />

• Bibliotheca Alexandria - Alexandria, Egypt<br />

• Burke Baker Planetarium - Houston, Texas<br />

• Exploration Place - Wichita, Kansas<br />

• National Space Centre - Leicester, UK<br />

• LodeStar Planetarium - Albuquerque, NM<br />

• Madame Tussaud’s - New York City<br />

• Northern Lights Centre - Watson Lake, Yukon<br />

• Volkswagen’s Autostadt - Wolfsburg, Germany


Compelling Spherical Icons...<br />

Volkswagen Autostadt<br />

Wolfsburg, Germany<br />

Bibliotheca Alexandria<br />

Alexandria, Egypt


Powerful <strong>Immersive</strong> Environments...<br />

LodeStar Planetarium<br />

Albuquerque, NM<br />

Volkswagen Autostadt<br />

Wolfsburg, Germany


Engaging Content...


The Birth of a New Medium...


Immersing the World<br />

Special Thanks to:<br />

Spitz, Inc.<br />

Evans & Sutherland<br />

National Space Centre, Leicester, UK

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!