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<strong>Realtime</strong> <strong>Interactive</strong> <strong>Show</strong><br />

<strong>Production</strong><br />

Exploration Place<br />

Boeing CyberDome Theater


<strong>Interactive</strong> Domed Theater Overview<br />

• Armagh Planetarium, N. Ireland – 1985<br />

• Buhl Planetarium, Pittsburgh, PA – 1991<br />

• Boeing CyberDome, , Wichita, KS – 2000<br />

• Multimedia domed theaters (video, star projection, slides,<br />

surround sound audio)<br />

• 3-5 button interactive handsets on each seat<br />

• Polling, voting, branching decisions, direct control or<br />

“flying” interaction (CyberDome(<br />

CyberDome).


Armagh Planetarium<br />

N. Ireland, 1985<br />

• First use of video projection in a<br />

planetarium.<br />

• 100 seats<br />

• 3-button polling interactive<br />

driving 4 video disk players.<br />

• MSX multimedia automation<br />

• Video brightness and contrast tweaked by hand<br />

• Branched programming – audience chose what topic to see<br />

next.


Buhl Planetarium<br />

Pittsburgh, PA, 1991<br />

• 2 nd <strong>Interactive</strong> Planetarium in U.S.<br />

• 150 seats<br />

• 3-button seat mounted<br />

interactive units<br />

• Branch Programming<br />

w/ SPICE Runshow<br />

• Digistar<br />

• SPICE Automation<br />

• Tight multimedia/interactive<br />

integration


• 60-Foot Diameter Dome<br />

• 170 <strong>Interactive</strong> Seats<br />

• 30-Degree Tilt<br />

• 4-Projector StarRider<br />

• Digistar II<br />

Boeing CyberDome Theater<br />

• Separate Video Field<br />

• All-Sky Slide System<br />

Wichita, Kansas, 2000


Boeing CyberDome Theater<br />

Wichita, Kansas, 2000<br />

• 2 nd E&S StarRider<br />

• Real-time rendering<br />

engine<br />

• Full dome real-time<br />

mass interaction


<strong>Interactive</strong> Overview<br />

Types of <strong>Interactive</strong>s<br />

• Polling – Getting audience feedback using questions<br />

• Branching – Audience choose show content<br />

• Q&A – Content quizzing, testing and trivia<br />

• <strong>Realtime</strong> – Actual control over graphic elements and<br />

cameras.


<strong>Interactive</strong> Signal Flow


Boeing CyberDome Theater<br />

<strong>Interactive</strong> Overview<br />

• Mars Landing – from CyberExplorer<br />

- Audience collectively lands on Mars<br />

• Cell Wars – from CyberExplorer<br />

- Audience destroys bacterial infection<br />

• Continental Drift – from CyberExplorer<br />

- Rearrange the continents to create a new earth.


Boeing CyberDome Theater<br />

<strong>Interactive</strong> Overview<br />

• Stellar Parallax – from Crack the Cosmic Code<br />

- Guess stellar distances from their parallax movement<br />

• Speed of Light Trivia – from Crack the Cosmic Code<br />

- Just how fast is light?<br />

• Crab Nebula/Black Hole Fly – from Crack the<br />

Cosmic Code<br />

- Navigate through these star remnants in search of clues


Boeing CyberDome Theater<br />

<strong>Interactive</strong> Overview<br />

• Spectral Analysis – from Crack the Cosmic Code<br />

- Use the Hubble Space Telescope to get an object’s<br />

spectrum and tell how its moving


Mars Landing <strong>Interactive</strong><br />

Goal: to safely land a futuristic<br />

Mars glider on “Lowell Base”<br />

on Mars.<br />

Audience input is averaged<br />

and resultant send to image<br />

generator to control glider<br />

More audience equals more<br />

success


Cell Wars <strong>Interactive</strong><br />

Goal: After splitting up into<br />

teams, each team’s white blood<br />

cell must maneuver and<br />

destroy a bacterial infection.<br />

Each team’s input is averaged,<br />

and the resultant sent to the<br />

image generator.<br />

Less players per team equal<br />

more success


Continental Drift <strong>Interactive</strong><br />

Goal: After splitting up into<br />

teams, each team is assigned a<br />

continental plate to move<br />

around the face of past and<br />

future Earth.<br />

Each team’s input is averaged,<br />

and the resultant sent to the<br />

image generator.<br />

Result compared to common<br />

reference point – an Earth map.


Stellar Parallax <strong>Interactive</strong><br />

Goal: After splitting up into<br />

teams, each team is assigned<br />

a continental plate to move<br />

around the face of past and<br />

future Earth.<br />

Each team’s input is<br />

averaged, and the resultant<br />

sent to the image generator.<br />

Result compared to common<br />

reference point – an Earth<br />

map.


Crab Nebula/Black Hole Flights<br />

Goal: The audience is in control<br />

of the theater as they search for<br />

a pulsar in the crab nebula.<br />

Later, they try and escape the<br />

gravity of a black hole.<br />

Audience input is averaged and<br />

resultant sent to image<br />

generator to control flight path.<br />

Mysteries await as the audience<br />

searches and explores on their<br />

own.


Speed of Light Trivia <strong>Interactive</strong><br />

Goal: The speed of light is fast – but the Universe around us is<br />

large. A series of questions let the audience guess at how long<br />

light takes to travel to various parts of our solar system.<br />

The audience votes for their answer. Score is kept and shown<br />

through a seating chart of the theater.


Spectrum Analysis <strong>Interactive</strong><br />

Goal: Using a virtual space<br />

telescope, the audience analyzes<br />

spectra from different objects.<br />

Are they moving toward us, away<br />

from us, or are they spinning?<br />

The audience votes for their<br />

answer. Score is kept and shown<br />

through a seating chart of the<br />

theater.<br />

Reinforces the basic concept of<br />

red and blue shift in astronomy.


Other Notable <strong>Interactive</strong> <strong>Show</strong>s<br />

Journey Inside the Living Cell, 1994<br />

• Simple realtime interactive<br />

rendering of video on dome.<br />

•Audience collectively<br />

maneuvers cells around body.<br />

•CINEMATRIX <strong>Interactive</strong><br />

Entertainment System® wireless<br />

interactive paddles with image<br />

recognition camera.


The Future of <strong>Realtime</strong> <strong>Interactive</strong><br />

<strong>Show</strong> <strong>Production</strong><br />

• Create meaningful interactive experiences for visitor<br />

• Graphic and projection quality will improve<br />

• <strong>Production</strong> tools will get more artist friendly

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