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Ring of Power - GAJO Main Page

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The Fellowship <strong>of</strong> the <strong>Ring</strong><br />

The Fellowship <strong>of</strong> the <strong>Ring</strong> is a voluntary association <strong>of</strong> no<br />

more than 9 heroes, selected from the good races. Their<br />

goal is to destroy the One <strong>Ring</strong>, which can only be done by<br />

casting it into the fires <strong>of</strong> Mount Doom. This is a<br />

treacherous quest, so the Fellowship is made up <strong>of</strong> very<br />

strong fighters, powerful and wise leaders, and tough,<br />

magic-resistant halflings.<br />

The Fellowship has been created by the Council <strong>of</strong> Elrond,<br />

which has occurred just prior to the start <strong>of</strong> the game.<br />

If the Gondor and Fellowship players agree, they may swap<br />

roles for Boromir and Faramir – Faramir starts in Rivendell<br />

and is controlled by the Fellowship player, and Boromir<br />

may be set up with any Gondor force at the start <strong>of</strong> the<br />

game. Boromir may start with heavy armor if he does not<br />

start in Rivendell.<br />

Character figures may voluntarily leave the fellowship at<br />

any time, but may not then rejoin the quest to destroy the<br />

ring (see Breaking <strong>of</strong> the Fellowship, below).<br />

<strong>Ring</strong>bearer –<br />

The fellowship player must designate one <strong>of</strong> the hobbit<br />

figures as the ringbearer. If the ringbearer is captured, the<br />

ring passes to the control <strong>of</strong> the capturing player.<br />

If the <strong>Ring</strong>bearer puts on the ring he becomes invisible to<br />

all except ethereal figures, who may make an immediate<br />

full move towards the <strong>Ring</strong>bearer each turn he wears it and<br />

attack if within 1‖ (he is automatically located). Unless<br />

Gollum is the ringbearer, he is placed within 1‖ <strong>of</strong> the ring<br />

wearer and immediately attacks to try to recover the ring.<br />

An invisible ringbearer may not be attacked by any figure<br />

except Gollum or any ethereal figures.<br />

If the ringbearer puts the ring on inside Mordor (or enters<br />

wearing it) he is revealed to Sauron, and any Evil forces<br />

within Mordor may attempt to kill or capture him<br />

(supercedes the Orc Armor rule). Any non-hobbit character<br />

who obtains the ring will immediately attempt to take it to its<br />

home base (see Breaking the Fellowship).<br />

Hunting the <strong>Ring</strong><br />

The ring is inherently very evil, and it attracts evil creatures.<br />

In addition, Sauron has encouraged all <strong>of</strong> his minions to<br />

hunt the ringbearer. The evil forces may not directly handle<br />

the one ring, but must instead wound, capture and carry <strong>of</strong>f<br />

the ringbearer and deliver the captive figure to their home<br />

base.<br />

If any character figure(s) [including the Fellowship] move<br />

across country, each turn roll 1d6 to see if there is an<br />

encounter, and on a result <strong>of</strong> 1, roll again to determine the<br />

result below:<br />

Roll<br />

Result<br />

Random Encounter Table<br />

1 Roll again: encounter troll (1-3) or 6 + d6 Ruffians (4-6)<br />

2 Encounter 10 goblins<br />

3 Roll again: encounter 7 orcs (1-3) or 5 Uruk-hai (4-6)<br />

4 Roll again: encounter d3 shades (1-3) or d3 wights (4-6)<br />

5 Marsh/bog – no move and roll again on next turn<br />

6 Encounter 8 wild wargs<br />

If the characters are within 4‖ <strong>of</strong> the West Gate <strong>of</strong> Moria,<br />

any encounter rolled is automatically the Watcher.<br />

If a force is encountered, it is automatically hostile. Resolve<br />

the combat normally. If the characters win the combat, the<br />

random force is eliminated and removed from play. If the<br />

characters lose the combat, they retreat as normal and<br />

another player will take control <strong>of</strong> the remaining random<br />

force as follows:<br />

• Troll – eliminate the troll (it wanders <strong>of</strong>f)<br />

• Watcher – submerges back into the black lake<br />

• Others – come under control <strong>of</strong> the minion<br />

whose home base they are closest to<br />

Wandering Elves:<br />

The Fellowship could be assisted by wandering elves if any<br />

happen to be in the neighborhood. On any turn in which an<br />

encounter occurs, the Elven player may roll 1d6 to see if<br />

Gildor appears to aid the Fellowship. On a roll <strong>of</strong> 6 he<br />

arrives, and fights normally alongside the Fellowship. Once<br />

Gildor has appeared and fought on one turn he is<br />

permanently removed from the game.<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 8

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