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Event-Driven Reinforcements:<br />

Event Player Location Reinforcement Schedule<br />

The turn the War <strong>of</strong> Saruman is declared Saruman Isengard<br />

20 Uruk-hai pikemen, 3 feral uruk-hai, Uruk-hai<br />

shaman<br />

The turn after the War <strong>of</strong> Saruman is<br />

declared<br />

Rohan<br />

Edoras<br />

Erkenbrand mounted, Gamling mounted with Royal<br />

Standard, 2 Rohan Royal Guard cavalry, 12 Riders <strong>of</strong><br />

Rohan<br />

If reduced to less than 2 armies &<br />

Saruman leaves Isengard<br />

Saruman<br />

Within 6‖ <strong>of</strong> Saruman<br />

Replace Saruman and Grima with Sharkey and Worm,<br />

12 Ruffians<br />

Easterling King<br />

Easterling Encampment<br />

Easterling Chieftain on foot, 30 Easterling foot, 5<br />

Easterling Kataphracts<br />

The turn the War <strong>of</strong> the <strong>Ring</strong> is declared<br />

King <strong>of</strong> Khand Khandish encampment Mounted Khand Chieftain, 8 Khand cavalry<br />

Sulladan Naval invasion Corsair Captain, Corsair Bosun, 24 Corsairs <strong>of</strong> Umbar<br />

Dwarves<br />

Gondor<br />

Arrive from north board edge<br />

east <strong>of</strong> Anduin<br />

Dol Amroth<br />

Dwarf King, 16 Dwarf warriors, 8 Khazad Guard<br />

Forlong, Angbor, 36 Gondor militia foot, 6 clansmen, 6<br />

axemen<br />

The turn after the War <strong>of</strong> the <strong>Ring</strong> is<br />

declared<br />

Sulladan Naval invasion Dalamyr, 24 Corsairs <strong>of</strong> Umbar<br />

Mouth <strong>of</strong> Sauron<br />

Black Gate<br />

24 Morannon Orcs, 3 Orc trackers, orc taskmaster, orc<br />

drummer<br />

Witch King<br />

Minas Morgul<br />

10 orcs, 3 Orc trackers, 9 Black Numenoreans, 5<br />

Morgul knights<br />

Gondor<br />

Dol Amroth<br />

Imrahil, 6 knights <strong>of</strong> Dol Amroth , 5 Gondor knights, 3<br />

Gondor foot<br />

Two turns after the War <strong>of</strong> the <strong>Ring</strong> is<br />

declared<br />

Elves<br />

Rivendell, Lothlorien or<br />

Edhellond<br />

Haldir, 5 elves – heavy armor<br />

King <strong>of</strong> Khand<br />

Khandish Encampment<br />

King <strong>of</strong> Khand in Chariot, 3 Khand chariot, 6 Khand<br />

foot<br />

The turn after Aragorn reaches Helm’s<br />

Deep or Edoras<br />

Fellowship<br />

With Aragorn<br />

Elladan, Elrohir, Halbarad, 2 armored Rangers <strong>of</strong> the<br />

North on foot<br />

Rohan Druadan Forest Gahn-buri-ghan, 10 Woses<br />

Any one turn after Aragorn takes the path<br />

<strong>of</strong> the dead & reaches the stone <strong>of</strong> Erech<br />

Fellowship<br />

With Aragorn<br />

Aragorn may summon the army <strong>of</strong> the dead (see<br />

special rule)<br />

After 2 or more hobbits enter Fangorn Fellowship Fangorn Ents may become roused (see special rule)<br />

Once per game Fellowship Within 6‖ <strong>of</strong> Gandalf Eagles may be summoned (see special rule)<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 6

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