Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Event-Driven Reinforcements:<br />
Event Player Location Reinforcement Schedule<br />
The turn the War <strong>of</strong> Saruman is declared Saruman Isengard<br />
20 Uruk-hai pikemen, 3 feral uruk-hai, Uruk-hai<br />
shaman<br />
The turn after the War <strong>of</strong> Saruman is<br />
declared<br />
Rohan<br />
Edoras<br />
Erkenbrand mounted, Gamling mounted with Royal<br />
Standard, 2 Rohan Royal Guard cavalry, 12 Riders <strong>of</strong><br />
Rohan<br />
If reduced to less than 2 armies &<br />
Saruman leaves Isengard<br />
Saruman<br />
Within 6‖ <strong>of</strong> Saruman<br />
Replace Saruman and Grima with Sharkey and Worm,<br />
12 Ruffians<br />
Easterling King<br />
Easterling Encampment<br />
Easterling Chieftain on foot, 30 Easterling foot, 5<br />
Easterling Kataphracts<br />
The turn the War <strong>of</strong> the <strong>Ring</strong> is declared<br />
King <strong>of</strong> Khand Khandish encampment Mounted Khand Chieftain, 8 Khand cavalry<br />
Sulladan Naval invasion Corsair Captain, Corsair Bosun, 24 Corsairs <strong>of</strong> Umbar<br />
Dwarves<br />
Gondor<br />
Arrive from north board edge<br />
east <strong>of</strong> Anduin<br />
Dol Amroth<br />
Dwarf King, 16 Dwarf warriors, 8 Khazad Guard<br />
Forlong, Angbor, 36 Gondor militia foot, 6 clansmen, 6<br />
axemen<br />
The turn after the War <strong>of</strong> the <strong>Ring</strong> is<br />
declared<br />
Sulladan Naval invasion Dalamyr, 24 Corsairs <strong>of</strong> Umbar<br />
Mouth <strong>of</strong> Sauron<br />
Black Gate<br />
24 Morannon Orcs, 3 Orc trackers, orc taskmaster, orc<br />
drummer<br />
Witch King<br />
Minas Morgul<br />
10 orcs, 3 Orc trackers, 9 Black Numenoreans, 5<br />
Morgul knights<br />
Gondor<br />
Dol Amroth<br />
Imrahil, 6 knights <strong>of</strong> Dol Amroth , 5 Gondor knights, 3<br />
Gondor foot<br />
Two turns after the War <strong>of</strong> the <strong>Ring</strong> is<br />
declared<br />
Elves<br />
Rivendell, Lothlorien or<br />
Edhellond<br />
Haldir, 5 elves – heavy armor<br />
King <strong>of</strong> Khand<br />
Khandish Encampment<br />
King <strong>of</strong> Khand in Chariot, 3 Khand chariot, 6 Khand<br />
foot<br />
The turn after Aragorn reaches Helm’s<br />
Deep or Edoras<br />
Fellowship<br />
With Aragorn<br />
Elladan, Elrohir, Halbarad, 2 armored Rangers <strong>of</strong> the<br />
North on foot<br />
Rohan Druadan Forest Gahn-buri-ghan, 10 Woses<br />
Any one turn after Aragorn takes the path<br />
<strong>of</strong> the dead & reaches the stone <strong>of</strong> Erech<br />
Fellowship<br />
With Aragorn<br />
Aragorn may summon the army <strong>of</strong> the dead (see<br />
special rule)<br />
After 2 or more hobbits enter Fangorn Fellowship Fangorn Ents may become roused (see special rule)<br />
Once per game Fellowship Within 6‖ <strong>of</strong> Gandalf Eagles may be summoned (see special rule)<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 6