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Ring of Power - GAJO Main Page

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Regular Reinforcements and Replacements<br />

Player Reinforcement Schedule Replacement Schedule<br />

Mouth <strong>of</strong> Sauron 1 orc every even turn at the Black Gate None<br />

Witch King 1 orc every odd turn at Minas Morgul None<br />

Khamul 1 orc every even turn in Dol Guldur 1 orc every odd turn in Dol Guldur<br />

Saruman<br />

Goblin King<br />

1 uruk-hai every even turn in Isengard [Rate<br />

halved (every 4th turn) if Saruman has elected not<br />

to disturb Fangorn forest.]<br />

1 goblin every even turn in Moria or Goblin<br />

Town<br />

None<br />

1 goblin every odd turn in Moria or Goblin Town<br />

Elves None 1 elven warrior every 5 th turn in Lothlorien, Mirkwood, Edhellond or Rivendell<br />

Dwarves 1 dwarf warrior every 6 th turn 1 None<br />

Men <strong>of</strong> Dale None 1 man <strong>of</strong> Dale every 4 th turn<br />

Gondor 1 man <strong>of</strong> Gondor every 4 th turn – Minas Tirith 1 1 man <strong>of</strong> Gondor every 4 th turn – Pelargir if held by Gondor 2 , one knight <strong>of</strong> Dol<br />

Amroth or Gondor every 4 th turn – Dol Amroth<br />

Rohan<br />

1 rider every 6 th turn – Edoras [Rate doubles<br />

(every 3rd turn) once the War <strong>of</strong> Saruman has been<br />

started]<br />

None<br />

Easterlings 1 foot every 3 rd turn at their encampment None<br />

Khand 1 foot every 4 th turn at their encampment None<br />

Sulladan<br />

1 Harad foot every 3 rd turn – South Road<br />

[Commencing on turn 12]<br />

None<br />

Scheduled Reinforcements<br />

Turn Player / Location Figures<br />

5 Sulladan – South Road 2 Harad foot chieftain, 1 Mumakil, 12 Harad foot<br />

10<br />

15<br />

20<br />

25<br />

Saruman – within 12‖ <strong>of</strong> Rauros<br />

Saruman – Dunland<br />

Goblin King – Moria or Goblin town<br />

Sulladan – South Road 2<br />

Saruman – Isengard<br />

Witch King, Dark Marshal, Khamul<br />

Witch King – Minas Morgul<br />

Mouth <strong>of</strong> Sauron – Black Gate<br />

Saruman – Isengard<br />

Mouth <strong>of</strong> Sauron – Black Gate<br />

Sulladan – South Road 2<br />

Fellowship<br />

Witch King – Minas Morgul<br />

Lurtz, 10 Uruk-hai scouts<br />

12 Wild Men <strong>of</strong> Dunland<br />

Grishnakh, 5 orcs<br />

Sulladan, Harad chieftain on horse, 1 mumakil, 12 Harad foot, 4 Harad cavalry<br />

Sharku on warg, 5 warg riders, 2 siege ballista with 3 crew each, 20 Uruk hai<br />

May mount themselves on a fell beast<br />

Siege catapult with 3 crew, 3 warg riders<br />

Bolt shooter with 3 crew, 3 warg riders<br />

8 berserkers, 2 engineers with bomb, battering ram<br />

Troll Chieftain, 10 orcs<br />

Hasharin, 24 Harad foot<br />

Gandalf the White [replaces the Gandalf the Grey if not already arrived]<br />

30 orcs<br />

1 - Rate doubles (every 2nd turn / Gondor, every 3rd turn / Dwarves) once the War <strong>of</strong> the <strong>Ring</strong> has been started<br />

2 - Haradrim (not Corsairs or Hasharin) must first enter Mordor through the Black Gate and remain there for a turn, prior to crossing the Anduin. They will march directly for the<br />

Black Gate on entering the board. This restriction is lifted once the War <strong>of</strong> the <strong>Ring</strong> has been declared.<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 5

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