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Ring of Power - GAJO Main Page

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Game Chart – Gondor/Fiefdoms<br />

Forces – At Start:<br />

6 men <strong>of</strong> Gondor, Cirion – Pelargir 6 foot Swan Knights – Dol Amroth<br />

Reinforcements: (Minas Tirith)<br />

Objectives –<br />

Assist / support Good Victory<br />

Retain control <strong>of</strong> strongholds – Dol Amroth<br />

Movement –<br />

Gondor<br />

Player<br />

The turn after the<br />

War <strong>of</strong> the ring is<br />

declared<br />

Reinforcement<br />

Schedule<br />

Forlong, Angbor, 36<br />

Gondor militia foot, 6<br />

clansmen, 6 axemen<br />

Replacement Schedule<br />

1 man <strong>of</strong> Gondor every 4 th<br />

turn – Pelargir if held by<br />

Gondor 2 , one knight <strong>of</strong> Dol<br />

Amroth or Gondor every 4 th<br />

turn – Dol Amroth<br />

Dol Amroth<br />

Type<br />

On foot<br />

Clear<br />

Mounted<br />

Clear<br />

Difficult<br />

Man, Uruk-hai or Elf 6‖ 8‖ 3‖<br />

Light Artillery 4‖ - 2‖<br />

Two turns after<br />

the War <strong>of</strong> the<br />

ring is declared<br />

Imrahil, 6 knights <strong>of</strong> Dol<br />

Amroth [Dol Amroth];<br />

5 Gondor knights, 3<br />

Gondor foot [Anfalas]<br />

Dol Amroth / Anfalas<br />

Combat – Good Army Figures:<br />

Type Dice Attack Defense Special rules<br />

Gondor - Bolt Shooter 1 / crew 3+ 3+ Ponderous – may not leave road , requires 2 crew to move<br />

Gondor – militia foot 1 5+ 4+<br />

Gondor – foot (heavy armor) 1 4+ 4+<br />

Gondor – Axemen <strong>of</strong> Lossarch 1 3+ 5+ Axes – minus 1 to defense rolls<br />

Gondor – Clansmen <strong>of</strong> Lamedon 1 3+ 6+ Furious charge – re-roll missed attack rolls<br />

Gondor - Citadel Guard 1 3+ 3+ (Elite), May never leave the citadel<br />

Gondor – Dol Amroth pilkeman 1 5+ 3+ Heavy Armor, Pikes – double dice versus mounted<br />

Gondor – Guard Fountain Ct 1 3+ 3+<br />

(Elite), May only leave the citadel if accompanying the King or<br />

Steward<br />

Gondor - Knight <strong>of</strong> Gondor 2 3+ 3+ 1/4/4 if dismounted<br />

Gondor - Knight <strong>of</strong> Dol Amroth 2 2+ 3+ (Elite), 1/3/4 if dismounted<br />

Gondor – Osgiliath veterain 1 3+ 4+ (Heavy armor), tough – re-roll failed defense rolls<br />

Gondor - Trebuchet 2/crew 3+ 4+ Immobile - May not move; max crew <strong>of</strong> 3<br />

Combat – Good Character Figures:<br />

Type Dice Attack Defense Leadership Wizardry Special rules<br />

Angbor 1 3+ 3+ 1 - Heavy armor<br />

Cirion / Madril / Damrod 1 4+ 4+ 1 Gondor - Madril and Damrod are rangers<br />

Forlong the Fat 1 2+ 3+ 1 - heavy armor<br />

Imrahil 2 2+ 3+ 2 - 1/3/4 if dismounted<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 43

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