Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Gondor/Fiefdoms<br />
Forces – At Start:<br />
6 men <strong>of</strong> Gondor, Cirion – Pelargir 6 foot Swan Knights – Dol Amroth<br />
Reinforcements: (Minas Tirith)<br />
Objectives –<br />
Assist / support Good Victory<br />
Retain control <strong>of</strong> strongholds – Dol Amroth<br />
Movement –<br />
Gondor<br />
Player<br />
The turn after the<br />
War <strong>of</strong> the ring is<br />
declared<br />
Reinforcement<br />
Schedule<br />
Forlong, Angbor, 36<br />
Gondor militia foot, 6<br />
clansmen, 6 axemen<br />
Replacement Schedule<br />
1 man <strong>of</strong> Gondor every 4 th<br />
turn – Pelargir if held by<br />
Gondor 2 , one knight <strong>of</strong> Dol<br />
Amroth or Gondor every 4 th<br />
turn – Dol Amroth<br />
Dol Amroth<br />
Type<br />
On foot<br />
Clear<br />
Mounted<br />
Clear<br />
Difficult<br />
Man, Uruk-hai or Elf 6‖ 8‖ 3‖<br />
Light Artillery 4‖ - 2‖<br />
Two turns after<br />
the War <strong>of</strong> the<br />
ring is declared<br />
Imrahil, 6 knights <strong>of</strong> Dol<br />
Amroth [Dol Amroth];<br />
5 Gondor knights, 3<br />
Gondor foot [Anfalas]<br />
Dol Amroth / Anfalas<br />
Combat – Good Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Gondor - Bolt Shooter 1 / crew 3+ 3+ Ponderous – may not leave road , requires 2 crew to move<br />
Gondor – militia foot 1 5+ 4+<br />
Gondor – foot (heavy armor) 1 4+ 4+<br />
Gondor – Axemen <strong>of</strong> Lossarch 1 3+ 5+ Axes – minus 1 to defense rolls<br />
Gondor – Clansmen <strong>of</strong> Lamedon 1 3+ 6+ Furious charge – re-roll missed attack rolls<br />
Gondor - Citadel Guard 1 3+ 3+ (Elite), May never leave the citadel<br />
Gondor – Dol Amroth pilkeman 1 5+ 3+ Heavy Armor, Pikes – double dice versus mounted<br />
Gondor – Guard Fountain Ct 1 3+ 3+<br />
(Elite), May only leave the citadel if accompanying the King or<br />
Steward<br />
Gondor - Knight <strong>of</strong> Gondor 2 3+ 3+ 1/4/4 if dismounted<br />
Gondor - Knight <strong>of</strong> Dol Amroth 2 2+ 3+ (Elite), 1/3/4 if dismounted<br />
Gondor – Osgiliath veterain 1 3+ 4+ (Heavy armor), tough – re-roll failed defense rolls<br />
Gondor - Trebuchet 2/crew 3+ 4+ Immobile - May not move; max crew <strong>of</strong> 3<br />
Combat – Good Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Angbor 1 3+ 3+ 1 - Heavy armor<br />
Cirion / Madril / Damrod 1 4+ 4+ 1 Gondor - Madril and Damrod are rangers<br />
Forlong the Fat 1 2+ 3+ 1 - heavy armor<br />
Imrahil 2 2+ 3+ 2 - 1/3/4 if dismounted<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 43