Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Gondor/Minas Tirith<br />
Forces – At Start:<br />
Denethor (palantir), Beregond, 2 citadel<br />
guard, 1 guard <strong>of</strong> the Fountain Court, 8<br />
Gondor foot, Trebuchet (3 crew), bolt<br />
shooter (3 crew) – Minas Tirith<br />
5 rangers <strong>of</strong> Gondor, Faramir,<br />
Damrod, Madril – Ithilien woods<br />
6 Men <strong>of</strong> Gondor – Osgiliath<br />
Objectives –<br />
Assist / support Good Victory<br />
Retain control <strong>of</strong> strongholds – Minas Tirith<br />
Movement –<br />
Reinforcements: (Minas Tirith)<br />
Gondor<br />
Player<br />
Reinforcement<br />
Schedule<br />
Replacement Schedule<br />
1 man <strong>of</strong> Gondor every 1 man <strong>of</strong> Gondor every 4 th<br />
4 th turn – Minas Tirith 1 turn – Pelargir if held by<br />
Gondor 2 , one knight <strong>of</strong> Dol<br />
Amroth or Gondor every 4 th<br />
turn – Dol Amroth<br />
Type<br />
On foot<br />
Clear<br />
Mounted<br />
Clear<br />
Difficult<br />
Man, Uruk-hai or Elf 6‖ 8‖ 3‖<br />
Combat – Good Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Gondor - Bolt Shooter 1 / crew 3+ 3+ Ponderous, requires 2 crew to move<br />
Gondor – militia foot 1 4+ 5+<br />
Gondor – foot (heavy armor) 1 4+ 4+<br />
Gondor – Axemen <strong>of</strong> Lossarch 1 3+ 5+ Axes – minus 1 to defense rolls<br />
Gondor – Clansmen <strong>of</strong> Lamedon 1 3+ 6+ Furious charge<br />
Gondor - Citadel Guard 1 3+ 3+ (Elite), May never leave the citadel<br />
Gondor – Dol Amroth pilkeman 1 5+ 3+ Heavy Armor, Pikes – double dice versus mounted<br />
Gondor – Guard Fountain Ct 1 3+ 3+<br />
(Elite), May only leave the citadel if accompanying the King or<br />
Steward<br />
Gondor - Knight <strong>of</strong> Gondor 2 3+ 3+ 1/4/4 if dismounted<br />
Gondor - Knight <strong>of</strong> Dol Amroth 2 2+ 3+ (Elite), 1/3/4 if dismounted<br />
Gondor – Osgiliath veterain 1 3+ 4+ Heavy armor, veterans<br />
Gondor - Trebuchet 2/crew 3+ 4+ May not move; max crew <strong>of</strong> 3<br />
Combat – Good Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Aragorn# 3 1 3+ 4+/3+* 4 - Tracker, *if heavy armor<br />
Beregond 1 4+ 4+ - - Gives hobbit +1 die within 2‖<br />
Boromir 2 1 3+ 4+/3+* 3 Gondor - *if heavy armor<br />
Cirion / Madril / Damrod 1 4+ 4+ 1 Gondor - Madril and Damrod are rangers<br />
Denethor 1 5+ 5+ 1 Gondor -<br />
Faramir 1 1 3+ 4+/3+* 2 2 - *if heavy armor; ranger - defense 2 in cover<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 42