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Ring of Power - GAJO Main Page

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Game Chart – Gondor/Minas Tirith<br />

Forces – At Start:<br />

Denethor (palantir), Beregond, 2 citadel<br />

guard, 1 guard <strong>of</strong> the Fountain Court, 8<br />

Gondor foot, Trebuchet (3 crew), bolt<br />

shooter (3 crew) – Minas Tirith<br />

5 rangers <strong>of</strong> Gondor, Faramir,<br />

Damrod, Madril – Ithilien woods<br />

6 Men <strong>of</strong> Gondor – Osgiliath<br />

Objectives –<br />

Assist / support Good Victory<br />

Retain control <strong>of</strong> strongholds – Minas Tirith<br />

Movement –<br />

Reinforcements: (Minas Tirith)<br />

Gondor<br />

Player<br />

Reinforcement<br />

Schedule<br />

Replacement Schedule<br />

1 man <strong>of</strong> Gondor every 1 man <strong>of</strong> Gondor every 4 th<br />

4 th turn – Minas Tirith 1 turn – Pelargir if held by<br />

Gondor 2 , one knight <strong>of</strong> Dol<br />

Amroth or Gondor every 4 th<br />

turn – Dol Amroth<br />

Type<br />

On foot<br />

Clear<br />

Mounted<br />

Clear<br />

Difficult<br />

Man, Uruk-hai or Elf 6‖ 8‖ 3‖<br />

Combat – Good Army Figures:<br />

Type Dice Attack Defense Special rules<br />

Gondor - Bolt Shooter 1 / crew 3+ 3+ Ponderous, requires 2 crew to move<br />

Gondor – militia foot 1 4+ 5+<br />

Gondor – foot (heavy armor) 1 4+ 4+<br />

Gondor – Axemen <strong>of</strong> Lossarch 1 3+ 5+ Axes – minus 1 to defense rolls<br />

Gondor – Clansmen <strong>of</strong> Lamedon 1 3+ 6+ Furious charge<br />

Gondor - Citadel Guard 1 3+ 3+ (Elite), May never leave the citadel<br />

Gondor – Dol Amroth pilkeman 1 5+ 3+ Heavy Armor, Pikes – double dice versus mounted<br />

Gondor – Guard Fountain Ct 1 3+ 3+<br />

(Elite), May only leave the citadel if accompanying the King or<br />

Steward<br />

Gondor - Knight <strong>of</strong> Gondor 2 3+ 3+ 1/4/4 if dismounted<br />

Gondor - Knight <strong>of</strong> Dol Amroth 2 2+ 3+ (Elite), 1/3/4 if dismounted<br />

Gondor – Osgiliath veterain 1 3+ 4+ Heavy armor, veterans<br />

Gondor - Trebuchet 2/crew 3+ 4+ May not move; max crew <strong>of</strong> 3<br />

Combat – Good Character Figures:<br />

Type Dice Attack Defense Leadership Wizardry Special rules<br />

Aragorn# 3 1 3+ 4+/3+* 4 - Tracker, *if heavy armor<br />

Beregond 1 4+ 4+ - - Gives hobbit +1 die within 2‖<br />

Boromir 2 1 3+ 4+/3+* 3 Gondor - *if heavy armor<br />

Cirion / Madril / Damrod 1 4+ 4+ 1 Gondor - Madril and Damrod are rangers<br />

Denethor 1 5+ 5+ 1 Gondor -<br />

Faramir 1 1 3+ 4+/3+* 2 2 - *if heavy armor; ranger - defense 2 in cover<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 42

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