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Ring of Power - GAJO Main Page

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Game Chart – Rohan<br />

Forces – At Start:<br />

8 Rohan foot – Helm’s<br />

Deep<br />

Theodred, 3 riders –<br />

Fords <strong>of</strong> the Isen<br />

Théoden, Eowyn, 3<br />

riders - Edoras<br />

Eomer, 4 riders -<br />

Eastfold<br />

Objectives –<br />

Assist / support Good Victory<br />

Retain control <strong>of</strong> strongholds – Helm’s Deep<br />

Movement –<br />

Reinforcements: (Edoras)<br />

Rohan<br />

Player<br />

Reinforcement Schedule<br />

1 rider every 6 th turn – Edoras [Rate<br />

doubles (every 3rd turn) once the War <strong>of</strong><br />

Saruman has been started]<br />

Replacement<br />

Schedule<br />

None<br />

Type<br />

On foot<br />

Clear<br />

Mounted<br />

Clear<br />

Difficult<br />

Man, Uruk-hai or Elf 6‖ 8‖ 3‖<br />

The turn after the<br />

War <strong>of</strong> Saruman<br />

is declared<br />

Erkenbrand mounted, Gamling<br />

mounted with Royal Standard, 2<br />

Rohan Royal Guard cavalry, 12<br />

Riders <strong>of</strong> Rohan<br />

Combat – Good Army Figures:<br />

Type Dice Attack Defense Special rules<br />

Rohan - Rider <strong>of</strong> Rohan 2 3+ 4+ Swift, furious charge if mounted, 1/4/5 if dismounted<br />

Rohan – Royal Guard Cavalry 2 2+ 3+ Swift, furious charge if mounted, 1/3/4 if dismounted<br />

Rohan Foot 1 4+ 5+<br />

Combat – Good Character Figures:<br />

Type Dice Attack Defense Leadership Wizardry Special rules<br />

Eomer mounted 2 3+ 4+ 2 Rohan - 1/4/5 if dismounted<br />

Eowyn mounted 2 4+ 4+ - - 1/5/5 if dismounted<br />

Erkenbrand mounted 2 3+ 4+ 1 Rohan - 1/4/5 if dismounted<br />

Gamling mounted 2 3+ 4+ - -<br />

Royal Std: +1 Ld to any Rohan character; 1/4/5<br />

if dismounted<br />

Theoden mounted 2 3+ 4+ 3 Rohan - 1/4/5 if dismounted<br />

Theodred mounted 2 3+ 4+ 2 Rohan - 1/4/5 if dismounted<br />

Edoras –<br />

Edoras’ wooden palisade provides a minimal defensive benefit, increasing the defense value <strong>of</strong> defending models by one (for example a<br />

4+ defense roll becomes a 3+ roll). While an enemy occupies Edoras, Rohan may not receive any reinforcements until Théoden, Eowyn,<br />

Eomer or Théodred reoccupies Edoras.<br />

Helm’s Deep (fortress) –<br />

Like Minas Tirith, Helm’s Deep is a very well protected fortress. All figures within Helm’s Deep defend at a value <strong>of</strong> 2 until the Deeping<br />

Wall is breached. If the Deeping Wall is lost, the tower there will hold up to 6 army figures, plus any character figures. Figures within the<br />

tower also defend at a value <strong>of</strong> 2. If forces in the tower lose a combat, instead <strong>of</strong> being eliminated they must sally forth and fight a field<br />

action the following turn.<br />

Horn <strong>of</strong> Helm Hammerhand – If the forces <strong>of</strong> Rohan sally from Helm’s Deep or the tower within it, they may blow the horn <strong>of</strong> Helm. This<br />

provides the figures sallying with double their normal dice for that turn only. They may only utilize the horn once per game. One figure<br />

must remain behind to sound the horn in order to utilize this effect.<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 41

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