Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Rohan<br />
Forces – At Start:<br />
8 Rohan foot – Helm’s<br />
Deep<br />
Theodred, 3 riders –<br />
Fords <strong>of</strong> the Isen<br />
Théoden, Eowyn, 3<br />
riders - Edoras<br />
Eomer, 4 riders -<br />
Eastfold<br />
Objectives –<br />
Assist / support Good Victory<br />
Retain control <strong>of</strong> strongholds – Helm’s Deep<br />
Movement –<br />
Reinforcements: (Edoras)<br />
Rohan<br />
Player<br />
Reinforcement Schedule<br />
1 rider every 6 th turn – Edoras [Rate<br />
doubles (every 3rd turn) once the War <strong>of</strong><br />
Saruman has been started]<br />
Replacement<br />
Schedule<br />
None<br />
Type<br />
On foot<br />
Clear<br />
Mounted<br />
Clear<br />
Difficult<br />
Man, Uruk-hai or Elf 6‖ 8‖ 3‖<br />
The turn after the<br />
War <strong>of</strong> Saruman<br />
is declared<br />
Erkenbrand mounted, Gamling<br />
mounted with Royal Standard, 2<br />
Rohan Royal Guard cavalry, 12<br />
Riders <strong>of</strong> Rohan<br />
Combat – Good Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Rohan - Rider <strong>of</strong> Rohan 2 3+ 4+ Swift, furious charge if mounted, 1/4/5 if dismounted<br />
Rohan – Royal Guard Cavalry 2 2+ 3+ Swift, furious charge if mounted, 1/3/4 if dismounted<br />
Rohan Foot 1 4+ 5+<br />
Combat – Good Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Eomer mounted 2 3+ 4+ 2 Rohan - 1/4/5 if dismounted<br />
Eowyn mounted 2 4+ 4+ - - 1/5/5 if dismounted<br />
Erkenbrand mounted 2 3+ 4+ 1 Rohan - 1/4/5 if dismounted<br />
Gamling mounted 2 3+ 4+ - -<br />
Royal Std: +1 Ld to any Rohan character; 1/4/5<br />
if dismounted<br />
Theoden mounted 2 3+ 4+ 3 Rohan - 1/4/5 if dismounted<br />
Theodred mounted 2 3+ 4+ 2 Rohan - 1/4/5 if dismounted<br />
Edoras –<br />
Edoras’ wooden palisade provides a minimal defensive benefit, increasing the defense value <strong>of</strong> defending models by one (for example a<br />
4+ defense roll becomes a 3+ roll). While an enemy occupies Edoras, Rohan may not receive any reinforcements until Théoden, Eowyn,<br />
Eomer or Théodred reoccupies Edoras.<br />
Helm’s Deep (fortress) –<br />
Like Minas Tirith, Helm’s Deep is a very well protected fortress. All figures within Helm’s Deep defend at a value <strong>of</strong> 2 until the Deeping<br />
Wall is breached. If the Deeping Wall is lost, the tower there will hold up to 6 army figures, plus any character figures. Figures within the<br />
tower also defend at a value <strong>of</strong> 2. If forces in the tower lose a combat, instead <strong>of</strong> being eliminated they must sally forth and fight a field<br />
action the following turn.<br />
Horn <strong>of</strong> Helm Hammerhand – If the forces <strong>of</strong> Rohan sally from Helm’s Deep or the tower within it, they may blow the horn <strong>of</strong> Helm. This<br />
provides the figures sallying with double their normal dice for that turn only. They may only utilize the horn once per game. One figure<br />
must remain behind to sound the horn in order to utilize this effect.<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 41