Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Dwarves<br />
Forces – At Start:<br />
King Dain, 8 dwarf<br />
warriors – Lonely<br />
Mountain<br />
Reinforcements:<br />
Dwarves<br />
Player<br />
King Brand, 5 men <strong>of</strong><br />
Dale – Lake Town<br />
Reinforcement<br />
Schedule<br />
1 dwarf warrior every None<br />
6 th turn 1<br />
Murin, Drar, 12<br />
Dwarf warriors – Iron<br />
Hills<br />
Replacement Schedule<br />
Objectives –<br />
Assist / support Good Victory<br />
Retain control <strong>of</strong> strongholds – Lonely Mountain, Iron Hills<br />
Movement –<br />
Type<br />
On foot<br />
Clear<br />
Mounted<br />
Clear<br />
Difficult<br />
Dwarf or Hobbit 5‖ 6‖ 2‖<br />
The turn the War<br />
<strong>of</strong> the <strong>Ring</strong> is<br />
declared<br />
Dwarf King, 16 Dwarf<br />
warriors, 8 Khazad<br />
Guard<br />
Arrive from north board edge<br />
east <strong>of</strong> Anduin<br />
Combat – Good Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Dwarf 1 4+ 3+ Climbers – double dice in caves, tunnels or mountains<br />
Dwarf – Iron Guard 1 4+ 2+ Tough – re-roll failed defense rolls; heavy armor<br />
Dwarf – Khazad Guard 1 4+ 2+<br />
Climbers – double dice in caves, tunnels or mountains; heavy<br />
armor<br />
Dwaarf – Ballista 1 / crew 3+ 3+ Ponderous, requires 2 crew to move<br />
Combat – Good Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Brand 1 4+ 4+ 1 Dale -<br />
Dain 1 4+/3+* 3+ 2 Dwarves - Venerable, * w/Durin’s axe#<br />
Drar / Murin 1 4+/3* 3+ - - * w/Durin’s axe#<br />
Gimli 1 4+/3+* 2+ 1 Dwarves - * w/Durin’s axe#<br />
Erebor/The Lonely Mountain (fortress) –<br />
This ancient Dwarf Kingdom is a large fortress built within the heart <strong>of</strong> the Lonely Mountain. This location qualifies as a place <strong>of</strong> healing.<br />
The fortress is accessible via its gates as a normal fortress, and also via a secret way once used by Bilbo and his Dwarven companions<br />
to sneak up on Smaug. It differs from a normal fortress in its size (it may hold an unlimited number <strong>of</strong> figures), and in the secret door. If<br />
the fortress is taken, any Dwarf figures left alive after combat will escape via the secret door. Any assaulting force containing Dwarves<br />
may use the secret door to surprise the defenders, negating the defensive effect <strong>of</strong> the fortress.<br />
Iron Hills –<br />
The dwarves <strong>of</strong> the Iron Hills have fashioned defensive works to protect their mines, which convey a +1 defensive bonus to the<br />
defender’s saving roll. There are many hidden passages by which surviving dwarves may escape if the place is lost.<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 40