Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Wood Elves<br />
Forces – At Start:<br />
8 elves, Celeborn, Galadriel –<br />
Lothlorien<br />
Radagast -anywhere east <strong>of</strong> the Misty<br />
Mountains<br />
Reinforcements:<br />
Player<br />
Reinforcement<br />
Schedule<br />
Thranduil, 7 elves – Thranduil’s<br />
Palace<br />
Treebeard, 2 Huorns – Fangorn<br />
Replacement Schedule<br />
Elves None 1 elven warrior every 5 th turn<br />
in Lothlorien, Mirkwood,<br />
Edhellond or Rivendell<br />
Objectives –<br />
Assist / support Good Victory<br />
Retain control <strong>of</strong> strongholds – Lothlorien, Thranduil’s<br />
Palace<br />
Movement –<br />
Type<br />
On foot<br />
Clear<br />
Mounted<br />
Clear<br />
Difficult<br />
Man, Uruk-hai or Elf 6‖ 8‖ 3‖<br />
Two turns after<br />
the War <strong>of</strong> the<br />
<strong>Ring</strong> is declared<br />
Haldir, 5 elves –<br />
heavy armor<br />
Rivendell, Lothlorien or<br />
Edhellond<br />
Combat – Good Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Elf 1 3+ 5+ Woodsmen - double dice in woods<br />
Elf – sentinel 1 3+ 5+ Woodsmen - double dice in woods, ambush<br />
Elf – heavy armor 1 3+ 4+ Woodsmen - double dice in woods<br />
Combat – Good Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Celeborn# / Cirdan# 1 3+ 4+ 3 0<br />
Galadriel# - - 4+ 4 2 Elves in Lorien re-roll attack roll misses<br />
Gildor# 1 3+ 3+ - - May assist against an encounter<br />
Haldir# 1 3+ 4+ 1 Elves -<br />
Legolas 1 1 3+ 3+ 1 Elves -<br />
Radagast# 1 4+ 3+ - 1 Starts under influence <strong>of</strong> Saruman<br />
Thranduil# 2 3+ 4+ 1 1* *Wizardry 1 in Mirkwood<br />
Lothlorien –<br />
Lothlorien is protected by the magic <strong>of</strong> Galadrial. All elves within the woods will fight against any attackers, regardless <strong>of</strong> the 1‖ rule. The<br />
northern border <strong>of</strong> Lorien, the Silverlode, can be crossed without delay by elves and parties accompanied by elves, otherwise counting as<br />
a normal stream. The woods themselves count as difficult terrain for any non-Elven armies, or any character figures not accompanied by<br />
an elf. This location qualifies as a place <strong>of</strong> healing. In addition, if the fellowship enters Lothlorien, they may use boats on their exit. After<br />
remaining one turn in Lorien, they may move 10‖ per turn downstream along the river Anduin, except that they cannot pass the falls <strong>of</strong><br />
Rauros. If Galadriel is slain or leaves Lothlorien, all <strong>of</strong> the above special rules no longer apply and Lothlorien is treated as just another<br />
wood.<br />
Thranduil’s Halls –<br />
This well protected woodland fortress provides double attacks for any defending figures. Additionally, if Thranduil is present his magic<br />
improves the defense <strong>of</strong> any defending figures by one (for example a 4+ becomes a 3+).<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 39