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Ring of Power - GAJO Main Page

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Game Chart – Wood Elves<br />

Forces – At Start:<br />

8 elves, Celeborn, Galadriel –<br />

Lothlorien<br />

Radagast -anywhere east <strong>of</strong> the Misty<br />

Mountains<br />

Reinforcements:<br />

Player<br />

Reinforcement<br />

Schedule<br />

Thranduil, 7 elves – Thranduil’s<br />

Palace<br />

Treebeard, 2 Huorns – Fangorn<br />

Replacement Schedule<br />

Elves None 1 elven warrior every 5 th turn<br />

in Lothlorien, Mirkwood,<br />

Edhellond or Rivendell<br />

Objectives –<br />

Assist / support Good Victory<br />

Retain control <strong>of</strong> strongholds – Lothlorien, Thranduil’s<br />

Palace<br />

Movement –<br />

Type<br />

On foot<br />

Clear<br />

Mounted<br />

Clear<br />

Difficult<br />

Man, Uruk-hai or Elf 6‖ 8‖ 3‖<br />

Two turns after<br />

the War <strong>of</strong> the<br />

<strong>Ring</strong> is declared<br />

Haldir, 5 elves –<br />

heavy armor<br />

Rivendell, Lothlorien or<br />

Edhellond<br />

Combat – Good Army Figures:<br />

Type Dice Attack Defense Special rules<br />

Elf 1 3+ 5+ Woodsmen - double dice in woods<br />

Elf – sentinel 1 3+ 5+ Woodsmen - double dice in woods, ambush<br />

Elf – heavy armor 1 3+ 4+ Woodsmen - double dice in woods<br />

Combat – Good Character Figures:<br />

Type Dice Attack Defense Leadership Wizardry Special rules<br />

Celeborn# / Cirdan# 1 3+ 4+ 3 0<br />

Galadriel# - - 4+ 4 2 Elves in Lorien re-roll attack roll misses<br />

Gildor# 1 3+ 3+ - - May assist against an encounter<br />

Haldir# 1 3+ 4+ 1 Elves -<br />

Legolas 1 1 3+ 3+ 1 Elves -<br />

Radagast# 1 4+ 3+ - 1 Starts under influence <strong>of</strong> Saruman<br />

Thranduil# 2 3+ 4+ 1 1* *Wizardry 1 in Mirkwood<br />

Lothlorien –<br />

Lothlorien is protected by the magic <strong>of</strong> Galadrial. All elves within the woods will fight against any attackers, regardless <strong>of</strong> the 1‖ rule. The<br />

northern border <strong>of</strong> Lorien, the Silverlode, can be crossed without delay by elves and parties accompanied by elves, otherwise counting as<br />

a normal stream. The woods themselves count as difficult terrain for any non-Elven armies, or any character figures not accompanied by<br />

an elf. This location qualifies as a place <strong>of</strong> healing. In addition, if the fellowship enters Lothlorien, they may use boats on their exit. After<br />

remaining one turn in Lorien, they may move 10‖ per turn downstream along the river Anduin, except that they cannot pass the falls <strong>of</strong><br />

Rauros. If Galadriel is slain or leaves Lothlorien, all <strong>of</strong> the above special rules no longer apply and Lothlorien is treated as just another<br />

wood.<br />

Thranduil’s Halls –<br />

This well protected woodland fortress provides double attacks for any defending figures. Additionally, if Thranduil is present his magic<br />

improves the defense <strong>of</strong> any defending figures by one (for example a 4+ becomes a 3+).<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 39

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