Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – High Elves<br />
Forces – At Start:<br />
8 armored elves, Elrond, Glorfindel, Arwen – Rivendell<br />
3 armored elves - Edhellond<br />
Objectives –<br />
Assist / support Good Victory<br />
Retain control <strong>of</strong> strongholds – Rivendell<br />
Movement –<br />
Reinforcements:<br />
Player<br />
Reinforcement<br />
Schedule<br />
Replacement Schedule<br />
Elves None 1 elven warrior every 5 th turn<br />
in Lothlorien, Mirkwood,<br />
Edhellond or Rivendell<br />
Type<br />
On foot<br />
Clear<br />
Mounted<br />
Clear<br />
Difficult<br />
Man, Uruk-hai or Elf 6‖ 8‖ 3‖<br />
Two turns after<br />
the War <strong>of</strong> the<br />
<strong>Ring</strong> is declared<br />
Haldir, 5 elves –<br />
heavy armor<br />
Rivendell, Lothlorien or<br />
Edhellond<br />
Combat – Good Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Elf 1 3+ 5+ Woodsmen - double dice in woods<br />
Elf – sentinel 1 3+ 5+ Woodsmen - double dice in woods, ambush<br />
Elf – heavy armor 1 3+ 4+ Woodsmen - double dice in woods<br />
Combat – Good Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Celeborn# / Cirdan# 1 3+ 4+ 3 0<br />
Elladan / Elrohir 1 3+ 4+ - - May not separate<br />
Elrond# 2 3+ 3+ 4 1 Elves w/i 2‖ may re-roll failed defense rolls<br />
Gildor# 1 3+ 3+ - - May assist against an encounter<br />
Glorfindel mounted# 2 3+ 3+ 1 0 1/4/4 if dismounted<br />
Haldir# 1 3+ 4+ 1 Elves -<br />
Rivendell –<br />
This location qualifies as a place <strong>of</strong> healing. Its river protects it if Elrond, Arwen, or Glorfindel are present. Evil figures assaulting<br />
Rivendell must first attack the river, which fights any evil figures attempting to cross it with the following stats:<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 38