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Ring of Power - GAJO Main Page

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Game Chart – Khamul<br />

Forces – At Start:<br />

Khamul Khamul on horse, 2<br />

Castellans <strong>of</strong> Dol Guldur, 4<br />

Mordor Uruks, orc shaman on<br />

warg, 20 orcs – Dol Guldur<br />

Reinforcements:<br />

2 bat swarms, Wild Warg<br />

Chieftain, 2 wargs –<br />

anywhere in Mirkwood<br />

south <strong>of</strong> the path<br />

Player Reinforcement Schedule Replacement Schedule<br />

Objectives –<br />

Retain control <strong>of</strong> Dol Guldur (count for Good Victory)<br />

STATUS POINT RECORD – MINIONS OF SAURON<br />

Pts<br />

Capture the ring 50<br />

Capture a hobbit 10<br />

Khamul<br />

Khamul<br />

Turn 15<br />

1 orc every even turn in Dol<br />

Guldur<br />

Mount Khamul on fell beast<br />

1 orc every odd turn in Dol<br />

Guldur<br />

Take a good citadel 20<br />

Eliminate a good army<br />

figure<br />

1<br />

Eliminate a good character<br />

figure<br />

*<br />

Lose home base -25<br />

TOTAL<br />

Combat – Evil Army Figures:<br />

Type Dice Attack Defense Special rules<br />

Bats – swarm 5 5+ -<br />

Orc 1 5+ 6+ +1 to attack roll if under darkness<br />

Spider – Giant 1 4+ 6 Paralyze<br />

Spider – Queen 4 4+ 4+ Paralyze , Emits d3 spider swarms after each round <strong>of</strong> combat<br />

Spider – Swarm 3 6 - Paralyze<br />

Uruk-hai 1 4+ 5+<br />

Wild Warg 1 5+ - Swift<br />

Combat – Evil Character Figures:<br />

Type Dice Attack Defense Leadership Wizardry Special rules<br />

Castellan Dol Guldur# 1 4+ 4+ - - Ethereal<br />

<strong>Ring</strong>wraith/Khamul# 1 4+ 4+ 1 - Ethereal<br />

Wild Warg Cheiftain 1 3+ 4+ 1 Wargs - Swift<br />

Dol Guldur (fortress) –<br />

This ancient tower is built atop a maze <strong>of</strong> catacombs, containing a secret entrance that was once penetrated by Gandalf and used by the<br />

forces <strong>of</strong> the White Council to drive out the Necromancer. Although the servants <strong>of</strong> Sauron eventually reoccupied the fortress, a good<br />

force lead by Gandalf, Radagast or Celeborn may attempt to pass through to attack the tower from within. They are successful on a d6<br />

roll <strong>of</strong> 5+, and if so the defenders receive no fortress tower defensive benefit. If they fail, resolve the assault normally, and roll 1d6 for the<br />

leader <strong>of</strong> the attempt, on a 1 they are captured and will be killed if the assault fails, otherwise are treated as wounded.<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 37

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