Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Khamul<br />
Forces – At Start:<br />
Khamul Khamul on horse, 2<br />
Castellans <strong>of</strong> Dol Guldur, 4<br />
Mordor Uruks, orc shaman on<br />
warg, 20 orcs – Dol Guldur<br />
Reinforcements:<br />
2 bat swarms, Wild Warg<br />
Chieftain, 2 wargs –<br />
anywhere in Mirkwood<br />
south <strong>of</strong> the path<br />
Player Reinforcement Schedule Replacement Schedule<br />
Objectives –<br />
Retain control <strong>of</strong> Dol Guldur (count for Good Victory)<br />
STATUS POINT RECORD – MINIONS OF SAURON<br />
Pts<br />
Capture the ring 50<br />
Capture a hobbit 10<br />
Khamul<br />
Khamul<br />
Turn 15<br />
1 orc every even turn in Dol<br />
Guldur<br />
Mount Khamul on fell beast<br />
1 orc every odd turn in Dol<br />
Guldur<br />
Take a good citadel 20<br />
Eliminate a good army<br />
figure<br />
1<br />
Eliminate a good character<br />
figure<br />
*<br />
Lose home base -25<br />
TOTAL<br />
Combat – Evil Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Bats – swarm 5 5+ -<br />
Orc 1 5+ 6+ +1 to attack roll if under darkness<br />
Spider – Giant 1 4+ 6 Paralyze<br />
Spider – Queen 4 4+ 4+ Paralyze , Emits d3 spider swarms after each round <strong>of</strong> combat<br />
Spider – Swarm 3 6 - Paralyze<br />
Uruk-hai 1 4+ 5+<br />
Wild Warg 1 5+ - Swift<br />
Combat – Evil Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Castellan Dol Guldur# 1 4+ 4+ - - Ethereal<br />
<strong>Ring</strong>wraith/Khamul# 1 4+ 4+ 1 - Ethereal<br />
Wild Warg Cheiftain 1 3+ 4+ 1 Wargs - Swift<br />
Dol Guldur (fortress) –<br />
This ancient tower is built atop a maze <strong>of</strong> catacombs, containing a secret entrance that was once penetrated by Gandalf and used by the<br />
forces <strong>of</strong> the White Council to drive out the Necromancer. Although the servants <strong>of</strong> Sauron eventually reoccupied the fortress, a good<br />
force lead by Gandalf, Radagast or Celeborn may attempt to pass through to attack the tower from within. They are successful on a d6<br />
roll <strong>of</strong> 5+, and if so the defenders receive no fortress tower defensive benefit. If they fail, resolve the assault normally, and roll 1d6 for the<br />
leader <strong>of</strong> the attempt, on a 1 they are captured and will be killed if the assault fails, otherwise are treated as wounded.<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 37