Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Goblin King<br />
Forces – At Start:<br />
Goblin<br />
King<br />
Reinforcements:<br />
Goblin King, Goblin Shaman,<br />
Goblin drum, 2 drummers,<br />
Cave troll,<br />
20 goblins - Moria<br />
Great Goblin, Gobllin<br />
shaman, Cave Troll, Goblin<br />
drum, 2 drummers, 10<br />
goblins – Goblin Town<br />
Objectives –<br />
Retain control <strong>of</strong> Moria and Goblintown (count for Good<br />
Victory)<br />
Goblin King taking Rivendell or Lorien - double status<br />
points<br />
STATUS POINT RECORD – MINIONS OF SAURON<br />
Player Reinforcement Schedule Replacement Schedule<br />
Goblin<br />
King<br />
Turn 5<br />
1 goblin every even turn in<br />
Moria or Goblin Town<br />
Grishnakh, 5 orcs – Moria or<br />
Goblin Town<br />
1 goblin every odd turn in<br />
Moria or Goblin Town<br />
Goblin Town and the High Pass –<br />
Any good figures attempting to cross the High Pass will first<br />
have to defeat the goblins <strong>of</strong> Goblin Town. The goblins may<br />
sally forth from their tunnels at either end <strong>of</strong> the pass. Within<br />
the caves and tunnels around Goblin Town goblins receive a<br />
defense <strong>of</strong> 6.<br />
Pts<br />
Capture the ring 50<br />
Capture a hobbit 10<br />
Take a good citadel 20<br />
Eliminate a good army<br />
figure<br />
Eliminate a good character<br />
figure<br />
Lose home base -25<br />
Take Pelargir 10<br />
TOTAL<br />
1<br />
*<br />
Goblin King<br />
Combat – Evil Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Goblin 1 6+ - Climbers, Cave dweller – 6 defense in caves/tunnels/mtns<br />
Orc 1 5+ 6+ +1 to attack roll if under darkness<br />
Troll 2 3+ 4+ +1 to attack roll if under darkness<br />
Combat – Evil Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Goblin King <strong>of</strong> Moria 1 4+ 5+ 1 -<br />
Great Goblin/ Warg 2 4+ 5+ 1 - 1/5/6 if dismounted<br />
Grishnak 1 4+ 5+ - - +1 to attack vs. Hobbits<br />
Moria –<br />
To maintain his kingdom, the Goblin King must at all times keep the cave troll and at least 10 goblin figures inside Moria. Other goblin<br />
forces may freely exit through either the east or west gates.<br />
Moria is treated as rough terrain unless figures are goblins, dwarves or character figures lead by either Gimli or Gandalf. Any figure not<br />
meeting these requirements must roll each turn, falling <strong>of</strong>f a precipice on a d6 roll <strong>of</strong> 1.<br />
Goblin swarms. The goblins are highly mobile within their underground lair and may attack from above and below as well as head on.<br />
Goblins are not restricted by the 6‖ combat proximity limit. Goblins located anywhere within Moria may join in on any one combat. If<br />
assailed by two enemy forces, the goblin player must assign figures to one combat or the other—not both.<br />
Goblin Drums –<br />
Goblin drums provide each goblin figure with double attacks if within a stronghold (either Moria or Goblin Town).<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 36