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Ring of Power - GAJO Main Page

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Game Chart – Mouth <strong>of</strong> Sauron<br />

Forces – At Start:<br />

Mouth<br />

<strong>of</strong><br />

Sauron<br />

4 orcs, Dark<br />

Marshal on horses<br />

– Barad Dur<br />

Mouth <strong>of</strong> Sauron,<br />

Shadow Lord, 8 orcs,<br />

1 troll – Black Gate<br />

Shagrat, 2 Uruk<br />

Hai – Cirith Ungol<br />

garrison<br />

Objectives –<br />

Retain control <strong>of</strong> Black Gate and Barad Dur (count for<br />

Good Victory)<br />

STATUS POINT RECORD – MINIONS OF SAURON<br />

Reinforcements: - Black Gate or Barad Dur<br />

Player Reinforcement Schedule Replacement<br />

Schedule<br />

Mouth <strong>of</strong> Sauron 1 orc every even turn None<br />

Turn 15<br />

Turn 20<br />

Turn 25<br />

Mount Dark Marshal on fell beast<br />

Bolt shooter with 3 crew, 3 warg<br />

riders<br />

Troll Chieftain, 10 orcs<br />

Pts<br />

Capture the ring 50<br />

Capture a hobbit 10<br />

Take a good citadel 20<br />

Eliminate a good army figure 1<br />

Eliminate a good character<br />

figure<br />

*<br />

Mouth <strong>of</strong><br />

Sauron<br />

The turn after the<br />

War <strong>of</strong> the <strong>Ring</strong> is<br />

declared<br />

24 Morannon Orcs, 3 Orc trackers,<br />

orc taskmaster, orc drummer<br />

Lose home base -25<br />

TOTAL<br />

Combat – Evil Army Figures:<br />

Type Dice Attack Defense Special rules<br />

Bolt Shooter 1 / crew 3+ 3+ Ponderous, requires 2 crew to move<br />

Orc – Morannon 1 5+ 5+ (heavy armor) +1 to attack roll if under darkness<br />

Orc 1 5+ 6+ +1 to attack roll if under darkness<br />

Orc – Tracker 1 5+ 6+ Tracker, +1 to attack roll if under darkness<br />

Siege Catapult 2/crew 4+ 4+ Ponderous, needs 3 crew to move<br />

Troll 2 3+ 4+ +1 to attack roll if under darkness<br />

Uruk-hai 1 4+ 5+<br />

Warg rider 2 5+ 5+ 1/5/6 if dismounted<br />

Combat – Evil Character Figures:<br />

Type Dice Attack Defense Leadership Wizardry Special rules<br />

Dark Marshal# 1 3+ 4+ 2 1 Ethereal, Dark Leadership<br />

Mouth <strong>of</strong> Sauron# 2 4+ 4+ 1 - 1/5/5 if dismounted<br />

Shadow Lord# 1 3+ 4+ 1 - Ethereal, Shadows<br />

Shagrat 1 5+ 5+ - -<br />

The Black Gate –<br />

The gate, which includes the Towers <strong>of</strong> the Teeth, counts as a fortress if assaulted from outside Mordor, but only figures within 2‖ <strong>of</strong> the<br />

wall and gate may fight in defense. If the defending force loses the combat the gate is destroyed, and all <strong>of</strong> the defenders who counted in<br />

the battle are eliminated. Figures outside combat radius but within Mordor are not destroyed but must immediately retreat a full move<br />

within Mordor toward the eastern table edge (vacate Udun). Forces at the Black Gate are commanded by the Mouth <strong>of</strong> Sauron.<br />

Ork Drummer & Taskmaster –<br />

Orcs are not by nature highly motivated except when closely supervised. A force containing an orc taskmaster may re-roll up to 3 missed<br />

orc attacks, while one containing an orc drummer may add 1‖ to its movement every other turn.<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 34

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