Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Mouth <strong>of</strong> Sauron<br />
Forces – At Start:<br />
Mouth<br />
<strong>of</strong><br />
Sauron<br />
4 orcs, Dark<br />
Marshal on horses<br />
– Barad Dur<br />
Mouth <strong>of</strong> Sauron,<br />
Shadow Lord, 8 orcs,<br />
1 troll – Black Gate<br />
Shagrat, 2 Uruk<br />
Hai – Cirith Ungol<br />
garrison<br />
Objectives –<br />
Retain control <strong>of</strong> Black Gate and Barad Dur (count for<br />
Good Victory)<br />
STATUS POINT RECORD – MINIONS OF SAURON<br />
Reinforcements: - Black Gate or Barad Dur<br />
Player Reinforcement Schedule Replacement<br />
Schedule<br />
Mouth <strong>of</strong> Sauron 1 orc every even turn None<br />
Turn 15<br />
Turn 20<br />
Turn 25<br />
Mount Dark Marshal on fell beast<br />
Bolt shooter with 3 crew, 3 warg<br />
riders<br />
Troll Chieftain, 10 orcs<br />
Pts<br />
Capture the ring 50<br />
Capture a hobbit 10<br />
Take a good citadel 20<br />
Eliminate a good army figure 1<br />
Eliminate a good character<br />
figure<br />
*<br />
Mouth <strong>of</strong><br />
Sauron<br />
The turn after the<br />
War <strong>of</strong> the <strong>Ring</strong> is<br />
declared<br />
24 Morannon Orcs, 3 Orc trackers,<br />
orc taskmaster, orc drummer<br />
Lose home base -25<br />
TOTAL<br />
Combat – Evil Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Bolt Shooter 1 / crew 3+ 3+ Ponderous, requires 2 crew to move<br />
Orc – Morannon 1 5+ 5+ (heavy armor) +1 to attack roll if under darkness<br />
Orc 1 5+ 6+ +1 to attack roll if under darkness<br />
Orc – Tracker 1 5+ 6+ Tracker, +1 to attack roll if under darkness<br />
Siege Catapult 2/crew 4+ 4+ Ponderous, needs 3 crew to move<br />
Troll 2 3+ 4+ +1 to attack roll if under darkness<br />
Uruk-hai 1 4+ 5+<br />
Warg rider 2 5+ 5+ 1/5/6 if dismounted<br />
Combat – Evil Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Dark Marshal# 1 3+ 4+ 2 1 Ethereal, Dark Leadership<br />
Mouth <strong>of</strong> Sauron# 2 4+ 4+ 1 - 1/5/5 if dismounted<br />
Shadow Lord# 1 3+ 4+ 1 - Ethereal, Shadows<br />
Shagrat 1 5+ 5+ - -<br />
The Black Gate –<br />
The gate, which includes the Towers <strong>of</strong> the Teeth, counts as a fortress if assaulted from outside Mordor, but only figures within 2‖ <strong>of</strong> the<br />
wall and gate may fight in defense. If the defending force loses the combat the gate is destroyed, and all <strong>of</strong> the defenders who counted in<br />
the battle are eliminated. Figures outside combat radius but within Mordor are not destroyed but must immediately retreat a full move<br />
within Mordor toward the eastern table edge (vacate Udun). Forces at the Black Gate are commanded by the Mouth <strong>of</strong> Sauron.<br />
Ork Drummer & Taskmaster –<br />
Orcs are not by nature highly motivated except when closely supervised. A force containing an orc taskmaster may re-roll up to 3 missed<br />
orc attacks, while one containing an orc drummer may add 1‖ to its movement every other turn.<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 34