Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – King <strong>of</strong> Khand<br />
Forces – At Start:<br />
King <strong>of</strong> Khand Khandish Chieftain on foot, 5 Khand foot –<br />
encampment<br />
Reinforcements: - Khandish Encampment<br />
Player Reinforcement Schedule Replacement<br />
Schedule<br />
King <strong>of</strong> Khand 1 Khand foot every 4 th turn None<br />
The turn the War <strong>of</strong><br />
the <strong>Ring</strong> is declared<br />
Two turns after the<br />
War <strong>of</strong> the <strong>Ring</strong> is<br />
declared<br />
Mounted Khand Chieftain, 8<br />
Khand cavalry<br />
King <strong>of</strong> Khand in Chariot, 3 Khand<br />
chariot, 6 Khand foot<br />
Objectives –<br />
Retain control <strong>of</strong> Encampment (count for Good Victory)<br />
STATUS POINT RECORD – MINIONS OF SAURON<br />
Pts<br />
Capture the ring 50<br />
Capture a hobbit 10<br />
Take a good citadel 20<br />
Eliminate a good army figure 1<br />
Eliminate a good character<br />
figure<br />
*<br />
King <strong>of</strong><br />
Khand<br />
Lose home base -25<br />
TOTAL<br />
Combat – Evil Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Khand foot 1 4+ 5+<br />
Khand cavalry 2 3+ 5+ Swift, 1/4/5 if dismounted<br />
Khand chariot 2 3+ 4+ Furious charge, 1/4/5 if dismounted<br />
Combat – Evil Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
King <strong>of</strong> Khand/ Chariot 3 4+ 4+ 1 Khand - 1/5/5 if dismounted<br />
Khand Chieftain 2 3+ 4+ 1 Khand - 1/4/5 if dismounted<br />
Khandish Encampment –<br />
A large Khandish force has marched to join Sauron, and established an encampment, which has become another evil base. As an<br />
encampment, it provides no defensive benefit to figures defending it.<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 33