Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Easterling King<br />
Forces – At Start:<br />
Easterling King<br />
12 Easterling foot - encampment<br />
Objectives –<br />
Retain control <strong>of</strong> Encampment (count for Good Victory)<br />
Reinforcements: - Easterling Encampment<br />
Player Reinforcement Schedule Replacement<br />
Schedule<br />
Easterling King 1 foot every 3 rd turn None<br />
The turn the War <strong>of</strong><br />
the <strong>Ring</strong> is declared<br />
Easterling Chieftain on foot, 30<br />
Easterling foot, 5 Easterling<br />
Kataphracts<br />
STATUS POINT RECORD – MINIONS OF SAURON<br />
Pts<br />
Capture the ring 50<br />
Capture a hobbit 10<br />
Take a good citadel 20<br />
Eliminate a good army figure 1<br />
Easterling<br />
King<br />
Eliminate a good character<br />
figure<br />
*<br />
Lose home base -25<br />
TOTAL<br />
Combat – Evil Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Easterling Foot 1 4+ 4+ (heavy armor)<br />
Easterling kataphract 2 3+ 4+ (heavy armor) 1/4/4 if dismounted<br />
Combat – Evil Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Easterling Chieftain 1 3+ 4+ 1 -<br />
Khandish Encampment –<br />
A large Khandish force has marched to join Sauron, and established an encampment, which has become another evil base. As an<br />
encampment, it provides no defensive benefit to figures defending it.<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 32