Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Sulladan<br />
Forces – At Start:<br />
Sulladan<br />
Reinforcements: - South Road<br />
Sulladan<br />
Turn 5<br />
Turn 15<br />
Turn 25<br />
Player Reinforcement Schedule Replacement<br />
Schedule<br />
The turn the War <strong>of</strong><br />
the <strong>Ring</strong> is declared<br />
2 turns after War/<br />
<strong>Ring</strong> is declared<br />
None at start<br />
1 Harad fot every 3 rd turn<br />
(commencing on turn 12)<br />
Harad foot chieftain, 1 Mumakil,<br />
12 Harad foot<br />
Sulladan, Harad chieftain on<br />
horse, 1 mumakil, 12 Harad foot, 4<br />
Harad cavalry<br />
Hasharin, 24 Harad foot<br />
Corsair Captain, Corsair Bosun,<br />
24 Corsairs <strong>of</strong> Umbar<br />
Dalamyr, 24 Corsairs <strong>of</strong> Umbar<br />
None<br />
Naval Invasion<br />
Naval Invasion<br />
Objectives –<br />
Special<br />
• Sulladan capturing Minas Tirith - double points<br />
• Sulladan capturing Pelargir - 10 points<br />
STATUS POINT RECORD – MINIONS OF SAURON<br />
Pts<br />
Capture the ring 50<br />
Capture a hobbit 10<br />
Take a good citadel 20<br />
Eliminate a good army figure 1<br />
Eliminate a good character<br />
figure<br />
Lose home base -25<br />
Take Pelargir 10<br />
TOTAL<br />
*<br />
Sulladan<br />
Combat – Evil Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Corsair foot 1 5+/4+* 6+ Sailors – double dice if within 3‖ <strong>of</strong> navigable water<br />
Harad Serpent Guard Foot 1 4+ 4+ Poisoned weapons<br />
Haradrim foot 1 4+ 6+ (unarmored)<br />
Harad Serpent Riders 2 3+ 4+ Poisoned weapons, Swift, 1/4/4 if dismounted<br />
Haradrim cavalry 2 3+ 5+ Swift, 1/4/5 if dismounted<br />
Mumakil 3 3+ 3+ May stampede if wounded; may not dismount<br />
Combat – Evil Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Corsair Bosun 1 4+ 5+ - - Adds +1 to Corsair defense rolls<br />
Corsair Captain 1 4+ 5+ 1 Corsairs -<br />
Dalamyr 2 3+ 4+ 1 - Ambush, Fleetmaster, Venerable<br />
Harad Chieftain 2 3+ 4+ - - 1/4/5 if dismounted<br />
Hasharin 4 3+ - - - Ambush, assassin<br />
Sulladan 2 3+ 4+ 1 Harad - 1/4/5 if dismounted<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 31