Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Game Chart – Saruman<br />
Forces – At Start:<br />
Saruman<br />
Reinforcements: - Isengard<br />
Player Reinforcement Schedule Replacement<br />
Schedule<br />
Saruman 1 uruk-hai every even turn* None<br />
Turn 10 Lurtz, 10 Uruk-hai Scouts Within 10‖ <strong>of</strong><br />
Rauros<br />
Turn 10 12 Wild Men <strong>of</strong> Dunland Dunland<br />
Turn 15<br />
Turn 20<br />
Saruman (palantir), 10 urukhai<br />
warrior – Isengard<br />
Sharku on warg, 5 warg riders,<br />
2 siege ballista with 3 crew<br />
each, 20 Uruk hai<br />
8 berserkers, 2 engineers with<br />
bomb, battering ram<br />
Grima – Edoras<br />
Objectives –<br />
Retain control <strong>of</strong> Isengard (count for Good Victory)<br />
STATUS POINT RECORD – MINIONS OF SAURON<br />
Pts<br />
Capture the ring 50<br />
Capture a hobbit 10<br />
Take a good citadel 20<br />
Eliminate a good army figure 1<br />
Eliminate a good character<br />
figure<br />
Lose home base -25<br />
TOTAL<br />
*<br />
Saruman<br />
The turn the War <strong>of</strong><br />
Saruman is declared<br />
20 Uruk-hai pikemen, 3 feral<br />
uruk-hai, Uruk-hai shaman<br />
Combat – Evil Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Wild Man <strong>of</strong> Dunland 1 4+ 6+ (Unarmored)<br />
Siege Ballista 1/crew 3+ 4+ Ponderous, needs 3 crew to move<br />
Uruk-hai 1 4+ 5+<br />
Uruk-hai scout 1 4+ 5+ Tracker, Scout<br />
Uruk-hai Berserk 1 4+ - Furious charge, berserk<br />
Uruk-hai feral 1 4+ 5+ Furious charge<br />
Uruk-hai pikeman 1 5+ 5+ Pikes<br />
Warg rider 2 5+ 5+ 1/5/6 if dismounted<br />
Combat – Evil Character Figures:<br />
Type Dice Attack Defense Leadership Wizardry Special rules<br />
Grima / Worm 1 6+ - - - See Special Characters<br />
Lurtz 1 4+ 4+ 1 - Scout, Tracker<br />
Saruman# 2 3+ 5+ 2 4 1 As Sharkey 1/4/6 Ld 1 Wz 1<br />
Sharku / Warg 2 4+ 5+ 1 - Tracker, 1/5/6 if dismounted<br />
Isengard (fortress) –<br />
The outer walls <strong>of</strong> Isengard are treated as a normal fortress. The inner tower, Orthanc, is small but impregnable.<br />
Orthanc – is treated as a normal tower within a fortress, except it may only hold character figures. Orthanc may not be captured as long<br />
as at least one character figure remains in the tower.<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 30