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Ring of Power - GAJO Main Page

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Game Chart – Saruman<br />

Forces – At Start:<br />

Saruman<br />

Reinforcements: - Isengard<br />

Player Reinforcement Schedule Replacement<br />

Schedule<br />

Saruman 1 uruk-hai every even turn* None<br />

Turn 10 Lurtz, 10 Uruk-hai Scouts Within 10‖ <strong>of</strong><br />

Rauros<br />

Turn 10 12 Wild Men <strong>of</strong> Dunland Dunland<br />

Turn 15<br />

Turn 20<br />

Saruman (palantir), 10 urukhai<br />

warrior – Isengard<br />

Sharku on warg, 5 warg riders,<br />

2 siege ballista with 3 crew<br />

each, 20 Uruk hai<br />

8 berserkers, 2 engineers with<br />

bomb, battering ram<br />

Grima – Edoras<br />

Objectives –<br />

Retain control <strong>of</strong> Isengard (count for Good Victory)<br />

STATUS POINT RECORD – MINIONS OF SAURON<br />

Pts<br />

Capture the ring 50<br />

Capture a hobbit 10<br />

Take a good citadel 20<br />

Eliminate a good army figure 1<br />

Eliminate a good character<br />

figure<br />

Lose home base -25<br />

TOTAL<br />

*<br />

Saruman<br />

The turn the War <strong>of</strong><br />

Saruman is declared<br />

20 Uruk-hai pikemen, 3 feral<br />

uruk-hai, Uruk-hai shaman<br />

Combat – Evil Army Figures:<br />

Type Dice Attack Defense Special rules<br />

Wild Man <strong>of</strong> Dunland 1 4+ 6+ (Unarmored)<br />

Siege Ballista 1/crew 3+ 4+ Ponderous, needs 3 crew to move<br />

Uruk-hai 1 4+ 5+<br />

Uruk-hai scout 1 4+ 5+ Tracker, Scout<br />

Uruk-hai Berserk 1 4+ - Furious charge, berserk<br />

Uruk-hai feral 1 4+ 5+ Furious charge<br />

Uruk-hai pikeman 1 5+ 5+ Pikes<br />

Warg rider 2 5+ 5+ 1/5/6 if dismounted<br />

Combat – Evil Character Figures:<br />

Type Dice Attack Defense Leadership Wizardry Special rules<br />

Grima / Worm 1 6+ - - - See Special Characters<br />

Lurtz 1 4+ 4+ 1 - Scout, Tracker<br />

Saruman# 2 3+ 5+ 2 4 1 As Sharkey 1/4/6 Ld 1 Wz 1<br />

Sharku / Warg 2 4+ 5+ 1 - Tracker, 1/5/6 if dismounted<br />

Isengard (fortress) –<br />

The outer walls <strong>of</strong> Isengard are treated as a normal fortress. The inner tower, Orthanc, is small but impregnable.<br />

Orthanc – is treated as a normal tower within a fortress, except it may only hold character figures. Orthanc may not be captured as long<br />

as at least one character figure remains in the tower.<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 30

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