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Ring of Power - GAJO Main Page

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Combat Charts<br />

Combat – Good Army Figures:<br />

Type Dice Attack Defense Special rules<br />

Dwarf 1 4+ 3+ Climbers – double dice in caves, tunnels or mountains<br />

Dwarf – Iron Guard 1 4+ 2+ Tough – re-roll failed defense rolls; heavy armor<br />

Dwarf – Khazad Guard 1 4+ 2+ Climbers – double dice in caves, tunnels or mountains; heavy armor<br />

Dwaarf – Ballista 1 / crew 3+ 3+ Ponderous, requires 2 crew to move<br />

Elf 1 3+ 5+ Woodsmen - double dice in woods<br />

Elf – sentinel 1 3+ 5+ Woodsmen - double dice in woods, ambush<br />

Elf – heavy armor 1 3+ 4+ Woodsmen - double dice in woods<br />

Gondor - Bolt Shooter 1 / crew 3+ 3+ Ponderous – may not leave road , requires 2 crew to move<br />

Gondor – militia foot 1 5+ 4+<br />

Gondor – foot (heavy armor) 1 4+ 4+<br />

Gondor – Axemen <strong>of</strong> Lossarch 1 3+ 5+ Axes – minus 1 to defense rolls<br />

Gondor – Clansmen <strong>of</strong> Lamedon 1 3+ 6+ Furious charge – re-roll missed attack rolls<br />

Gondor - Citadel Guard 1 3+ 3+ (Elite), May never leave the citadel<br />

Gondor – Dol Amroth pilkeman 1 5+ 3+ Heavy Armor, Pikes – double dice versus mounted<br />

Gondor – Guard Fountain Ct 1 3+ 3+ (Elite), May only leave the citadel if accompanying the King or Steward<br />

Gondor - Knight <strong>of</strong> Gondor 2 3+ 3+ 1/4/4 if dismounted<br />

Gondor - Knight <strong>of</strong> Dol Amroth 2 2+ 3+ (Elite), 1/3/4 if dismounted<br />

Gondor – Osgiliath veterain 1 3+ 4+ (Heavy armor), tough – re-roll failed defense rolls<br />

Gondor - Trebuchet 2/crew 3+ 4+ Immobile - May not move; max crew <strong>of</strong> 3<br />

Hobbit – armed 1 6+ 6+ Stone attack<br />

Rohan - Rider <strong>of</strong> Rohan 2 3+ 4+ Swift, furious charge if mounted, 1/4/5 if dismounted<br />

Rohan – Royal Guard Cavalry 2 2+ 3+ Swift, furious charge if mounted, 1/3/4 if dismounted<br />

Rohan Foot 1 4+ 5+<br />

Man <strong>of</strong> Dale 1 4+ 5+<br />

Ranger (North or Gondor) 1 4+ 4+ Tracker, woodsmen, rangers - +2 to defense rolls in cover<br />

Woses 1 3+ 5+ Tracker, woodsmen, rangers - +2 to defense rolls in cover<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 25

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