Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Combat Charts<br />
Combat – Good Army Figures:<br />
Type Dice Attack Defense Special rules<br />
Dwarf 1 4+ 3+ Climbers – double dice in caves, tunnels or mountains<br />
Dwarf – Iron Guard 1 4+ 2+ Tough – re-roll failed defense rolls; heavy armor<br />
Dwarf – Khazad Guard 1 4+ 2+ Climbers – double dice in caves, tunnels or mountains; heavy armor<br />
Dwaarf – Ballista 1 / crew 3+ 3+ Ponderous, requires 2 crew to move<br />
Elf 1 3+ 5+ Woodsmen - double dice in woods<br />
Elf – sentinel 1 3+ 5+ Woodsmen - double dice in woods, ambush<br />
Elf – heavy armor 1 3+ 4+ Woodsmen - double dice in woods<br />
Gondor - Bolt Shooter 1 / crew 3+ 3+ Ponderous – may not leave road , requires 2 crew to move<br />
Gondor – militia foot 1 5+ 4+<br />
Gondor – foot (heavy armor) 1 4+ 4+<br />
Gondor – Axemen <strong>of</strong> Lossarch 1 3+ 5+ Axes – minus 1 to defense rolls<br />
Gondor – Clansmen <strong>of</strong> Lamedon 1 3+ 6+ Furious charge – re-roll missed attack rolls<br />
Gondor - Citadel Guard 1 3+ 3+ (Elite), May never leave the citadel<br />
Gondor – Dol Amroth pilkeman 1 5+ 3+ Heavy Armor, Pikes – double dice versus mounted<br />
Gondor – Guard Fountain Ct 1 3+ 3+ (Elite), May only leave the citadel if accompanying the King or Steward<br />
Gondor - Knight <strong>of</strong> Gondor 2 3+ 3+ 1/4/4 if dismounted<br />
Gondor - Knight <strong>of</strong> Dol Amroth 2 2+ 3+ (Elite), 1/3/4 if dismounted<br />
Gondor – Osgiliath veterain 1 3+ 4+ (Heavy armor), tough – re-roll failed defense rolls<br />
Gondor - Trebuchet 2/crew 3+ 4+ Immobile - May not move; max crew <strong>of</strong> 3<br />
Hobbit – armed 1 6+ 6+ Stone attack<br />
Rohan - Rider <strong>of</strong> Rohan 2 3+ 4+ Swift, furious charge if mounted, 1/4/5 if dismounted<br />
Rohan – Royal Guard Cavalry 2 2+ 3+ Swift, furious charge if mounted, 1/3/4 if dismounted<br />
Rohan Foot 1 4+ 5+<br />
Man <strong>of</strong> Dale 1 4+ 5+<br />
Ranger (North or Gondor) 1 4+ 4+ Tracker, woodsmen, rangers - +2 to defense rolls in cover<br />
Woses 1 3+ 5+ Tracker, woodsmen, rangers - +2 to defense rolls in cover<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 25