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Ring of Power - GAJO Main Page

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Mumakil –<br />

Mumakil are huge beasts from Harad, sometimes referred<br />

to as oliphants. Their fight value includes the value <strong>of</strong> their<br />

crew, who may not dismount. If a mumakil figure fails a<br />

defense roll, roll 1d6. On a 3-6 the mumakil model is<br />

removed as a casualty, on a 1-2 it stampedes. A<br />

stampeding mumakil inflicts 1d6 additional hits on its own<br />

side, and is then removed as a casualty. The stampede hits<br />

are allocated by the controlling player after all other hits are<br />

resolved, and may be saved by rolling defense <strong>of</strong> figures<br />

that are hit.<br />

Ork Drummer & Taskmaster –<br />

Orcs are not by nature highly motivated except when<br />

closely supervised. A force containing an orc taskmaster<br />

may re-roll up to 3 missed orc attacks, while one containing<br />

an orc drummer may add 1‖ to its movement every other<br />

turn.<br />

<strong>Ring</strong>wraiths (Nazgul) –<br />

The ringwraiths are powerful characters completely under<br />

Sauron’s will. They start the game mounted on horses.<br />

The ringwraith figures all start under the control <strong>of</strong> the<br />

designated minion. If the minion is a ringwraith, their<br />

lieutenant will handle their forces if they become dispersed.<br />

<strong>Ring</strong>wraiths in Combat – ringwraiths are ethereal. An<br />

ethereal figure that is dispersed reappears at its home<br />

base, or Barad Dur, 4 turns after it is dispersed. Exception:<br />

ethereal figures will be slain if lost in combat to a force<br />

containing a character wielding a magic weapon.<br />

Ruffians –<br />

Saruman made use <strong>of</strong> ruffians and ne’er do wells to scout<br />

and harass travelers west <strong>of</strong> the Misty Mountains. It was<br />

with such a force that he invaded and briefly controlled the<br />

Shire. They acted very much as bullies, and as such will<br />

never initiate combat with a larger force.<br />

Ruffians may be encountered by the Fellowship as a<br />

random encounter. In addition, once per game if Saruman<br />

is reduced to less than 2 armies, he may summon 1d6<br />

ruffians.<br />

Shadow Lord (Nazgul) –<br />

The Shadow Lord is one <strong>of</strong> the ringwraiths, and follows all<br />

<strong>of</strong> the rules for them with the following exceptions:<br />

• Shadows – he is permanently cloaked in shadows,<br />

providing relief from light to those around him. A force he is<br />

part <strong>of</strong> may count up to 5 figures as being under darkness.<br />

To count his special rule he must be part <strong>of</strong> the force which<br />

is in combat.<br />

Shamen –<br />

Uruk-hai, Orcs and Goblins are a superstitious lot, and<br />

shaman could influence their behavior. The Goblin King,<br />

Khamul and Saruman may take a shaman instead <strong>of</strong> a<br />

normal goblin, orc or uruk-hai reinforcement. The shaman<br />

does not fight, but if he is present with a force that loses a<br />

combat by one point, he may use his ―power‖ to turn the<br />

combat into a draw. Remove the shaman immediately after<br />

modifying a combat, or if contacted by any enemy figure if<br />

not part <strong>of</strong> a larger force. No more than 1 shaman figure <strong>of</strong><br />

each type may be in play at any one time.<br />

No more than one dispersed ethereal figure may return in a<br />

given turn; any additional ethereal figures eligible to return<br />

from dispersion do so one turn at a time until all have<br />

returned to play.<br />

Sensing – ringwraiths are drawn to the power <strong>of</strong> the one<br />

ring. A ringwraith receives a +1 modifier to rolls to spot a<br />

character force that includes the ringbearer.<br />

Fell Beasts –<br />

After turn 15 the Witch King, Khamul and the Mouth <strong>of</strong><br />

Sauron may elect to mount themselves or a ringwraith<br />

under their control on a fell beast. The fell beast increases<br />

the movement <strong>of</strong> the character mounted on it. A ringwraith<br />

on a fell beast causes terror to enemy models within 6‖,<br />

which reduces their combat attack power by 1 (e.g., a man<br />

<strong>of</strong> Gondor with an attack <strong>of</strong> ―4 – 6‖ is reduced to only hit on<br />

a ―5 – 6‖). This effect is not cumulative for multiple Fell<br />

Beasts.<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 23

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