Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Mumakil –<br />
Mumakil are huge beasts from Harad, sometimes referred<br />
to as oliphants. Their fight value includes the value <strong>of</strong> their<br />
crew, who may not dismount. If a mumakil figure fails a<br />
defense roll, roll 1d6. On a 3-6 the mumakil model is<br />
removed as a casualty, on a 1-2 it stampedes. A<br />
stampeding mumakil inflicts 1d6 additional hits on its own<br />
side, and is then removed as a casualty. The stampede hits<br />
are allocated by the controlling player after all other hits are<br />
resolved, and may be saved by rolling defense <strong>of</strong> figures<br />
that are hit.<br />
Ork Drummer & Taskmaster –<br />
Orcs are not by nature highly motivated except when<br />
closely supervised. A force containing an orc taskmaster<br />
may re-roll up to 3 missed orc attacks, while one containing<br />
an orc drummer may add 1‖ to its movement every other<br />
turn.<br />
<strong>Ring</strong>wraiths (Nazgul) –<br />
The ringwraiths are powerful characters completely under<br />
Sauron’s will. They start the game mounted on horses.<br />
The ringwraith figures all start under the control <strong>of</strong> the<br />
designated minion. If the minion is a ringwraith, their<br />
lieutenant will handle their forces if they become dispersed.<br />
<strong>Ring</strong>wraiths in Combat – ringwraiths are ethereal. An<br />
ethereal figure that is dispersed reappears at its home<br />
base, or Barad Dur, 4 turns after it is dispersed. Exception:<br />
ethereal figures will be slain if lost in combat to a force<br />
containing a character wielding a magic weapon.<br />
Ruffians –<br />
Saruman made use <strong>of</strong> ruffians and ne’er do wells to scout<br />
and harass travelers west <strong>of</strong> the Misty Mountains. It was<br />
with such a force that he invaded and briefly controlled the<br />
Shire. They acted very much as bullies, and as such will<br />
never initiate combat with a larger force.<br />
Ruffians may be encountered by the Fellowship as a<br />
random encounter. In addition, once per game if Saruman<br />
is reduced to less than 2 armies, he may summon 1d6<br />
ruffians.<br />
Shadow Lord (Nazgul) –<br />
The Shadow Lord is one <strong>of</strong> the ringwraiths, and follows all<br />
<strong>of</strong> the rules for them with the following exceptions:<br />
• Shadows – he is permanently cloaked in shadows,<br />
providing relief from light to those around him. A force he is<br />
part <strong>of</strong> may count up to 5 figures as being under darkness.<br />
To count his special rule he must be part <strong>of</strong> the force which<br />
is in combat.<br />
Shamen –<br />
Uruk-hai, Orcs and Goblins are a superstitious lot, and<br />
shaman could influence their behavior. The Goblin King,<br />
Khamul and Saruman may take a shaman instead <strong>of</strong> a<br />
normal goblin, orc or uruk-hai reinforcement. The shaman<br />
does not fight, but if he is present with a force that loses a<br />
combat by one point, he may use his ―power‖ to turn the<br />
combat into a draw. Remove the shaman immediately after<br />
modifying a combat, or if contacted by any enemy figure if<br />
not part <strong>of</strong> a larger force. No more than 1 shaman figure <strong>of</strong><br />
each type may be in play at any one time.<br />
No more than one dispersed ethereal figure may return in a<br />
given turn; any additional ethereal figures eligible to return<br />
from dispersion do so one turn at a time until all have<br />
returned to play.<br />
Sensing – ringwraiths are drawn to the power <strong>of</strong> the one<br />
ring. A ringwraith receives a +1 modifier to rolls to spot a<br />
character force that includes the ringbearer.<br />
Fell Beasts –<br />
After turn 15 the Witch King, Khamul and the Mouth <strong>of</strong><br />
Sauron may elect to mount themselves or a ringwraith<br />
under their control on a fell beast. The fell beast increases<br />
the movement <strong>of</strong> the character mounted on it. A ringwraith<br />
on a fell beast causes terror to enemy models within 6‖,<br />
which reduces their combat attack power by 1 (e.g., a man<br />
<strong>of</strong> Gondor with an attack <strong>of</strong> ―4 – 6‖ is reduced to only hit on<br />
a ―5 – 6‖). This effect is not cumulative for multiple Fell<br />
Beasts.<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 23