Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Mount Doom –<br />
Mount Doom is impassable terrain except for the road<br />
leading up the slope to the cracks <strong>of</strong> doom. If the ring is<br />
destroyed, lava from the resulting eruption makes it<br />
impossible for any figures on the mountain to escape<br />
except via flying.<br />
Osgiliath –<br />
The ruins <strong>of</strong> the city provide a small defensive benefit,<br />
increasing the defense value <strong>of</strong> defending models by one<br />
(for example a 4+ defense roll becomes a 3+ roll). No force<br />
may cross at the city unless it first defeats any opposing<br />
force on the opposite side <strong>of</strong> the River Anduin.<br />
Paths <strong>of</strong> the Dead –<br />
Character figures and Rangers <strong>of</strong> the North may only pass<br />
through if Aragorn carrying Anduril accompanies them. Any<br />
other forces or character figures entering (or retreating into)<br />
the paths are automatically slain during combat.<br />
Tharbad –<br />
This formerly fortified town now just a set <strong>of</strong> ruins, located<br />
at the best location to ford the River Greyflood. The ruins<br />
count as difficult terrain and provide cover, but have no<br />
other defensive benefit.<br />
Thranduil’s Halls –<br />
This well protected woodland fortress provides double<br />
attacks for any defending figures. Additionally, if Thranduil<br />
is present his magic improves the defense <strong>of</strong> any defending<br />
figures by one (for example a 4+ becomes a 3+).<br />
Weathertop –<br />
The ruins here retain some <strong>of</strong> the power <strong>of</strong> the northern<br />
Kingdom <strong>of</strong> Arnor. The defense value <strong>of</strong> good models is<br />
increased by one (for example a 4+ defense roll becomes a<br />
3+ roll) when they are on Weathertop.<br />
Pelargir –<br />
Gondor’s busiest port is protected, but not fortified. This<br />
provides a small defensive benefit, increasing the defense<br />
value <strong>of</strong> defending models by one (for example a 4+<br />
defense roll becomes a 3+ roll). No force from Southern<br />
Gondor may go further upriver from Pelargir until the<br />
Corsairs <strong>of</strong> Umbar have been defeated or have passed up<br />
the river.<br />
Rivendell –<br />
This location qualifies as a place <strong>of</strong> healing. Its river<br />
protects it if Elrond, Arwen, or Glorfindel are present. Evil<br />
figures assaulting Rivendell must first attack the river,<br />
which fights any evil figures attempting to cross it with the<br />
following stats:<br />
Type Dice Attack Defense Special rules<br />
Bruinen 5 2+ -<br />
Double attacks<br />
versus ethereals<br />
River Anduin –<br />
As the largest river in western Middle Earth, the Anduin is a<br />
significant terrain feature. It is impassable except by boat or<br />
where crossed by a ford or bridge. In addition, the stretch<br />
between Cair Andros and Osgiliath is broad and shallow. It<br />
may be crossed in this stretch only, taking a full move for<br />
each model crossing.<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 19