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Ring of Power - GAJO Main Page

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Mount Doom –<br />

Mount Doom is impassable terrain except for the road<br />

leading up the slope to the cracks <strong>of</strong> doom. If the ring is<br />

destroyed, lava from the resulting eruption makes it<br />

impossible for any figures on the mountain to escape<br />

except via flying.<br />

Osgiliath –<br />

The ruins <strong>of</strong> the city provide a small defensive benefit,<br />

increasing the defense value <strong>of</strong> defending models by one<br />

(for example a 4+ defense roll becomes a 3+ roll). No force<br />

may cross at the city unless it first defeats any opposing<br />

force on the opposite side <strong>of</strong> the River Anduin.<br />

Paths <strong>of</strong> the Dead –<br />

Character figures and Rangers <strong>of</strong> the North may only pass<br />

through if Aragorn carrying Anduril accompanies them. Any<br />

other forces or character figures entering (or retreating into)<br />

the paths are automatically slain during combat.<br />

Tharbad –<br />

This formerly fortified town now just a set <strong>of</strong> ruins, located<br />

at the best location to ford the River Greyflood. The ruins<br />

count as difficult terrain and provide cover, but have no<br />

other defensive benefit.<br />

Thranduil’s Halls –<br />

This well protected woodland fortress provides double<br />

attacks for any defending figures. Additionally, if Thranduil<br />

is present his magic improves the defense <strong>of</strong> any defending<br />

figures by one (for example a 4+ becomes a 3+).<br />

Weathertop –<br />

The ruins here retain some <strong>of</strong> the power <strong>of</strong> the northern<br />

Kingdom <strong>of</strong> Arnor. The defense value <strong>of</strong> good models is<br />

increased by one (for example a 4+ defense roll becomes a<br />

3+ roll) when they are on Weathertop.<br />

Pelargir –<br />

Gondor’s busiest port is protected, but not fortified. This<br />

provides a small defensive benefit, increasing the defense<br />

value <strong>of</strong> defending models by one (for example a 4+<br />

defense roll becomes a 3+ roll). No force from Southern<br />

Gondor may go further upriver from Pelargir until the<br />

Corsairs <strong>of</strong> Umbar have been defeated or have passed up<br />

the river.<br />

Rivendell –<br />

This location qualifies as a place <strong>of</strong> healing. Its river<br />

protects it if Elrond, Arwen, or Glorfindel are present. Evil<br />

figures assaulting Rivendell must first attack the river,<br />

which fights any evil figures attempting to cross it with the<br />

following stats:<br />

Type Dice Attack Defense Special rules<br />

Bruinen 5 2+ -<br />

Double attacks<br />

versus ethereals<br />

River Anduin –<br />

As the largest river in western Middle Earth, the Anduin is a<br />

significant terrain feature. It is impassable except by boat or<br />

where crossed by a ford or bridge. In addition, the stretch<br />

between Cair Andros and Osgiliath is broad and shallow. It<br />

may be crossed in this stretch only, taking a full move for<br />

each model crossing.<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 19

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