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Ring of Power - GAJO Main Page

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Edhellond –<br />

This is an Elvish haven near Dol Amroth. It is not a fortress,<br />

but its fortifications do allow defending figures to receive a<br />

+1 to their defense rolls.<br />

Falls <strong>of</strong> Rauros –<br />

The falls are considered impassable terrain.<br />

Fangorn Forest –<br />

If Saruman has elected to disturb Fangorn Forest to feed<br />

his forges, any evil figures that enter or stay in Fangorn are<br />

immediately attacked by the Huorns in each combat phase.<br />

In addition, if 2 or more hobbits reach Fangorn, the ents<br />

may become roused. For each turn the hobbits remain<br />

there, roll 1d6 and on a 6 the ents are roused. Add +1 to<br />

the roll (maximum <strong>of</strong> +2) for every failed roll.<br />

If the ents (represented by the Treebeard model) are<br />

roused, they attack Isengard the following turn. If Saruman<br />

does not possess the One <strong>Ring</strong>, the walls <strong>of</strong> Isengard are<br />

automatically destroyed (it no longer functions as a fortress<br />

and Saruman receives no additional Uruk hai<br />

reinforcements). In addition, the ents will attack any urukhai<br />

within Isengard with the following pr<strong>of</strong>ile:<br />

Type Dice Attack Defense Special rules<br />

Ents 10 2+ -<br />

If Saruman does possess the One <strong>Ring</strong>, the walls <strong>of</strong><br />

Isengard remain intact and it continues to function as a<br />

fortress. The ents still attack as above.<br />

If the ents are roused, the following turn the Huorns will<br />

arrive at the location <strong>of</strong> Saruman’s largest army and attack<br />

it with the following pr<strong>of</strong>ile:<br />

Type Dice Attack Defense Special rules<br />

Huorns 20 4+ -<br />

Attack in order urukhai,<br />

orcs, and then<br />

goblins<br />

Saruman and Fangorn – in order to fuel his mighty forges,<br />

Saruman must utilize wood for fuel. At the beginning <strong>of</strong> the<br />

game he has exhausted his own domains, and must utilize<br />

nearby Fangorn forest, or send his servants far afield for<br />

fuel if he wishes to continue. On any given turn Saruman<br />

may decide to despoil Fangorn for fuel, with the following<br />

results:<br />

• If Saruman does not disturb Fangorn, the good<br />

players may never activate the Ents. But the evil<br />

wizard will only receive half his normal,<br />

scheduled and event-driven reinforcements,<br />

because his servants must forage a long way <strong>of</strong>f<br />

for fuel for his forges.<br />

• If he does disturb Fangorn, Saruman will<br />

receive reinforcements as normal<br />

The decision to despoil the forest is irrevocable, once made<br />

the effects above occur and may not be reversed.<br />

Glittering Caves –<br />

These caves behind Helm’s Deep provide a minimal<br />

defensive benefit, increasing the defense value <strong>of</strong><br />

defending models by one (for example a 4+ defense roll<br />

becomes a 3+ roll).<br />

Goblin Town and the High Pass –<br />

After the death <strong>of</strong> the Great Goblin and the Battle <strong>of</strong> Five<br />

Armies in Bilbo’s time, the goblins <strong>of</strong> the Misty Mountains<br />

slowly multiplied until they were able to re-occupy Goblin<br />

Town under a new ―Great Goblin‖ and once again threaten<br />

travelers over the High Pass. Any good figures attempting<br />

to cross the High Pass will first have to defeat the goblins<br />

<strong>of</strong> Goblin Town. The goblins may sally forth from their<br />

tunnels at either end <strong>of</strong> the pass. Within the caves and<br />

tunnels around Goblin Town goblins receive a defense <strong>of</strong> 6.<br />

The northern pass is also frequently snowbound, wracked<br />

by thunderstorms, and plagued by Stone Giants tossing<br />

boulders. Each turn figures attempt to cross the upper<br />

reaches <strong>of</strong> the pass, they must roll a 3+ on d6. On a ―1 –<br />

2‖, they are frozen in place, sheltering from rocks,<br />

lightening and blizzards.<br />

<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 16

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