Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
Ring of Power - GAJO Main Page
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Edhellond –<br />
This is an Elvish haven near Dol Amroth. It is not a fortress,<br />
but its fortifications do allow defending figures to receive a<br />
+1 to their defense rolls.<br />
Falls <strong>of</strong> Rauros –<br />
The falls are considered impassable terrain.<br />
Fangorn Forest –<br />
If Saruman has elected to disturb Fangorn Forest to feed<br />
his forges, any evil figures that enter or stay in Fangorn are<br />
immediately attacked by the Huorns in each combat phase.<br />
In addition, if 2 or more hobbits reach Fangorn, the ents<br />
may become roused. For each turn the hobbits remain<br />
there, roll 1d6 and on a 6 the ents are roused. Add +1 to<br />
the roll (maximum <strong>of</strong> +2) for every failed roll.<br />
If the ents (represented by the Treebeard model) are<br />
roused, they attack Isengard the following turn. If Saruman<br />
does not possess the One <strong>Ring</strong>, the walls <strong>of</strong> Isengard are<br />
automatically destroyed (it no longer functions as a fortress<br />
and Saruman receives no additional Uruk hai<br />
reinforcements). In addition, the ents will attack any urukhai<br />
within Isengard with the following pr<strong>of</strong>ile:<br />
Type Dice Attack Defense Special rules<br />
Ents 10 2+ -<br />
If Saruman does possess the One <strong>Ring</strong>, the walls <strong>of</strong><br />
Isengard remain intact and it continues to function as a<br />
fortress. The ents still attack as above.<br />
If the ents are roused, the following turn the Huorns will<br />
arrive at the location <strong>of</strong> Saruman’s largest army and attack<br />
it with the following pr<strong>of</strong>ile:<br />
Type Dice Attack Defense Special rules<br />
Huorns 20 4+ -<br />
Attack in order urukhai,<br />
orcs, and then<br />
goblins<br />
Saruman and Fangorn – in order to fuel his mighty forges,<br />
Saruman must utilize wood for fuel. At the beginning <strong>of</strong> the<br />
game he has exhausted his own domains, and must utilize<br />
nearby Fangorn forest, or send his servants far afield for<br />
fuel if he wishes to continue. On any given turn Saruman<br />
may decide to despoil Fangorn for fuel, with the following<br />
results:<br />
• If Saruman does not disturb Fangorn, the good<br />
players may never activate the Ents. But the evil<br />
wizard will only receive half his normal,<br />
scheduled and event-driven reinforcements,<br />
because his servants must forage a long way <strong>of</strong>f<br />
for fuel for his forges.<br />
• If he does disturb Fangorn, Saruman will<br />
receive reinforcements as normal<br />
The decision to despoil the forest is irrevocable, once made<br />
the effects above occur and may not be reversed.<br />
Glittering Caves –<br />
These caves behind Helm’s Deep provide a minimal<br />
defensive benefit, increasing the defense value <strong>of</strong><br />
defending models by one (for example a 4+ defense roll<br />
becomes a 3+ roll).<br />
Goblin Town and the High Pass –<br />
After the death <strong>of</strong> the Great Goblin and the Battle <strong>of</strong> Five<br />
Armies in Bilbo’s time, the goblins <strong>of</strong> the Misty Mountains<br />
slowly multiplied until they were able to re-occupy Goblin<br />
Town under a new ―Great Goblin‖ and once again threaten<br />
travelers over the High Pass. Any good figures attempting<br />
to cross the High Pass will first have to defeat the goblins<br />
<strong>of</strong> Goblin Town. The goblins may sally forth from their<br />
tunnels at either end <strong>of</strong> the pass. Within the caves and<br />
tunnels around Goblin Town goblins receive a defense <strong>of</strong> 6.<br />
The northern pass is also frequently snowbound, wracked<br />
by thunderstorms, and plagued by Stone Giants tossing<br />
boulders. Each turn figures attempt to cross the upper<br />
reaches <strong>of</strong> the pass, they must roll a 3+ on d6. On a ―1 –<br />
2‖, they are frozen in place, sheltering from rocks,<br />
lightening and blizzards.<br />
<strong>Ring</strong> <strong>of</strong> <strong>Power</strong> War <strong>of</strong> the <strong>Ring</strong> Scenario pg. 16